I dont know where you get that I promote the loots-grindz? Unless that is a label you want to put on me in order to help your arguments which i believe are weak.Steve wrote:I guess that means the facts you are arguing, which was the "system" already sucked but removing the ILR made it even worse!!! Lol.mrm3ntalist wrote: The facts on the other side are different.
There are no facts here, honestly, if that is the way you want to go about it. If we talk about a "Fact" that high level gear once IMPOSSIBLE to use on a Lowbie Toon is now "affordable," and that thus makes lowbies and Epics closer together, is a "good" thing, then you are actually mixing facts with your own personal opinion, and I guess preference.
Because the "fact" is that a Lowbie Toon, no matter what level of Gear, can never be objectively "closer" to epic Toons, in power. No way.
What removing IRL did was allow veteran players twink up Lowbie Toons, thus DRASTICALLY unbalancing the newbie to the oldie Player. Literally, unbalanced, thus not to far to say unfair.
The thing is M3nt, you promote the Lootz-Grindz system of gaming, which as you often do, state is the best way to achieve Epicness in gear. But that system is not even meaningful to Lowbie Toons or Newbie Players...they are literally trying to "figure out" how the Server works, and removing the IRL literally shows them that how it works is to utilize Epic Gear at low levels to, as Le Valefort correctly stated: "...low level mobs are being flattened."
If Epic Items create a paradigm where Lowbie Toons are now SERIOUSLY OVERPOWERED from 1–10 on BGTSCC, maybe what makes sense is to just remove those Areas from the Server, and have all PCs come in created at Level 11.
That seems more inline with your thinking, as I interpret it.
You seem to believe that every veterans player end game is to make new characters and pwn lowbies... They can do it already with their epic characters. If a veteran players wants to grind past low levels fast, he can still do it as easy with item restrictions. On the other hand a low level player could never roll diplomacy, search, spot etc in a dm event, close to what an epic character can. Someone who doesnt want to level fast can still has some kind of use in dm events. Item level restrictions only promote faster leveling in order to use the item you want and become relevant. The specific scenario you use, about low level mobs becoming irrelevant is up to anyone play style. If a group of players want to enjoy low level mobs, they can choose not to mule high level items. However, they dont have any choice when in party with high level characters.
On a personal note, what i would like to promote, is less complaining and more moving on. What is it you used to say to players when you were head dm? Ah right... "Get with the program"
Right, that seems the same levels i thought so. So the relevance of +1 and +2 items are up to level 5.Valefort wrote:There's no easy answer there as Obsidian tied the ILR to the gold values of an item (both the total value and the most expensive itemproperty value) so I'll just give examples (I don't know how the value of an item is computed).
You can start using a +1 weapon at level 3, +2 at level 7, +3 at 10, +4 at 12.
Natural amulets, dodge boots, armors, shields :
+2 AC : level 5
+3 AC : level 7
+4 AC : level 9
Deflection AC :
+1 AC : level 2
+2 AC : level 5
+3 AC : level 8
+4 AC : level 10
Two questions
1. Can the characters be immune ( AC higher than AB ) against mobs by equipping the max items at each level? Arent the mobs again irrelevant in this case too?
2. Is the benefit of having restrictions for the first 5 levels ( or so ) greater than a low level character being more relevant in the whole picture in this PW?