Coming Soon: Discussion Thread (2017)

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Glowfire
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Re: NEXT UPDATE : New storage solution

Unread post by Glowfire »

The old storage caused severe lag for everyone on the server. It simply had to be disabled.
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chad878262
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Re: NEXT UPDATE : New storage solution

Unread post by chad878262 »

Tried the BG Storage system with non-QC PC. Every item I tried to deposit returned an error:

"Failed to store item, please try again."

Doesn't appear the new storage is usable yet.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

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chad878262
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Re: NEXT UPDATE : New storage solution

Unread post by chad878262 »

More detail...

I was originally in SCCE when I attempted to use storage and got the message. Valefort tried storage in Farmlands East and had no issues. I went to Farmlands East and got the same error message "Failed to store item, please try again".

I then disguised my PC as another of my PC's names and I was able to deposit and retrieve in that PC's storage. I was also able to disguise my PC as a short name and was able to deposit as well.

PC Name: Finneaus Du'Veil (cannot use new storage system)
PC Disguise 1: Tarent Nefzen (was able to deposit and retrieve items)
PC Disguise 2: Finn (was able to deposit and retrieve items)

EDIT: Further testing reveals the new storage system does not like apostrophe in your name. So if your PC has one you will only be able to use the system if disguised without apostrophe. Initial testing shows the system works fine if I disguise Finneaus Du'Veil as Finn, even though I don't have an actual PC with that name. ( can deposit and retrieve at least...not sure if item will persist through reset when not tied to a real PC name.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
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ValerieJean
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Re: NEXT UPDATE : New storage solution

Unread post by ValerieJean »

RIP Drow! Lol.
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dedude
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Re: NEXT UPDATE : New storage solution

Unread post by dedude »

Heh, yeah I can see that would be a problem. I will look into it. Should be no issue with using a disguised name even if that name doesn't belong to any of your characters.
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Moridin
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Re: NEXT UPDATE : New storage solution

Unread post by Moridin »

Yes, RIP Drow!
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Laughingman
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Re: NEXT UPDATE : New storage solution

Unread post by Laughingman »

dedude wrote:The new storage will be open to the public. It does not include guild storage yet, only personal storage. Note that the system is in a BETA state for the time being, so don't start storing your epic items until you/we feel confident that no serious bugs managed to sneak past our internal tests.

It should look very familiar to those that have used the old kemo storage. The kemo storage is still available for item retrieval only.

I created a wiki page for the system.
How long until it moves out of beta and items can be guaranteed?
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Re: NEXT UPDATE : Pack Horses

Unread post by Tsidkenu »

Suggestion:

Techsmith Gondsman, Druid & Ranger animal companion, Thaumaturge Planar Cohort, Pale Master Undead summons, Blackguard Undead/Fiendish servant & Baneguard cohort given the option of being a pack mule for their owner?

Basically any permanent or hour/level summon/companion/cohort would be nice to substitute as a packmule ;)
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dedude
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Re: NEXT UPDATE : Pack Horses

Unread post by dedude »

It already works that way chambo :P That is why you can pay extra for a stronger horse.
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flipside43
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Re: NEXT UPDATE : Pack Horses

Unread post by flipside43 »

I tried to pay extra for a stronger horse and it didnt work. Still 2k. I got one with 100hp.
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dedude
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Re: NEXT UPDATE : Pack Horses

Unread post by dedude »

That is the strong one. There was a small bug with the pricing, but you got the right horse.
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aaron22
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Re: NEXT UPDATE : Expose weakness replacement

Unread post by aaron22 »

Valefort wrote: Mon Nov 13, 2017 10:00 am Expose weakness changed to work on hit (once per round), requirements and effects completely unchanged. What it fixes is the auto-hit bug.
:clap:
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Hoihe
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Re: NEXT UPDATE : Expose weakness replacement

Unread post by Hoihe »

Will it work bare-handed? I remember mentions that you need to wear a glove for it to work. Is that still true?
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Valefort
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Re: NEXT UPDATE : Expose weakness replacement

Unread post by Valefort »

Yes
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Thorsson
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Re: NEXT UPDATE : Expose weakness replacement

Unread post by Thorsson »

*Waits for a new chorus of calls for 100% RCRs.*
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