Coming Soon: Discussion Thread (2017)

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dedude
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Re: NEXT UPDATE : New storage solution

Unread post by dedude »

in another thread dedude wrote:I found the issue. When disguising into a name that has a last name, disguise will actually just cram both into your firstname, so the disguised name doesn't match the name of your other character that actually have both a first and last name.

wolf disguised -> "Cyrus Raviin_"
Cyrus Raviin -> "Cyrus_Raviin"

So they don't match up.

That will be fixed at next update, so make sure you remove all items from characters disguised as Cyrus, as that index will be inaccessible after the update.
The issue with apostrophe is also fixed and should work next update.

!!Don't use a disguised name that has a space in the name for storage until after the next update!!

"Bob" = :handgestures-thumbup:
"John Doe" = :handgestures-thumbdown:
chad878262
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Re: NEXT UPDATE : Expose weakness replacement

Unread post by chad878262 »

Steve wrote:Now just add an 18-second cooldown, and it will be perfect!
Was discussed, but there have been too many nerfs recently and was decided to only fix the auto-hit at this time. Making it only once per 3 rounds would make the mode a bit more difficult I think (Valefort would have to say for sure) since it is applying on-hit once per round. Making it take in to account having the on-hit once per three rounds is likely more difficult.
Nyeleni wrote:Could we have the same done to Flourish from Duelist? The cool-down is ok, but it usually doesn't take the highest ab even if hit with time.
Since it isn't once per round I'm not sure if that's doable, but again Valefort would have to say for sure.
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cosmic ray
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Re: NEXT UPDATE : Expose weakness replacement

Unread post by cosmic ray »

It's nice if that bug is fixed while letting the nwn2 rules stay the same. BGtSCC has way more than enough rule changes as it is! :P
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Re: NEXT UPDATE : Expose weakness replacement

Unread post by chad878262 »

cosmic ray wrote:It's nice if that bug is fixed while letting the nwn2 rules stay the same. BGtSCC has way more than enough rule changes as it is! :P
Well you do have to consider that even vanilla NWN2 doesn't follow their own rules here. Technically EW is supposed to be a full round action, so if we were going to go 'by the book' EW auto-hit would be fixed and the use of the feat would only give you 1 attack per round... However, this would still be a change to how it works in practice, which I realize is what you meant by the change. Sorry...I'll let myself out. :ugeek:
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cosmic ray
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Re: NEXT UPDATE : Expose weakness replacement

Unread post by cosmic ray »

Yes, that's what I meant. ;)
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Thorsson
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Re: NEXT UPDATE : Expose weakness replacement

Unread post by Thorsson »

NWN2 is never going to be PnP, so the only issue should be whether a change is better for balance or worse. Some of the changes made have IMO been of the latter variety and I agree here with cosmic ray - too many already. But that seems to be the way the game is going - all the PWs get more and more home-brewed.
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chad878262
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Re: NEXT UPDATE : Expose weakness replacement

Unread post by chad878262 »

Well in this case, the mode only fixes the auto-hit while actually making the EW Feat easier to use (click to turn it on, works with all other modes/clickies).

You and Cosmic Ray both have a valid point and it has been stated as a goal moving forward to avoid any further changes to existing content.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

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cosmic ray
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Re: NEXT UPDATE : Expose weakness replacement

Unread post by cosmic ray »

Just to be clear, I do not object in the least to different sorts of content being added to the server. It's specifically the constant need to relearn how to play this game even eleven years after its release, which results from repeated rule changes, that I have an issue with. :)

Areas, armors, new spells/classes, appearances, textures, bug fixes, etc are all good. Keep them coming! (As deemed necessary, that is.)
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NeOmega
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Re: NEXT UPDATE : Auction house changes

Unread post by NeOmega »

mrm3ntalist wrote:This is actually live since today (11/17 )
The commission of putting items on auction will be capped at 5000 and there can be 100 items per category instead of 60.

omg omg omg awesome
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Diamore
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Re: NEXT UPDATE : Dragon Disciple

Unread post by Diamore »

Does this class gain any bonus to the Draconic line of spells? I would really like to take them instead of the non-draconic variants but they are below the effectiveness of other spells without any boost.

Firestride, dragon scales etc.
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Wolfrayne
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Re: NEXT UPDATE : Pack Horses

Unread post by Wolfrayne »

What about a caravan option. Packhorses are great and all but what if i want my merchant to have a convoy of stuff going along the tradeway.. Even a horse cant carry ALLLL that stuff.
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Lockonnow
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Re: NEXT UPDATE : Pack Horses

Unread post by Lockonnow »

tha tis the best thing i have se efor a long time
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Re: NEXT UPDATE : Pack Horses

Unread post by Tsidkenu »

Cham stop stirring the pot :snooty:

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Valefort
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Re: NEXT UPDATE : Dragon Disciple

Unread post by Valefort »

Not at the moment.
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V'rass
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Re: NEXT UPDATE : Pack Horses

Unread post by V'rass »

Is that new engine actually coming or is it a joke... cause its not funny if its a joke.
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