Random Despawning of Zones

For Issues, Ideas, or Subjects That Do Not Fit Elsewhere

Moderators: Moderator, DM

chad878262
QC Coordinator
Posts: 9333
Joined: Thu Sep 18, 2014 6:55 pm

Re: Random Despawning of Zones

Unread post by chad878262 »

Fair point, but I don't think the reasoning behind the change is fully understood. Grinding is not always a cooperative experience. I think we have all experienced a time where we entered an area and an individual or party had no intention of grouping up or sharing the area and makes it known either IC or OOC that you aren't welcome. This doesn't exactly lead to a pleasant experience either. The goal of the script is to encourage 'sharing the server' so that if a person or group is in an area for too long they are encouraged to move on, opening the area up for other players to enjoy.

Perhaps 30 minutes is too short a time and it should be 60 minutes... However, I don't think it is fair to grind an area for 2+ hours if you are the type of player that will exclude others (and I know you aren't Touri, but you can't argue that such players exist). There is nothing they do that breaks the rules, but it is still a situation where their actions, IC or OOC have the potential to negatively impact the experience of other players.

It's possible that the script could be scrapped, but it's more likely that it is tweaked to try and avoid an area being empty for new PC's entering.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
User avatar
Touri
Posts: 1104
Joined: Tue Aug 10, 2010 1:43 pm
Location: GMT +1

Re: Random Despawning of Zones

Unread post by Touri »

I see, but I am not a fan of punishing others because of the bad behaviour of a few. I think that it would be much easier to speak to this players or ask a dm to help if it really annoyes you that much.

I play here for a very long time and really never had that issue so that it really annoyed me. For sure I came to a place where there was a party that was already full. But well that happens. I don't think any script will change such behaviors.
User avatar
dedude
Retired Staff
Posts: 1550
Joined: Wed Nov 02, 2016 11:21 am

Re: Random Despawning of Zones

Unread post by dedude »

We are not trying to punish anyone. It is about making the server more dynamic. This event is just one part of a bigger initiative to do just that. Does it need adjustments along the way? Of course it does.

Threads like this help us get a sense of how it's experienced from the player side, so keep up with the feedback. Some changes have already been made based on that.
NeOmega
Posts: 769
Joined: Fri Feb 17, 2012 12:13 pm
Location: Seattle

Re: Random Despawning of Zones

Unread post by NeOmega »

chad878262 wrote:Wasn't it great chasing enemies that lost morale in the old Infinity Engine games? I still remember having NPCs that I wasn't paying attention to chase enemies and end up getting mobbed/killed further in to a map.... Or Khalid screaming "Better part of valor!" as he runs off to have a diseased gibberling eat him for lunch. Ah those were the days. :evil: :twisted:
I rope a doped everything, always played rogue.

But only some historical RTS games have enemies that know how/when to retreat/regroup. Almost all games have every enemy fight to the death, no matter how outnumbered.

if you noticed, sometimes fear is actually helpful to enemies.

retreating is one of the most crucial decisions a commander can make, and it usually requires good timing. Retreating at the right time can often be the key to victory. It is unfortunate, but good retreat AI is probably still a few years off in games. Once it is, expect more dynamic battles in games.
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: Random Despawning of Zones

Unread post by aaron22 »

remember very clear my slow mummy fearing the xvarts and then "chasing" them to his own death by multiple shammies. hated that mummy.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
Brother Bruce
Posts: 96
Joined: Sat Nov 07, 2015 10:46 pm

Re: Random Despawning of Zones

Unread post by Brother Bruce »

First you hear people complain about circle-grinding for various reasons and now you've got people unhappy you may have ruined their grinding. It's a work in progress people, come on. Not to mention that with the new cr scaling system there are more areas than ever at your cr to visit should the enemies have picked up and left. 30 minutes too short? Okay, valid concern and I'm sure the devs responsible are going to consider changes to a system that's still in development, but outright saying it's bad or it takes from you and simply wanting to revert it to how things were before is a bit selfish imo. the combination of new systems in place (for loot, for more dynamic spawns and encounters, etc) work well together and I personally have found them enjoyable and would like to see how they're refined/developed further.
Post Reply

Return to “General Discussion”