Here are some ideas to stabilize/average out the value of lower level gear.
The overall issue is now everyone is thinking about gear in post character strategy. It was that way before, except level restriction put a damper on it, and made players think about what they would use as they reached the ability to used twinked gear. Now that anything can be twinked, for a level 4, why buy a +2, when a +3 is just a couple thousand more?
so i have so far thought of two things that would help:
first, make crafting stackable. instead of blanking items, make enchanting stackable on top of them. That way a +1 silver sword with keen can have value, perhaps even a treasured weapon for someone, as they imagine making it more powerful as they progress. also, people would collect, say items with 10% negative energy immunity gear if they are imagining a liche-like sorcerer as it progresses.
second: when lowbie, I relied heavily on temples and potions. beetle shells for barkskin was not only a god-send for survival, but also a player generated reason to beetle hunt. so i propose more of these drop/craft combos for potions, including ingredients needed for mage armor, keen blessed weapon, flaming weapon, shield etc. Make the more powerful ones more rare and from higher CR monsters. The idea being it becomes a player generated quest to go out, and fight until one is dropped, then shout Yes! and rush to the nearest crafting bench. it could also encourage lowbies to team up to try and get these drops, (a player generated quest)
Also NPcs that can give "until next rest" enchantments would be great. the npcs would have options for the dc level against dispels, so a level 5 would purchase say the "faint" mage armor for 200 gold, while a level 20 would prefer the "strong" for 500 gold, and a level 25 could buy improved mage armor for 1500. The caveat being it lasts until next rest. Dont forget enchantments like magic weapon and greater magic weapon.
This would encourage the player to make more decisions; 100,000 for a +4 breastplate, or pay 500 gold each rest/visit to town to enchant a +1 breastplate with +6 hp and immunity to magic missile, and make it temporarily a +4 breast plate with +6 hp and magic missile immunity. Now low level items are sought and treasured, and part of broader character concepts. Trade for concept based items flourishes, with more emphasis on uniqueness of the item, and less on the raw +4 of the item. It also must be noted that the prices need to be REASONABLE, unlike they are now. Right now usables are priced for basically a non-muling server. They are prcied as if they are OP. No, twinking is OP, so instead of punishing non-twinkers, give the REASONABLE options.
Economy: Low level gear resurrection
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NeOmega
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NeOmega
- Posts: 769
- Joined: Fri Feb 17, 2012 12:13 pm
- Location: Seattle
Re: Economy: Low level gear resurrection
so after. week of actul play. I was wrong. The economy has inflated, adamantine is useful again, (though still as low level gear, which still feels wrong). Gear is easier and cheaper to obtain now.
I havent twinked much. A lot of my chars were lugging around things they couldnt use yet, but would be perfect for them. Now they can use them.
So I am quite satisfied with the way the server has balanced itself out, with scaling CR, no ILR, and all armors = 8 when counting dex except full plate.
Id still prefer ILR but more relaxed, but as it is now, things are fine.
Also, i disagree with my earlier self. crafting should not allow building on existing weapons. I would however, hope once you have started on an item, you can continue layering on it. Making forging your item actually literally take a long time. Maybe even literally years.
still think buff potions and spells should have their time doubled.
I havent twinked much. A lot of my chars were lugging around things they couldnt use yet, but would be perfect for them. Now they can use them.
So I am quite satisfied with the way the server has balanced itself out, with scaling CR, no ILR, and all armors = 8 when counting dex except full plate.
Id still prefer ILR but more relaxed, but as it is now, things are fine.
Also, i disagree with my earlier self. crafting should not allow building on existing weapons. I would however, hope once you have started on an item, you can continue layering on it. Making forging your item actually literally take a long time. Maybe even literally years.
still think buff potions and spells should have their time doubled.
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Dagesh
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Re: Economy: Low level gear resurrection
I quote myself:
Self wrote:If removing ILR makes lower tiered weapons worth less then the NPC merchants will have more of them. Buying a +3 item from a NPC merchant is quite affordable for a new player. The +1 and +2 items are even more so and, for me, have always been a leg up to the better stuff. So removing ILR doesn't change the economy by much as players can find most of those things for affordable prices from NPCs.
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Re: Economy: Low level gear resurrection
Did I miss something, or has the NPC Merchant scripting been changed so that Items are now lower in cost, than before? From what I've seen, rather simple items are still priced far beyond what PCs are selling at Mudd's consignment.
For example, an Item with 3 properties might net you 12-1300 gp from the merchant, but they'll turn it around and try selling it—auto pricing script I guess—for 5-6x times that amount.
From the beginning, I've seen Items sold to NPC merchants that I'd like my Toon(s) to have, but the price was so inflated that I had to pass, both out of "I'm not paying for that!" reaction, as well as it just being far more coin that my Toon had.
For example, an Item with 3 properties might net you 12-1300 gp from the merchant, but they'll turn it around and try selling it—auto pricing script I guess—for 5-6x times that amount.
From the beginning, I've seen Items sold to NPC merchants that I'd like my Toon(s) to have, but the price was so inflated that I had to pass, both out of "I'm not paying for that!" reaction, as well as it just being far more coin that my Toon had.
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The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
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Dagesh
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Re: Economy: Low level gear resurrection
Most +3 items are around 20-30k in gold. Seeing as how someone can run gibberlings and goblins and make 20-30k in a few so-so runs or even quicker with some good ones, it's totally affordable, imo.
ουκ εστιν ωδε, ηγερθη γαρ καθως ειπεν
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
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NeOmega
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Re: Economy: Low level gear resurrection
no. merchants have always charged prohibitive prices for gear that is stacked. Best price (max appraise) for +3 with nothing else is about 9,000. SR is reasonable, considering the power, for items with SR 20 and higher, but even 14 SR on an item commands an extra 12,000, (best price), which means for a non merchant, plain +3 gear is about 17000, and SR 14 is 25000.Steve wrote:Did I miss something, or has the NPC Merchant scripting been changed so that Items are now lower in cost, than before? From what I've seen, rather simple items are still priced far beyond what PCs are selling at Mudd's consignment.
For example, an Item with 3 properties might net you 12-1300 gp from the merchant, but they'll turn it around and try selling it—auto pricing script I guess—for 5-6x times that amount.
From the beginning, I've seen Items sold to NPC merchants that I'd like my Toon(s) to have, but the price was so inflated that I had to pass, both out of "I'm not paying for that!" reaction, as well as it just being far more coin that my Toon had.
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NeOmega
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Re: Economy: Low level gear resurrection
Dagesh wrote:Most +3 items are around 20-30k in gold. Seeing as how someone can run gibberlings and goblins and make 20-30k in a few so-so runs or even quicker with some good ones, it's totally affordable, imo.
10000 a run is good for a toon with appraise. w/o, you are lucky to get 5,000 a run.
That gibberling heart though. Always worth it.
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Dagesh
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Re: Economy: Low level gear resurrection
As Weird Al once sang, just eat it.NeOmega wrote:Dagesh wrote:Most +3 items are around 20-30k in gold. Seeing as how someone can run gibberlings and goblins and make 20-30k in a few so-so runs or even quicker with some good ones, it's totally affordable, imo.
10000 a run is good for a toon with appraise. w/o, you are lucky to get 5,000 a run.
That gibberling heart though. Always worth it.
ουκ εστιν ωδε, ηγερθη γαρ καθως ειπεν
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
- Steve
- Recognized Donor
- Posts: 8134
- Joined: Wed Jul 08, 2015 5:42 am
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Re: Economy: Low level gear resurrection
Kinda like Super Mario running around and collecting coins, right?Dagesh wrote:Most +3 items are around 20-30k in gold. Seeing as how someone can run gibberlings and goblins and make 20-30k in a few so-so runs or even quicker with some good ones, it's totally affordable, imo.
You know, they say Ao is like the uber God, a but I tell you, it is, on BGTSCC, most certainly Waukeen.
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]