There are small races, though. With -2 str penalty. Somebody with 6 str will be only able to carry their own armor and nothing else.chad878262 wrote:wand of bulls STR lasts 15 minutes. Long enough to get you somewhere to sell heavy stuff.
Bags (of holding)
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NegInfinity
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Re: Bags (of holding)
- Hawke
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Re: Bags (of holding)
Any storage outside of character inventory, to me, is too much of a risk to use. In the past, and on other servers, there have been duping and lost items. Now if the development team is able to correct these issues, there is still a problem with a bag of holding.
Why have strength if you are not a strength based melee?
I, myself, have several characters with low strength. Low Charisma too. And lowish wisdom. Because those are normal dumpstats. I am certain others do too. Most Roleplay them as well, but Charisma and Wisdom do not have any hard standing obvious consequences or benefits unless it is part of your class requirements.
You want more charisma, you pump attribute points when you level. If you want to offset your poor charisma, you invest points into skills.
Actually that is a good idea. Why not do this for encumbrance? Make a skill called Pack Mule or whatever, and every 10 points, you can carry another 20lbs for a total of 60 lbs extra. That is equal to +2 Str or thereabouts. That way low str characters have a way to carry a little of extra weight, by burning up some skill points. I would even say, let the total number of skill points (from enhancements) count towards the carry capacity as well. So someone with 60 points in pack mule skill can carry 120 lbs more.
You can play with the numbers on that. Maybe I read this somewhere else, but I think it could be a valid compromise.
Why have strength if you are not a strength based melee?
I, myself, have several characters with low strength. Low Charisma too. And lowish wisdom. Because those are normal dumpstats. I am certain others do too. Most Roleplay them as well, but Charisma and Wisdom do not have any hard standing obvious consequences or benefits unless it is part of your class requirements.
You want more charisma, you pump attribute points when you level. If you want to offset your poor charisma, you invest points into skills.
Actually that is a good idea. Why not do this for encumbrance? Make a skill called Pack Mule or whatever, and every 10 points, you can carry another 20lbs for a total of 60 lbs extra. That is equal to +2 Str or thereabouts. That way low str characters have a way to carry a little of extra weight, by burning up some skill points. I would even say, let the total number of skill points (from enhancements) count towards the carry capacity as well. So someone with 60 points in pack mule skill can carry 120 lbs more.
You can play with the numbers on that. Maybe I read this somewhere else, but I think it could be a valid compromise.
If the text is this color, I am on duty, everything else is just my humble opinion.
- RaiderOne
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Re: Bags (of holding)
The game also does not take into account that armour/equipment for a larger character such as a half orc would weigh more than for a much smaller character such as a normal man (str 10) or for a smaller creature such as a halfling.NegInfinity wrote:There are small races, though. With -2 str penalty. Somebody with 6 str will be only able to carry their own armor and nothing else.
I actually went and checked some of the weights of things in the current (5e) edition and anything with a strength of 11 or less really struggles to carry the basic adventuring equipment if they have to wear any kind of armour or carry a shield/weapon. Which is kinda strange when you consider that the standard human has 11s across the board.
That said, being encumbered in a pnp game and having a reduced speed dosent mean your screwed if a monster shows up. You also have other party members 99% of the time or GM intervention to make a decision.
Not that this game is a perfect representation of the pnp version and decisions should be made with that in mind. For the majority of cases the strength/carry weight is not an issue. I'm finding that warlocks and non-str bards do suffer the most, and as pointed out above that characters with a strength penalty might also. It would be nice if the weights could be looked at, I believe that nwn1 did increase them above default for the pre 14 strengths but ive no idea on nwn2.
It would be nice to be able to play low strength characters and not get screwed because treasure is 'per player' and the system keeps spawning you armour. But I wouldnt be happy about having to spend my already limited (unless your a wizard) skill points or other character points just to be able to carry things.
Could we have a 'backpack' cape item that is like +4 strength -2 attack and damage rolls or something?
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chad878262
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Re: Bags (of holding)
These small races do get quite a few other benefits though. Should we remove their downside? +2 STR races get downsides in order to get that +2 STR, shall we remove those downsides as well?NegInfinity wrote:There are small races, though. With -2 str penalty. Somebody with 6 str will be only able to carry their own armor and nothing else.chad878262 wrote:wand of bulls STR lasts 15 minutes. Long enough to get you somewhere to sell heavy stuff.
You can already buy a wand, as I stated to give you +4 STR with no downside. Will likely cost maybe 30K for the wand and when it gets down to 1 charge you can recharge it for ~11,000 gold. You will generally recharge it twice before it breaks so that is 147 charges at a cost of ~52K or a little over 350 gold per 15 minutes of +4 STR.RaiderOne wrote:Could we have a 'backpack' cape item that is like +4 strength -2 attack and damage rolls or something?
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
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Tarent's Wands and Elixirs
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- RaiderOne
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Re: Bags (of holding)
The irony wand costs money to carry the things I can't carry to get the money to buy said wand. 
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chad878262
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Re: Bags (of holding)
you're new so i realize it feels overly difficult as you learn the ropes. My first character was DEX based with 15 str and i still felt it want enough. However, play for a while and you'll see as you near mid levels there are certain areas where the loot will net you an average of 10K in as little as an hour. At this point you'll likely realize gold is fairly easy to acquire and if it was too easy then there would be fewer carrots you chase. Once there are no more carrots it becomes more difficult to find reason to play if rp slows down.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- mrm3ntalist
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Re: Bags (of holding)
Thats the thing. If you lower dex you lose AC, Lower con you lose hp etc. You guys want to make it so that by lowering STR nothing happens? I dont think so.RaiderOne wrote:warlock needs everything to some degree so you have to compromise. I'm not complaining about it. I wanted to have skill points for RP skills and such so str had to go to 10. No character can do everything. I was just offering an alternative to trying to make the bags work. It's not a bad suggestion as it takes zero resources to achieve and maintain. E.g. +25 is small enough to cover your healing kits and basic wearables.mrm3ntalist wrote:RaiderOne wrote: What will happen if you lower DEX ( or any other ability ) and put some points into STR?
There are races with INT penalty, races with con penalty. Shall we do the same for every race?NegInfinity wrote:There are small races, though. With -2 str penalty. Somebody with 6 str will be only able to carry their own armor and nothing else.chad878262 wrote:wand of bulls STR lasts 15 minutes. Long enough to get you somewhere to sell heavy stuff.
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NegInfinity
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Re: Bags (of holding)
Hawke wrote: Actually that is a good idea. Why not do this for encumbrance? Make a skill called Pack Mule or whatever, and every 10 points, you can carry another 20lbs for a total of 60 lbs extra. That is
I dislike the idea.
chad878262 wrote: These small races do get quite a few other benefits though. Should ...
That's not what I proposed and this is not what I was talking about.
All I know that on sigil I could play 8 str golem master crafter, and the part of the fun was gathering resources for bags of holding and upgrading them progressively, because on its own the character can't carry a thing. See, proper crafter would want to make their own bag, but it requires rare componens, and decent caster level.
So it is not "let's ignore strength penalties". You have to work to get it - either hunting for ingridients or accumulating fairly significant amount of money. And that's part of dealing with your low strength porblem. Besides Bag of Holding is an item that exists in lore, it is not like I invented it out of thin air. So I thought it would make sense to bring that part here.
Instead... the talk starts resembling that one time when I foolishly tried to propose tiefling tails.
- RaiderOne
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Re: Bags (of holding)
I'm just pointing out that a character with average strength (10) has a really rough time just carrying his own gear. I don't think that an average strength halfling (8) is even a playable character, which means all player halflings must be super humanly strong for their race.mrm3ntalist wrote:Thats the thing. If you lower dex you lose AC, Lower con you lose hp etc. You guys want to make it so that by lowering STR nothing happens? I dont think so.
- mrm3ntalist
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Re: Bags (of holding)
There is no reason to drop STR to 8. You can raise it to 12. Then a +2 or +3 STR item and you have decent carrying capacity.RaiderOne wrote:I'm just pointing out that a character with average strength (10) has a really rough time just carrying his own gear. I don't think that an average strength halfling (8) is even a playable character, which means all player halflings must be super humanly strong for their race.mrm3ntalist wrote:Thats the thing. If you lower dex you lose AC, Lower con you lose hp etc. You guys want to make it so that by lowering STR nothing happens? I dont think so.
Mendel - Ranger, Harper, Villi | Elias Raemir The Unyielding Aegis | Tahlaer of the High Forest | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus
Spelling mistakes are purposely entered for your entertainment! ChatGPT "ruined" the fun 
- Hawke
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Re: Bags (of holding)
NegInfinity wrote:
Instead... the talk starts resembling that one time when I foolishly tried to propose tiefling tails.
Depending on who you speak with, it still is foolish having tails flail around in 3.5 for tieflings...
On a second note, encumbrance while irritating, is still pretty realistic. You don't see a pencil pusher with an 8 strength wearing a full breach kit complete with shield and not think he isn't going to pass out from exhaustion do you?
So yeah, this means you should make a choice.. carry that plus 1 full plate armor, or pass on it.
It does get frustrating, but that is all part of character development.
if we started the server anew, full wipe, everyone on even playing fields, then doing an idea about crafting up bags of holding would be a neat idea.
As it stands now, it will only be a luxury for the rich who mule those riches down to their other PCs.
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NeOmega
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Re: Bags (of holding)
Hawke wrote:Any storage outside of character inventory, to me, is too much of a risk to use. In the past, and on other servers, there have been duping and lost items. Now if the development team is able to correct these issues, there is still a problem with a bag of holding.
Why have strength if you are not a strength based melee?
I, myself, have several characters with low strength. Low Charisma too. And lowish wisdom. Because those are normal dumpstats. I am certain others do too. Most Roleplay them as well, but Charisma and Wisdom do not have any hard standing obvious consequences or benefits unless it is part of your class requirements.
You want more charisma, you pump attribute points when you level. If you want to offset your poor charisma, you invest points into skills.
Actually that is a good idea. Why not do this for encumbrance? Make a skill called Pack Mule or whatever, and every 10 points, you can carry another 20lbs for a total of 60 lbs extra. That is equal to +2 Str or thereabouts. That way low str characters have a way to carry a little of extra weight, by burning up some skill points. I would even say, let the total number of skill points (from enhancements) count towards the carry capacity as well. So someone with 60 points in pack mule skill can carry 120 lbs more.
You can play with the numbers on that. Maybe I read this somewhere else, but I think it could be a valid compromise.
i suggested the "strong back" feat, for extra carrying capacity. (50 lbs was my idea) Was told it was not technically feasable, though i could have sworn Dasaria had it.
- Hawke
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Re: Bags (of holding)
LOL, strongback feat would be good too. But burning up some skill points vs a feat seems to be the same to me.
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- Thorsson
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Re: Bags (of holding)
The Strength arguments don't even come into play when we're talking about bags to hold gems or arrows. So why not these?
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NeOmega
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Re: Bags (of holding)
scrolls too. even though game says they weigh .1 lbs, im pretty sure its because the engine doesnt have the ability to say .02 lbs.Thorsson wrote:The Strength arguments don't even come into play when we're talking about bags to hold gems or arrows. So why not these?
i personally would like it better if they were gem bags, scroll cases and arrow quivers.
never been a fan of bags of holding. just notdigging the xtra planar pocket that makes full plate armors weigh nothing, official lore be damned.