Coming Soon: Discussion Thread (2017)

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roke42
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Re: NEXT UPDATE : Pack Horses

Unread post by roke42 »

It's not funny if it isn't a joke. :whistle:
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Aspect of Sorrow
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Re: NEXT UPDATE : Pack Horses

Unread post by Aspect of Sorrow »

chambordini wrote:It's already in the works.

Alongside a graphical engine upgrade.

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Can pull that scene off in NWN2 with a DoF filter.
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Steve
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Re: NEXT UPDATE : Dynamic Encounters v2

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dedude wrote: Tue Dec 12, 2017 10:36 am In the next update an expansion to this system is being opened for public BETA testing. You can read about the new system on the wiki. Be aware that activating an event is a random semi-rare occurrence. I'm on purpose being a little vague on the descriptions of event types, as it works better if they are simply discovered as you play.

This system is meant to bring more life to the world. Dynamic events can span from simple events that see NPC's taking a stroll down the road, to mini quests, to faction warfare. We have many ideas we would like to add to this system, so expect to see this being expanded over time.

For this BETA test, only two three areas have been enabled to use this system:
  • Candlekeep
  • Lion's Way Gnoll caves (all three levels)
  • Troll Claws troll cave
As always, feedback is very welcome.
*double thumbs up*

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aaron22
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Re: NEXT UPDATE : Dynamic Encounters v2

Unread post by aaron22 »

can i get a dungeon in an area my orcs can go please. so i too can test this system.

sorry for the inconvenience.

like the ant colony, troll cave or bugbear area bat cave thing.

edit: maybe if it is so rare the wolves of No. tradeway would be a good testing ground.
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Calodan
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Re: NEXT UPDATE : Dynamic Encounters v2

Unread post by Calodan »

OH MY GURD!!!! OH MY GURD!!! THE CHRISTMAS PRESENTS JUST KEEP COMING!!!


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Re: NEXT UPDATE : Dynamic Encounters v2

Unread post by izzul »

awesomeness!
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TarnishedSoul
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Re: NEXT UPDATE : Dynamic Encounters v2

Unread post by TarnishedSoul »

Whoo hoo!!

We look forward to being the guinea pigs for this new system. :D
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dedude
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Re: NEXT UPDATE : Dynamic Encounters v2

Unread post by dedude »

aaron22 wrote:can i get a dungeon in an area my orcs can go please. so i too can test this system.
O.M.G. so needy! :P I added a few encounters to the troll claws troll cave.
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aaron22
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Re: NEXT UPDATE : Dynamic Encounters v2

Unread post by aaron22 »

dedude wrote:
aaron22 wrote:can i get a dungeon in an area my orcs can go please. so i too can test this system.
O.M.G. so needy! :P I added a few encounters to the troll claws troll cave.
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Re: NEXT UPDATE : Dynamic Encounters v2

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Last edited by Thorsson on Tue Dec 12, 2017 6:41 pm, edited 1 time in total.
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Steve
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Re: NEXT UPDATE : Dynamic Encounters v2

Unread post by Steve »

dedude wrote:
aaron22 wrote:can i get a dungeon in an area my orcs can go please. so i too can test this system.
O.M.G. so needy! :P I added a few encounters to the troll claws troll cave.
BTW...there was all this talk talk about making BG more interesting...so...uhm...how's 'bouts maybe put this DE v2 in the Taverns and Inns?!?!

YOU KNOW YOU WANT TO!!!!! 0:)

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aaron22
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Re: NEXT UPDATE : Dynamic Encounters v2

Unread post by aaron22 »

just make taverns and inns auto aggro all.

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Planehopper
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Re: NEXT UPDATE : Dynamic Encounters v2

Unread post by Planehopper »

Steve wrote: BTW...there was all this talk talk about making BG more interesting...so...uhm...how's 'bouts maybe put this DE v2 in the Taverns and Inns?!?!

YOU KNOW YOU WANT TO!!!!! 0:)
This sounds cool. I'd love there to be a reason for sustained tavern RP. Maybe in 3.0?

Then again I can only imagine the mad rush to interact with any quest-y type NPC.

Thanks for these kinds of updates, in whatever form!
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Re: NEXT UPDATE : Dynamic Encounters v2

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dedude
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Re: NEXT UPDATE : Pack Horses

Unread post by dedude »

Next update the underdark will get their version of packhorses enabled. The wiki is updated with locations for merchants.
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