It would be wicked, but bashing chests probably should have a percentage to ruin the contents (outside of simple coin).Egg Shen wrote:Implement item breakage when bashing a chest. Implement scary traps. Traps that reduce your STR to 8 and can't be lesser resto'd off. LOL. Then we can all walk out of the dungeon at the same pace, because we certainly wouldn't want to party up in order to cover our weaknesses.....har!Steve wrote:How do you propose that, a low strength character gets to "equal" a high strength character, in terms of carrying capacity?
On my weak characters, which is almost all of them, I'm just picky about what I carry around and, as others have mentioned, I carry around some bull's potions. It stinks, but for now it is what it is.
About that "bag of holding"
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Re: About that "bag of holding"
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Re: About that "bag of holding"
While I can see that would be true of fragile items, such as potions, you are not really attacking the chest, but the lock, and I cannot see that plate armor would suffer much in any case.Steve wrote:It would be wicked, but bashing chests probably should have a percentage to ruin the contents (outside of simple coin).
Also, do we need another reason to make people take a dip in Rogue?
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- Steve
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Re: About that "bag of holding"
I guess that's arguable, whether bashing is just an attack on the lock or literally ripping a hole in the chest in order to bypass the lock and pull out the contents.
But still, one could as well cut fabric, rip a scroll, etc. let's also go hard core and take into account weapons with acid/fire damage doing the bashing...say goodbye Mithral full plate!
But still, one could as well cut fabric, rip a scroll, etc. let's also go hard core and take into account weapons with acid/fire damage doing the bashing...say goodbye Mithral full plate!
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Re: About that "bag of holding"
Why does it matter if somebody takes a dip into rogue in order to be able to bypass traps/locks?Thorsson wrote:While I can see that would be true of fragile items, such as potions, you are not really attacking the chest, but the lock, and I cannot see that plate armor would suffer much in any case.Steve wrote:It would be wicked, but bashing chests probably should have a percentage to ruin the contents (outside of simple coin).
Also, do we need another reason to make people take a dip in Rogue?
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Re: About that "bag of holding"
Egg Shen wrote:Why does it matter if somebody takes a dip into rogue in order to be able to bypass traps/locks?Thorsson wrote:While I can see that would be true of fragile items, such as potions, you are not really attacking the chest, but the lock, and I cannot see that plate armor would suffer much in any case.Steve wrote:It would be wicked, but bashing chests probably should have a percentage to ruin the contents (outside of simple coin).
Also, do we need another reason to make people take a dip in Rogue?
Because it encourages dipping and non-RP class AND skill choices.
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Re: About that "bag of holding"
Going back to the original comment, I always aim for 11 Strength as a minimum, unless I deliberately want to play a weakling. 11 is average and yet doesn't leave you entirely unable to carry anything. It still means you can't carry everything, but well, I personally couldn't lug around several suits of plate armor and that has never stopped me getting on...
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- Blame The Rogue
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Re: About that "bag of holding"
i can easily see a seasoned adventurer, learning a bit about locks and traps
as for also taking a few levels rogue? i can see that as well. why wouldn't a fighter want to learn a few of those useful rogue tricks?
3.0-3.5 is designed to utilize multi-classing. and there's ample rp reason in many cases for taking a few levels of rogue. there's even a certain type of lore paladin that can pick locks and disarm traps
as for the bags of holding, i don't mind them, if they don't mess with server stability. sadly though, that seems to be the case
as for also taking a few levels rogue? i can see that as well. why wouldn't a fighter want to learn a few of those useful rogue tricks?
3.0-3.5 is designed to utilize multi-classing. and there's ample rp reason in many cases for taking a few levels of rogue. there's even a certain type of lore paladin that can pick locks and disarm traps
as for the bags of holding, i don't mind them, if they don't mess with server stability. sadly though, that seems to be the case
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Re: About that "bag of holding"
+1 and agree for Bag of Holding
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Re: About that "bag of holding"
And??? I’m still confused as to why it matters to you if somebody else envisions their adventurer as being a self sufficient type who has learned to bypass traps and locks? It’s not like it’s totally free. There is a significant character building investment in going down this path. Multiclassing is part of the game, no? If it’s good enough for Elminster, it’s good enough for me.Hoihe wrote:Egg Shen wrote:]
Why does it matter if somebody takes a dip into rogue in order to be able to bypass traps/locks?
Because it encourages dipping and non-RP class AND skill choices.
Why does multiclassing (dipping) automatically equate to non RP class and skill choices? The only good role play is non multiclass roleplay?
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Re: About that "bag of holding"
If one has low strength it is a good idea to invest in lore arcana or carry scrolls/wands of identify. Or just low weight rings with lore bonus. That way one doesn't have to throw away something truly valuable by mistake when encumbered at least.
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Re: About that "bag of holding"
The problem is that if the mechanical advantages of a particular class are too great then too many PCs take the class and we have a server full of clones; in this case a server full of part time thieves. BGTSCC is already far too restricting on what works and what doesn't, mechanically. We don't need anything that enhances this paradigm.Egg Shen wrote:And??? I’m still confused as to why it matters to you if somebody else envisions their adventurer as being a self sufficient type who has learned to bypass traps and locks? It’s not like it’s totally free. There is a significant character building investment in going down this path. Multiclassing is part of the game, no? If it’s good enough for Elminster, it’s good enough for me.
Why does multiclassing (dipping) automatically equate to non RP class and skill choices? The only good role play is non multiclass roleplay?
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- Blame The Rogue
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Re: About that "bag of holding"
it makes perfect rp sense for adventurers to be part time rogues, and we are a rp server 
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Re: About that "bag of holding"
Blame The Rogue wrote:it makes perfect rp sense for adventurers to be part time rogues, and we are a rp server
Perhaps if multiclassing was allowed beyond 4 classes per level and we could take 1 level dips.
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Re: About that "bag of holding"
it worked for elminster
even part time rogues cant match the sheer volume of skills of a full/near full rogue, except wizards. the rest, will be able to take care of traps and locks, but wont be able to also be a max hide/ms, plus umd, plus sleight of hand, plus bluff, plus appraise, plus numerous lores, etc. non-wizards make a true investment to get to use just a few rogues skills at or near max. i have a roguish cleric, his intelligence is as high as his high wisdom, 18. sacrifices are made to get a few rogue skills, including using a feat slot/able learner. what needs to be done, is to make rogues useful again, by looking at their entire skillset, and making those skills important mechanically on the server
to be clear, although wizards can have many maxxed rogue skills, they do have to make certain sacrifices as well
while their rogue skills may be many and be high, they dont have as high of dex, and not as high a dex mod, to add to the dex based rogue skills
for a wizard to be a good wizard, they really need to wear a 4 intelligence item, spellslot items, spell focus items, etc. if they wear all rogue skill items, they are really gimping themselves as a wizard
in the case of gishes, who typically need a few less spellslots, they can wear all rogue skill gear if they choose, but the problem with that, is when they get dispeled in an epic area, they are pretty much out of luck, because without the spellslot gear, they dont have spare spells to rebuff when stripped of wards. they have to hopefully survive, until the rest timer goes down, and rest, if it's an area that can be rested in, and hope their rest isnt interupted
EDIT: we've strayed off topic though. apologies to original poster
back to the bag of holding discussion *sneaks off*
even part time rogues cant match the sheer volume of skills of a full/near full rogue, except wizards. the rest, will be able to take care of traps and locks, but wont be able to also be a max hide/ms, plus umd, plus sleight of hand, plus bluff, plus appraise, plus numerous lores, etc. non-wizards make a true investment to get to use just a few rogues skills at or near max. i have a roguish cleric, his intelligence is as high as his high wisdom, 18. sacrifices are made to get a few rogue skills, including using a feat slot/able learner. what needs to be done, is to make rogues useful again, by looking at their entire skillset, and making those skills important mechanically on the server
to be clear, although wizards can have many maxxed rogue skills, they do have to make certain sacrifices as well
while their rogue skills may be many and be high, they dont have as high of dex, and not as high a dex mod, to add to the dex based rogue skills
for a wizard to be a good wizard, they really need to wear a 4 intelligence item, spellslot items, spell focus items, etc. if they wear all rogue skill items, they are really gimping themselves as a wizard
in the case of gishes, who typically need a few less spellslots, they can wear all rogue skill gear if they choose, but the problem with that, is when they get dispeled in an epic area, they are pretty much out of luck, because without the spellslot gear, they dont have spare spells to rebuff when stripped of wards. they have to hopefully survive, until the rest timer goes down, and rest, if it's an area that can be rested in, and hope their rest isnt interupted
EDIT: we've strayed off topic though. apologies to original poster
back to the bag of holding discussion *sneaks off*
Last edited by Blame The Rogue on Mon Jan 01, 2018 9:50 am, edited 1 time in total.
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Re: About that "bag of holding"
Hire a dwarf.