2018 Player Campaign (1354 DR) Initiation
- Mac
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Re: 2018 Player Campaign (1354 DR) Initiation
A simple way to govern the conflict or to decide who wins at the end of the year, would be to give everyone in all factions a token. The tokens would represent the power of the faction. For example if there were 10 good guy players each one would get a token for a total of ten tokens for the good guys. Then if there were 10 bad guys each could get a token equaling ten tokens for the bad guys. That would mean both factions start with equal balance of power/influence. As the year goes on the players could find various ways of obtaining the other factions tokens. This could include but not be limited to PvP combat. Other tokens could be created later during the year as rewards for wining combat or non-combat events. An example would be if the good guys want to raid the bad guys base. Should they be successful they would gain 3 tokens. However if the bad guys held them off they would gain 3 tokens.
The tokens could but need not be related to perma-death. For example if a player dies to the enemy they would have to had over 1 token and would be safe from perma-death but if they are out of tokens that could be a guarantee or simply a risk of perma-death.
New tokens could also be granted to new players joining the faction through out the year. Puting some emphasis on recruitment as a possible path to victory.
At the end of the year the faction with the most total tokens would be the winner.
I like the idea of starting at first level and everything else my only worry is that people will be muling over epic arms and armor which will destroy any attempt at balance.
The only PvP rule i see getting in the way is the RP out as it is defined. There should be a feeling of constant danger for both factions that they could be attacked at anytime by members of the other faction.
I have played a lot of bad guy characters, I think I would like to play a good guy this time.
The tokens could but need not be related to perma-death. For example if a player dies to the enemy they would have to had over 1 token and would be safe from perma-death but if they are out of tokens that could be a guarantee or simply a risk of perma-death.
New tokens could also be granted to new players joining the faction through out the year. Puting some emphasis on recruitment as a possible path to victory.
At the end of the year the faction with the most total tokens would be the winner.
I like the idea of starting at first level and everything else my only worry is that people will be muling over epic arms and armor which will destroy any attempt at balance.
The only PvP rule i see getting in the way is the RP out as it is defined. There should be a feeling of constant danger for both factions that they could be attacked at anytime by members of the other faction.
I have played a lot of bad guy characters, I think I would like to play a good guy this time.
Sara Denton "Ashley" Fled the Swords Coast
Macgar Blackbrew Returned to Tribe Raymar
Nroc Living a life at sea
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burbles
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Re: 2018 Player Campaign (1354 DR) Initiation
I hope this is not a sign of normal campaigns not working?.. This player initiative would be great if it wouldn't have been bound by the same rules of not interacting with NPCs outside their scripts, etc. I have yet to see a story being told by PCs alone, too much pretending on player's part is like walking on thin ice. Ah, I miss the action usualy due to my times anyway, can't stay too late in the night.
I put on my robe and a wizard hat...
- aaron22
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Re: 2018 Player Campaign (1354 DR) Initiation
that is why i think gold should be limited and possibly only DM granted items and/or items from merchants would be the only way to obtain. i have millions of gold and a cache of hundreds of nice items to go along with knowledge to get good items quickly. is that fair to someone who does not have this kind of resource?
these tokens could be a bonus as well to faction gold supply. 1 token= 10% more gold. 2=20%
level 1-10 1000gp/level
level11-20 10k gp/level
level 21+ 25k gp/level
id have no problem being a banker if we need it.
these tokens could be a bonus as well to faction gold supply. 1 token= 10% more gold. 2=20%
level 1-10 1000gp/level
level11-20 10k gp/level
level 21+ 25k gp/level
id have no problem being a banker if we need it.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
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Israe
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Re: 2018 Player Campaign (1354 DR) Initiation
We don't need a dm for this. We can all chip in and create our own events and campaign through our own arrangements, we just need a forum
- ValerieJean
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Re: 2018 Player Campaign (1354 DR) Initiation
Steve wrote:This is why I think those that would choose Evil Faction can decide if they want a "base" in the Upperdark, or something related to it, since that means that a Drow could conceivably be in that Faction.ValerieJean wrote:Just an FYI, if any on the evil and usually I prefer evil, just cause I like conflict, if there are Drow still have to follow the rules of going up to the surface. Cannot be up there for unknown periods of time etc etc. So I would say Races should be figured out for both sides. (Since their are 'good' Drow and other races normally seen as evil)
It is more for going up on the surface. Yes the base may be below I'm ust saying as much as I love playing my Drow we can't be up on the surface every time we want to do something 'evil' so the goodish or neutral faction can do something about it. To just make it easy and not bust any rules on accident etc would be best to have everyone on the same lvl. So either everyone Surface or everyone UD.
Micar'vilchi Illiathor
Gaven Arkalis
Gaven Arkalis
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Israe
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Re: 2018 Player Campaign (1354 DR) Initiation
If there is a campaign thatfs an RP reason, so all races would be fine.
- Steve
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Re: 2018 Player Campaign (1354 DR) Initiation
But aaron...twinking is F.U.N. and...Legal!
But seriously, if the majority prefers a straight Level 1-with-nothing kinda start up, I'm totally game. I too could buff up a Level 1 with gear which would put that Level 1 at Level 5 power. And yes, it would be quite unfair to a really real Newb player joining in on this...but as I see it, we're all rather established Players in terms of investment in BGTSCC.
So, it'll have to go to a majority-wants-it-this-way decision.
I like the token idea. I would add or defer to an idea of Earned Tokens, not having a Token, at start. For example: if the first third of the year is about establishing a "base" for each faction...if your Faction manages to do this—via self-generated RP, NPC interactions (DMs), just sitting an Area, defending an Area, etc.—they gain a token, for that timeframe of achievement. If your Faction cannot manifest a Base by the deadline...well, you still should get one, natch, but you just don't earn a Token.
Additionally, I like the Token idea to be a "reward" during Faction-versus-Faction events. Say, there is a schedules taunt-to-melee event. Be it 1-on-1 or whole Faction-v-Faction. The winner of said event, earns a Token.
Essentially, what I'm saying is: no losing Tokens, only gaining Tokens. The more Tokens in the end, the Winner be.
We could also agree on that if a DM wanted to assign a Challenge to be "fought" over by all Factions, the reward for winning would be to earn a Token.
Furthermore, I would like to keep Permadeath separate from all other things, if possible. Let our Permadeath Rules stand on their own. 3 mechanical (PvP) deaths? Roll a 1d4 every mechanical death? Roll a 1d4 on RP deaths? This has not been worked out enough yet. I personally want to give everyone a chance, maybe even more than a chance, to last the year with their Toon.
Regarding RP outs, I was thinking that maybe what we can do is, during the first 1-3 months or 1-6 months, we allow RP outs as per current Server Rules, with our Total Group. This way, it is facilitating IC knowledge gain and giving everyone a chance to "learn" about each other. However, after the half-year mark, RP Outs go out the window, and it is full on "you are my enemy prepare to meet steel/spell" kinda danger. That said, I would still say to agree to a "if I can reach a transition before killed, then I have fled the encounter," but with RP "cred" consequences, of course!
Soubar has Mindflayers walking about. I think that if we're RPing in this Campaign, and with reason, having a Drow on the Surface during Events in logical and...acceptable...and okay. The DMs would have to step in and say different, if that is there view.
I will start to make a tally of players interested or reserving a space in one faction or another, on the OP.
Cheers.
But seriously, if the majority prefers a straight Level 1-with-nothing kinda start up, I'm totally game. I too could buff up a Level 1 with gear which would put that Level 1 at Level 5 power. And yes, it would be quite unfair to a really real Newb player joining in on this...but as I see it, we're all rather established Players in terms of investment in BGTSCC.
So, it'll have to go to a majority-wants-it-this-way decision.
I like the token idea. I would add or defer to an idea of Earned Tokens, not having a Token, at start. For example: if the first third of the year is about establishing a "base" for each faction...if your Faction manages to do this—via self-generated RP, NPC interactions (DMs), just sitting an Area, defending an Area, etc.—they gain a token, for that timeframe of achievement. If your Faction cannot manifest a Base by the deadline...well, you still should get one, natch, but you just don't earn a Token.
Additionally, I like the Token idea to be a "reward" during Faction-versus-Faction events. Say, there is a schedules taunt-to-melee event. Be it 1-on-1 or whole Faction-v-Faction. The winner of said event, earns a Token.
Essentially, what I'm saying is: no losing Tokens, only gaining Tokens. The more Tokens in the end, the Winner be.
We could also agree on that if a DM wanted to assign a Challenge to be "fought" over by all Factions, the reward for winning would be to earn a Token.
Furthermore, I would like to keep Permadeath separate from all other things, if possible. Let our Permadeath Rules stand on their own. 3 mechanical (PvP) deaths? Roll a 1d4 every mechanical death? Roll a 1d4 on RP deaths? This has not been worked out enough yet. I personally want to give everyone a chance, maybe even more than a chance, to last the year with their Toon.
Regarding RP outs, I was thinking that maybe what we can do is, during the first 1-3 months or 1-6 months, we allow RP outs as per current Server Rules, with our Total Group. This way, it is facilitating IC knowledge gain and giving everyone a chance to "learn" about each other. However, after the half-year mark, RP Outs go out the window, and it is full on "you are my enemy prepare to meet steel/spell" kinda danger. That said, I would still say to agree to a "if I can reach a transition before killed, then I have fled the encounter," but with RP "cred" consequences, of course!
Soubar has Mindflayers walking about. I think that if we're RPing in this Campaign, and with reason, having a Drow on the Surface during Events in logical and...acceptable...and okay. The DMs would have to step in and say different, if that is there view.
I will start to make a tally of players interested or reserving a space in one faction or another, on the OP.
Cheers.
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
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CleverUsername123
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Re: 2018 Player Campaign (1354 DR) Initiation
I like the idea of five tokens for Good and five for Evil, gaining except by taking enemy tokens. Each token is one tenth representing a power balance. Starts 50/50 and gets skewed as things happen.Steve wrote:But aaron...twinking is F.U.N. and...Legal!![]()
But seriously, if the majority prefers a straight Level 1-with-nothing kinda start up, I'm totally game. I too could buff up a Level 1 with gear which would put that Level 1 at Level 5 power. And yes, it would be quite unfair to a really real Newb player joining in on this...but as I see it, we're all rather established Players in terms of investment in BGTSCC.
So, it'll have to go to a majority-wants-it-this-way decision.
I like the token idea. I would add or defer to an idea of Earned Tokens, not having a Token, at start. For example: if the first third of the year is about establishing a "base" for each faction...if your Faction manages to do this—via self-generated RP, NPC interactions (DMs), just sitting an Area, defending an Area, etc.—they gain a token, for that timeframe of achievement. If your Faction cannot manifest a Base by the deadline...well, you still should get one, natch, but you just don't earn a Token.
Additionally, I like the Token idea to be a "reward" during Faction-versus-Faction events. Say, there is a schedules taunt-to-melee event. Be it 1-on-1 or whole Faction-v-Faction. The winner of said event, earns a Token.
Essentially, what I'm saying is: no losing Tokens, only gaining Tokens. The more Tokens in the end, the Winner be.
We could also agree on that if a DM wanted to assign a Challenge to be "fought" over by all Factions, the reward for winning would be to earn a Token.
Furthermore, I would like to keep Permadeath separate from all other things, if possible. Let our Permadeath Rules stand on their own. 3 mechanical (PvP) deaths? Roll a 1d4 every mechanical death? Roll a 1d4 on RP deaths? This has not been worked out enough yet. I personally want to give everyone a chance, maybe even more than a chance, to last the year with their Toon.
Regarding RP outs, I was thinking that maybe what we can do is, during the first 1-3 months or 1-6 months, we allow RP outs as per current Server Rules, with our Total Group. This way, it is facilitating IC knowledge gain and giving everyone a chance to "learn" about each other. However, after the half-year mark, RP Outs go out the window, and it is full on "you are my enemy prepare to meet steel/spell" kinda danger. That said, I would still say to agree to a "if I can reach a transition before killed, then I have fled the encounter," but with RP "cred" consequences, of course!
Soubar has Mindflayers walking about. I think that if we're RPing in this Campaign, and with reason, having a Drow on the Surface during Events in logical and...acceptable...and okay. The DMs would have to step in and say different, if that is there view.
I will start to make a tally of players interested or reserving a space in one faction or another, on the OP.
Cheers.
AFTER the game thing is concluded, maybe both factions could just shift into being more standard guilds opposed to each other? With five people per side, That *is* enough.
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Israe
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Re: 2018 Player Campaign (1354 DR) Initiation
As I said on drow, Soubar aside all we need is an RP reason, and it feels like this can be an ooc guild we run to facilitate the campaign. We need a good reason for conflict though it would be nice to have dm's, I can't think of a single one that will touch a possible PVP encounter like this. Every attempt of faction mobilization I've tried has been shut down by enemy guild rp outs.
- RaiderOne
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Re: 2018 Player Campaign (1354 DR) Initiation
What is the story behind this campaign? Or is it just Heman vs. Skelator?
- Tsidkenu
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Re: 2018 Player Campaign (1354 DR) Initiation
Sorry couldn't resist!
- Steve
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Re: 2018 Player Campaign (1354 DR) Initiation
Are you interested in joining? Are there some things you'd like to see before getting onboard?RaiderOne wrote:What is the story behind this campaign? Or is it just Heman vs. Skelator?
In the last days, and considering tokens, I've been dreaming up a decent story/background which is both reason to Faction-up, but also for reason to "fight" each other to win (something).
The way I see it is each Player will bring a small story with their Character, and each Faction will generate a Story over the year. But in particular, this campaign is focused on a CvC experience, where there are clear cut limits to Life (as in lasting). That is the challenge!!
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
- aaron22
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Re: 2018 Player Campaign (1354 DR) Initiation
Steve wrote:I will start to make a tally of players interested or reserving a space in one faction or another, on the OP.

Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- Steve
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Re: 2018 Player Campaign (1354 DR) Initiation
Fine!!!aaron22 wrote:Steve wrote:I will start to make a tally of players interested or reserving a space in one faction or another, on the OP.
I updated the OP. WE NEED MORE SUCKERS TO PLAY THE GOOD-ISH!!
So, to test the waters:
The Story begins like this...(and You fill in the details for your specific Character)...
And so, each Character has this Coin, which is actually the OOC Token we’ve been talking about. It is a real IC object.A coin appeared, where there was nothing before, to great surprise. Curiosity led to reaching out to touch it...a flash of images, visions...you held the coin, it was a part of you. In the visions, you saw many others—some beings like you, others...dramatically opposite—they too had such a Coin...and like you, the Coin was a part of them? Who were these strangers? How did some seem so “known” to you, like friends...others, you experienced animosity, even hate...and the Coins, they were so precious...and you could not hold back the desire to want to acquire more of them...or, such was the desire to free yourself from the Coin, to sacrifice...
Now, when your PC dies, you roll a d4, and on a 1, they that killed your PC gets to collect that Coin. This means it’s more unlikely you get a Coin from mechanical wins. You can get the Coin back, in all sorts of ways: slay the possessor, barter for it, manipulate for it, whatever.
Coins can also be gained, new coins, by completing group Tasks or mini-events. Thus, a Faction can replace a Characters lost/taken Coin. The idea being our Characters all want a Coin in their possession. It’s just a “thing” that OOC binds is together in this Campaign.
A DM could also throw the 3 Factions a Challenge, and the winning Faction(s) could gain a Coin as well.
Essentially, the Faction with the most Coins when either the Year or the Campaign ends, wins. We can decide if there will be a concrete reward, or not, at the End.
Now, besides all this Coin nonsense, there is Permadeath. We have yet to decide what is fair, but let’s uncouple Perms from Coins. I’ll just suggest it is 3 mechanical PvP deaths, and your PC is perm’d. Now, how many Strikes has got to remain OOC, and, if Character is perm’d, the Player is very welcome to continue in the Campaign with a new Character. I’m hoping that this condition will instill some Strategy into everyone’s RP, that it is REALLY IMPORTANT to make sure you Win battles, and not Lose battles. Chaotic stupid will probably lose very quickly!!
Whew! I just went off. If anyone has ideas or edits or complaints or what, help me concretize this so we can get on with the RP!
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
- aaron22
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Re: 2018 Player Campaign (1354 DR) Initiation
i could go good side with my orc. everyone will hate me....
more?
more?
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley