How deep should one go with this skill?
Is stopping at 10 for wand use worth the investment (as this is what I would like to do), or does getting scroll casting capability a must when going for UMD?
Asking as a fighter that would want defensive buffs. It seems to me that most of the "bang for your buck" is at wand casting and not scroll casting as much more investment is needed...
Thanks.
UMD
- Endelyon
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Re: UMD
It's enough to stop when you can use wands, UMD is kind of one of those "all or nothing" skills as 10 ranks gets you a lot and then you get nothing else from it until you finally reach the levels where you can no-fail cast scrolls (22+), so for a martial character I'd recommend stopping with basic wand use.
- Flasmix
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Re: UMD
If you were a cleric or druid with high concentration you tend to want to go the whole way so you can use teleport, otherwise yeah, 10 is fine.
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- Theodore01
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Re: UMD
UMD 13 is needed for equipping class specific items.
- Aspect of Sorrow
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Tsidkenu
Re: UMD
Max UMD you need (including all charisma/feat/whatever bonus modifiers) is 33 for all scroll use. You can take 4 off that if you intend on using a scroll/potion of greater heroism to bump it from 29 to 33. The UMD check for 9th level scroll use is DC 34, so that's why you don't need anything higher than this.
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Kalgain
- Posts: 176
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Re: UMD
In the context of PvE i think the strongest skilldebuff is -6 in the vault of the dead from the morgh bards. So in order to use items of differnet alignment (dc 10)and wands i would aim for 16 umd. Or 19 in order to reliably use items of different class(dc 13).
(energy drain could be worse)
(energy drain could be worse)