Potential server issues in CR1 area..
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Incarnate
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Potential server issues in CR1 area..
I'm not sure if this an actual issue or not, but suddenly skeletons have damage reduction, which they did not have before, zombies suddenly have partial damage reduction - meaning some weapons bypass the damage reduction.
The Skeleton I was fighting with a Kama and torch, shuriken and unarmed - all with damage reduction.
The zombie I was fighting had damage reduction versus the shuriken and unarmed but not the kama.
Also, the feat weapon & torch suddenly had a cooldown of 20k seconds - don't know if its related, but seems quite weird.
Bugs or not?
The Skeleton I was fighting with a Kama and torch, shuriken and unarmed - all with damage reduction.
The zombie I was fighting had damage reduction versus the shuriken and unarmed but not the kama.
Also, the feat weapon & torch suddenly had a cooldown of 20k seconds - don't know if its related, but seems quite weird.
Bugs or not?
Last edited by Incarnate on Sat Jan 13, 2018 9:32 pm, edited 1 time in total.
- Laughingman
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Re: Potential server issues in CR1 area..
They always had dr I thought? You need a blunt weapon to bypass it.Incarnate wrote:I'm not sure if this an actual issue or not, but suddenly skeletons have damage reduction, which they did not have before, zombies suddenly have partial damage reduction - meaning some weapons bypass the damage reduction.
Also, the feat weapon & torch suddenly had a cooldown of 20k seconds - don't know if its related, but seems quite weird.
Bugs or not?
That is a known bug. Right click and use the drop down to fix it. Or rest.
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Incarnate
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Re: Potential server issues in CR1 area..
This is even when unarmed, as far as I know unarmed is considered bludgeoning.Laughingman wrote:They always had dr I thought? You need a blunt weapon to bypass it.Incarnate wrote:I'm not sure if this an actual issue or not, but suddenly skeletons have damage reduction, which they did not have before, zombies suddenly have partial damage reduction - meaning some weapons bypass the damage reduction.
Also, the feat weapon & torch suddenly had a cooldown of 20k seconds - don't know if its related, but seems quite weird.
Bugs or not?
That is a known bug. Right click and use the drop down to fix it. Or rest.
Last edited by Incarnate on Sat Jan 13, 2018 9:44 pm, edited 1 time in total.
- Endelyon
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Re: Potential server issues in CR1 area..
For zombies you need slashing weapons, for skeletons you need bludgeon weapons, though I've always personally thought 5 DR might be a bit much for a level 1 map (and it used to be like 2 or maybe 3 before tfunke redid the area).
If the graveyard is too hard at level 1 you can also go East of Wyrm's Crossing and fight wolves and snakes and phase spiders which are a bit weaker, at least until level 2 or 3.
If the graveyard is too hard at level 1 you can also go East of Wyrm's Crossing and fight wolves and snakes and phase spiders which are a bit weaker, at least until level 2 or 3.
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Incarnate
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Re: Potential server issues in CR1 area..
When fighting the zombies unarmed in this area i get "Target resisted all damage".Endelyon wrote:For zombies you need slashing weapons, for skeletons you need bludgeon weapons, though I've always personally thought 5 DR might be a bit much for a level 1 map (and it used to be like 2 or maybe 3 before tfunke redid the area).
If the graveyard is too hard at level 1 you can also go East of Wyrm's Crossing and fight wolves and snakes and phase spiders which are a bit weaker, at least until level 2 or 3.
When switching to the Kama, it took full damage.
Basically this means, you cannot fight them unarmed as a monk at their current level.
- Lockonnow
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Re: Potential server issues in CR1 area..
spider need piercing DR
- Endelyon
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Re: Potential server issues in CR1 area..
Yeah, a kama is a slashing weapon, which Zombies take full damage from. Thankfully for unarmed monks there aren't many in the module overall that need slashing weapons (zombies and treants off the top of my head), and later on most things have their DR broken by bludgeoning.Incarnate wrote:When fighting the zombies unarmed in this area i get "Target resisted all damage".Endelyon wrote:For zombies you need slashing weapons, for skeletons you need bludgeon weapons, though I've always personally thought 5 DR might be a bit much for a level 1 map (and it used to be like 2 or maybe 3 before tfunke redid the area).
If the graveyard is too hard at level 1 you can also go East of Wyrm's Crossing and fight wolves and snakes and phase spiders which are a bit weaker, at least until level 2 or 3.
When switching to the Kama, it took full damage.
Basically this means, you cannot fight them unarmed as a monk at their current level.
- Hoihe
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Re: Potential server issues in CR1 area..
Endelyon wrote:Yeah, a kama is a slashing weapon, which Zombies take full damage from. Thankfully for unarmed monks there aren't many in the module overall that need slashing weapons (zombies and treants off the top of my head), and later on most things have their DR broken by bludgeoning.Incarnate wrote:When fighting the zombies unarmed in this area i get "Target resisted all damage".Endelyon wrote:For zombies you need slashing weapons, for skeletons you need bludgeon weapons, though I've always personally thought 5 DR might be a bit much for a level 1 map (and it used to be like 2 or maybe 3 before tfunke redid the area).
If the graveyard is too hard at level 1 you can also go East of Wyrm's Crossing and fight wolves and snakes and phase spiders which are a bit weaker, at least until level 2 or 3.
When switching to the Kama, it took full damage.
Basically this means, you cannot fight them unarmed as a monk at their current level.
Or cannot be bypassed even by adamantine.
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- Endelyon
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Re: Potential server issues in CR1 area..
I agree that the DR on these creatures is too high, I turned it down to be a little less punishing for a level 1 player. It should be changed with the next update.
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Incarnate
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Re: Potential server issues in CR1 area..
Also, the band cave in the north farm lands - the bandit wizard there is simply too powerful - it acts as a caster of at least level 7 - 4 magic missiles - NOT CR1.Endelyon wrote:I agree that the DR on these creatures is too high, I turned it down to be a little less punishing for a level 1 player. It should be changed with the next update.
- LISA100595
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Re: Potential server issues in CR1 area..
Also there is a new Area and Quest in the Harbor District for level 1's - Roy's Warehouse (Rats in the Warehouse quest) for XP and Gold. 
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- ShortRedandLoud
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Re: Potential server issues in CR1 area..
Bludgeoning beats skeletons, slashing beats zombies.
As for the bandit wizard, I suspect the area was scaled up due to a higher level in the area, as sometimes is the case. It'll generally reset to the lowest level group in the area, but not immediately. The scaling is quite dangerous the first few levels. It actually warns you when you enter an area if it's scaled up, but it can be easy to miss.
As for the bandit wizard, I suspect the area was scaled up due to a higher level in the area, as sometimes is the case. It'll generally reset to the lowest level group in the area, but not immediately. The scaling is quite dangerous the first few levels. It actually warns you when you enter an area if it's scaled up, but it can be easy to miss.
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