Curious question about bleeding out and the dc to stabilize.

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Incarnate
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Curious question about bleeding out and the dc to stabilize.

Unread post by Incarnate »

Normally when below 0 HP one has a 10% chance to stabilize, but here it seems to be a different way its handle.

From what I can see its a fortitude save one gets - the dc's I've been having to beat has consistently been +1 above what I could reach, so I would need a natural 20 on the roll.
HOWEVER 1/20 equals 5% where according to the standard rules its supposed to be 10%, so I wonder, is this supposed to be this way or is this an issue?
Sun Wukong
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Re: Curious question about bleeding out and the dc to stabil

Unread post by Sun Wukong »

Cloak of Regeneration, purchased from the Seven Suns in Baldur's Gate Palace District, lets you get enough rolls to stabilize. (Also the regeneration helps, and most those cloaks have useful skills on them too.)
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Incarnate
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Re: Curious question about bleeding out and the dc to stabil

Unread post by Incarnate »

Sun Wukong wrote:Cloak of Regeneration, purchased from the Seven Suns in Baldur's Gate Palace District, lets you get enough rolls to stabilize. (Also the regeneration helps, and most those cloaks have useful skills on them too.)
Right, tell that to my low level character who of course can afford that one - NOT.
5% chance to stabilize is ludicrous, normally one would have 10% to stabilize - PURE RNG, not based on items. If anything it should be 10% and then items, spells, etc. could enhance this.

But thanks for the tip.
Lighters
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Re: Curious question about bleeding out and the dc to stabil

Unread post by Lighters »

I think, perhaps, you are operating under some inaccurate assumptions that this server should be structured using the exact constructs of PnP, or that there is a "should be" set of rules and standards that you think the server is missing.

This simply can't be pnp where a DM controls the number of encounters, where raising the dead isn't as trivial as a minor XP loss and starting out again. These aren't the same games and cant be played by the same rules.

You may find greater enjoyment in playing this server within it's own rules and limitations, rather than finding fault in where it lacks as compared to tabletop gaming.

And as a tip - the 10-13k gold that a regeneration cloak costs is not that great of a stretch as it may seem. Low level characters can routinely find items and loot worth 2-5k gold in a single dungeon (depending on luck and location). This comes even faster through RP solutions.
Incarnate
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Re: Curious question about bleeding out and the dc to stabil

Unread post by Incarnate »

Lighters wrote:I think, perhaps, you are operating under some inaccurate assumptions that this server should be structured using the exact constructs of PnP, or that there is a "should be" set of rules and standards that you think the server is missing.


I'm not saying it should be exactly the same, however how its constructed does affect how its perceived and what experiences that will lead to. 10% stabilizing chance was tough enough, making it 5% just makes the game much more punishing and unforgiving, especially considering that that there are things such as lag, bugs and other issues that can be affecting the outcome too.
Lighters wrote:This simply can't be pnp where a DM controls the number of encounters, where raising the dead isn't as trivial as a minor XP loss and starting out again. These aren't the same games and cant be played by the same rules.
No? But that is exactly what is happening, its just automated based on how its constructed.
..and getting raised does have and xp penalty.
Lighters wrote:You may find greater enjoyment in playing this server within it's own rules and limitations, rather than finding fault in where it lacks as compared to tabletop gaming.
I have no other choice than to play it as it is or not at all, however that shouldn't stop me from voicing my concerns, experiences, suggestions, etc. Asking questions and what not. I simply feel that 5% chance to stabilize is way too harsh.
Lighters wrote:And as a tip - the 10-13k gold that a regeneration cloak costs is not that great of a stretch as it may seem. Low level characters can routinely find items and loot worth 2-5k gold in a single dungeon (depending on luck and location). This comes even faster through RP solutions.
I know it can go rather fast, but you know getting that ball rolling on the low levels when not in a party will be quite tough. And even when in party, it can go bad because of ninja-looters and crybabies, etc.
Lighters
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Re: Curious question about bleeding out and the dc to stabil

Unread post by Lighters »

Incarnate wrote:
I know it can go rather fast, but you know getting that ball rolling on the low levels when not in a party will be quite tough. And even when in party, it can go bad because of ninja-looters and crybabies, etc.
You are certainly entitled to your opinions and free to express them, but want to be sure to have all of the facts. "Ninja looters" are no longer a thing on this server, as every party member gets a go at every chest and loot spawn point (aside from creature loot).
Incarnate
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Re: Curious question about bleeding out and the dc to stabil

Unread post by Incarnate »

Lighters wrote:
Incarnate wrote:
I know it can go rather fast, but you know getting that ball rolling on the low levels when not in a party will be quite tough. And even when in party, it can go bad because of ninja-looters and crybabies, etc.
You are certainly entitled to your opinions and free to express them, but want to be sure to have all of the facts. "Ninja looters" are no longer a thing on this server, as every party member gets a go at every chest and loot spawn point (aside from creature loot).
Yeah? ... and those chests and spawn points are bugged.. You know why?

1 character opens the chest - loots it.
2 character opens the chest, however just as #2 clicked open so did #1 and #1 looted it.

Also there are times where no loot is spawned even with the timer not being on - which I'm pretty sure is a bug.

..creature loot can amount to a lot in value that others just grab because they're fast enough and somehow can get away with it.
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Planehopper
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Re: Curious question about bleeding out and the dc to stabil

Unread post by Planehopper »

That scenario has happened to me exactly zero times in the years I have played here.
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aaron22
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Re: Curious question about bleeding out and the dc to stabil

Unread post by aaron22 »

the scenario 1 has happened a few times with me. it has ALWAYS been an accident. to think that the "ninja-looter" is role playing his character to stealing cr2 chests is kind of unrealistic. i play some bad guys and i havent even considered this a RP option.

maybe you are sitting at the chest pondering the loot for minutes and your mates are tired of waiting.

i really cannot fathom a reason for such behavior. the best advice i can give is to look at self first then look at the other players.
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Incarnate
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Re: Curious question about bleeding out and the dc to stabil

Unread post by Incarnate »

Planehopper wrote:That scenario has happened to me exactly zero times in the years I have played here.
This has happened to me many times already, considering I'm fairly new on the server.
aaron22 wrote:the scenario 1 has happened a few times with me. it has ALWAYS been an accident. to think that the "ninja-looter" is role playing his character to stealing cr2 chests is kind of unrealistic. i play some bad guys and i havent even considered this a RP option.

maybe you are sitting at the chest pondering the loot for minutes and your mates are tired of waiting.

i really cannot fathom a reason for such behavior. the best advice i can give is to look at self first then look at the other players.
I'm not pondering at the loot in the chests long or the chest for a longer time, I'm at it when its my time, I'm grab it right away. I don't think the player was playing the ninja-loot IC, especially because this has happened with several different characters in several different groups. Also to mention, I didn't only experience it with my loot, but also other players who were not getting their loot from chests, we even had one who got seriously upset and went OOC.
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Theodore01
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Re: Curious question about bleeding out and the dc to stabil

Unread post by Theodore01 »

Yeah, just wait until the chest is closed again - then take your pick and you will get something.
(It will not generate new loot, if another looks into it while one is already plundering it.)
And sometimes a chest is empty. (That's not a bug, just your luck ;))
Incarnate
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Re: Curious question about bleeding out and the dc to stabil

Unread post by Incarnate »

Theodore01 wrote:Yeah, just wait until the chest is closed again - then take your pick and you will get something.
(It will not generate new loot, if another looks into it while one is already plundering it.)
And sometimes a chest is empty. (That's not a bug, just your luck ;))
No it will not generate new loot - it will show the other characters loot, hence why they can lot it from one. Besides you know someone is looting it when you opened it saw it, clicked take all but it bugged and it didn't take anything so you open it again, but another also opens it you see it disappear before your eyes without you clicking take all, which by the way cause a lot of the confusion/drama - because in their eyes you took it and they see loot - which they could argue and say is theirs.
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aaron22
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Re: Curious question about bleeding out and the dc to stabil

Unread post by aaron22 »

Incarnate wrote:
No it will not generate new loot - it will show the other characters loot, hence why they can lot it from one. Besides you know someone is looting it when you opened it saw it, clicked take all but it bugged and it didn't take anything so you open it again, but another also opens it you see it disappear before your eyes without you clicking take all, which by the way cause a lot of the confusion/drama - because in their eyes you took it and they see loot - which they could argue and say is theirs.
ahhhh... i have this happen.. yes.. there is some sort of weird thing where i will "loot all" and it grabs absolutely nothing. and if another person opens the chest after the "loot all" closes all the stuff you had will now be in their chest.. yes.. take care and single target take from chests. this is not bad behavior. this is a bug on looting. and yes. now i can see what is going on.

so from now on. single target click each item in the chest you want. when you get to the last item, take a single moment then click it to take it. let the people in your party know that you are experiencing a looting bug so you will draw from the chest last so you can take the time needed. and you may have to open a chest a couple times to insure you get what is awarded
Last edited by aaron22 on Thu Jan 18, 2018 11:51 am, edited 1 time in total.
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Zanniej
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Re: Curious question about bleeding out and the dc to stabil

Unread post by Zanniej »

Each time a player opens a chest, new loot will generate. They take that loot, close the chest, next player opens it, and get's his own loot. If you open the chest before the one before you closed it, you won't see new loot. But if the chest get's closed and you open it again: "Voila!" new loot :-)

However, the "take all" button is notoriously bugged and doesn't work properly. You should just take each item separately by right clicking it and selecting the "Take item" button (or whatever it's called).
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aaron22
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Re: Curious question about bleeding out and the dc to stabil

Unread post by aaron22 »

even with Z's way. sometimes the last item in a chest will not go into your inventory and the chest closes if you are doing it quickly. but if you take a half second pause before grabbing it, it will put it in your inventory 99% of the time.
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