Curious question about bleeding out and the dc to stabilize.
- Theodore01
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Re: Curious question about bleeding out and the dc to stabil
It can happend during lag also. But there is a way to fix it:
viewtopic.php?f=7&t=6714&hilit=chests+stuck
viewtopic.php?f=7&t=6714&hilit=chests+stuck
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Incarnate
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Re: Curious question about bleeding out and the dc to stabil
This explains how to fix something entirely different.Theodore01 wrote:It can happend during lag also. But there is a way to fix it:
viewtopic.php?f=7&t=6714&hilit=chests+stuck
- Zanniej
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Re: Curious question about bleeding out and the dc to stabil
Oh? Never had that. I never drag items, and always right click them and it goes fine that way.aaron22 wrote:even with Z's way. sometimes the last item in a chest will not go into your inventory and the chest closes if you are doing it quickly. but if you take a half second pause before grabbing it, it will put it in your inventory 99% of the time.
On the death issue, I think having a chance to survive death, no matter how small, is pretty big in my book.
But then again, death isn't such a big deal in this game as it would be in an actual PnP game. (unless you make it a big deal)
Apart from that, it's pretty doable to not die, I think. Though I don't have the concentration for it
Off to greener pastures
- aaron22
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Re: Curious question about bleeding out and the dc to stabil
right.. that is a whole other PITA. but that only happens rarely. the bug that wont let you loot happens almost every single time.Incarnate wrote:This explains how to fix something entirely different.Theodore01 wrote:It can happend during lag also. But there is a way to fix it:
viewtopic.php?f=7&t=6714&hilit=chests+stuck
i dont drag. i double click or right click the items. dragging seems too inconvenient for me.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
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Incarnate
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Re: Curious question about bleeding out and the dc to stabil
Technically, the chance to stabilize represents the chance to stop the bleeding rather than surviving death, the last roll just before you're sent to the fugue would much more be represent the chance to survive death than the previous ones do.Zanniej wrote: On the death issue, I think having a chance to survive death, no matter how small, is pretty big in my book.
But then again, death isn't such a big deal in this game as it would be in an actual PnP game. (unless you make it a big deal)
Apart from that, it's pretty doable to not die, I think. Though I don't have the concentration for it
Death is a big deal as you do lose xp, if one keeps dying one keeps losing xp, which essentially will keep one from progressing to the next level, especially if its around the first levels. Furthermore, dying at higher levels means losing a lot more xp, especially considering how many one needs to kill regain what was lost.
It is quite easy to die, even when deliberately trying to stay alive by keep chucking those healing potions one after the other.
Consider the fact that for the most part when one goes down, you'll have enemies trying to hit you, and considering having 0 dex means more or less automatic hits from them, so if one actually manages to stabilize with those 5% while they're around it most likely won't matter as they will most likely just hit you again. But you might be lucky enough that they're either dead or choose to walk away when you went down. I definitely think that the chance to stabilize should be higher, as its the character's body's ability to stabilize rather than it being luck.
- aaron22
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Re: Curious question about bleeding out and the dc to stabil
i think you should concern yourself with what is happening before zero HPs and less about after. fix that first. the 5%/10%/whatever% wont matter after level 5. you go down, next stop... fugue.
Khar B'ukagaroh
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- Blame The Rogue
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Re: Curious question about bleeding out and the dc to stabil
so player A opens chest, but player B loots it by accident
player B just needs to open chest and let player A loot it
it's a situation of, "((oops, i was too quick, i thought u were stepping away, i accidentally nabbed ur chest loot. let it close, i'll open it, and spawn loot for u))"
if you are partying with someone that isn't willing to do that...then that is another issue. but now that everyone gets their own chest loot spawns, ninja looting doesn't seem to typically be an issue. just that occasional boss loot bag on the ground
once your character makes long time friends, where trust has been built, that wont normally be an issue either
also, as stated above, it all depends on a dice roll. sometimes your chest loot spawn is zero. meaning sometimes you get a bad roll and the chest spawns nothing
player B just needs to open chest and let player A loot it
it's a situation of, "((oops, i was too quick, i thought u were stepping away, i accidentally nabbed ur chest loot. let it close, i'll open it, and spawn loot for u))"
if you are partying with someone that isn't willing to do that...then that is another issue. but now that everyone gets their own chest loot spawns, ninja looting doesn't seem to typically be an issue. just that occasional boss loot bag on the ground
also, as stated above, it all depends on a dice roll. sometimes your chest loot spawn is zero. meaning sometimes you get a bad roll and the chest spawns nothing
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Incarnate
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Re: Curious question about bleeding out and the dc to stabil
I do concern my self with what happens before 0 hp, problem is very often it goes so fast that you can't even get to either go for consuming healing potions, casting a healing spell or break for an escape, and in those cases where you actually manage consume a potion or two you take enough hits so you back at where you just we hp-wise, and maybe even worse. I've even experienced being one-shotted several times at lower levels where I was high enough level to be able to solo it. If I'm not mistaking, drinking a potion provokes an attack of opportunity, so does casting a spell.aaron22 wrote:i think you should concern yourself with what is happening before zero HPs and less about after. fix that first. the 5%/10%/whatever% wont matter after level 5. you go down, next stop... fugue.
- aaron22
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Re: Curious question about bleeding out and the dc to stabil
he is not getting ninja looted. he is leaving his items in there because of a loot bug. next guy up is getting his own loot plus what incarnate is accidentally leaving. the next guy up would not know this is happening and just thinks he is scoring a better/good chest.
Khar B'ukagaroh
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- Planehopper
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Re: Curious question about bleeding out and the dc to stabil
Where are you adventuring, at what level, and with what type of character?
Those answer will tell the tale.
Those answer will tell the tale.
- aaron22
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Re: Curious question about bleeding out and the dc to stabil
fair enough. and trust me. i know exactly what you are going through. you gotta walk the line of safe and xp/loot. and you really need a "break glass in case" button. invis pot. ethereal boots. something to get you out of the tough spot and let you try another tactic without taking the xp hit. or simply moving to a lower difficulty level.Incarnate wrote:I do concern my self with what happens before 0 hp, problem is very often it goes so fast that you can't even get to either go for consuming healing potions, casting a healing spell or break for an escape, and in those cases where you actually manage consume a potion or two you take enough hits so you back at where you just we hp-wise, and maybe even worse. I've even experienced being one-shotted several times at lower levels where I was high enough level to be able to solo it. If I'm not mistaking, drinking a potion provokes an attack of opportunity, so does casting a spell.aaron22 wrote:i think you should concern yourself with what is happening before zero HPs and less about after. fix that first. the 5%/10%/whatever% wont matter after level 5. you go down, next stop... fugue.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
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Incarnate
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Re: Curious question about bleeding out and the dc to stabil
You know the odd thing here? One of my characters who was level 2 at the time, litterally stood his ground for like 10 minutes against purple skellies in the cemetary while cornered in (due pathfinding bugging out so he ended up on a bridge where he got closed in and couldn't escape - effective use of parry - guess what, obviosly he died, but there was also like 10 of them so no wonder. But here is the thing, the very same character went to Hilltop Ruins at level 3 or 4, he tried standing his ground against 4 standard kobolds, again with parry and the same buffs, they downed him in less than 15 seconds, where I tried to chuck health potions as I realized that wasn't going to work, I tried breaking for an escape - where he failed two his tumble check dispite him having 20 dex, and the other two he succeeded, but those that failed they got attacks, one of the crit which was enough to bring him down below 0, and the other hit him and was sent to the fugue - considering this was the same one who stood his ground against purple skellies for almost 10 minutes, didn't last 15 second against 4 standard kobold - does something seem off to you? (He's Monk/Warlock).aaron22 wrote:fair enough. and trust me. i know exactly what you are going through. you gotta walk the line of safe and xp/loot. and you really need a "break glass in case" button. invis pot. ethereal boots. something to get you out of the tough spot and let you try another tactic without taking the xp hit. or simply moving to a lower difficulty level.Incarnate wrote:I do concern my self with what happens before 0 hp, problem is very often it goes so fast that you can't even get to either go for consuming healing potions, casting a healing spell or break for an escape, and in those cases where you actually manage consume a potion or two you take enough hits so you back at where you just we hp-wise, and maybe even worse. I've even experienced being one-shotted several times at lower levels where I was high enough level to be able to solo it. If I'm not mistaking, drinking a potion provokes an attack of opportunity, so does casting a spell.aaron22 wrote:i think you should concern yourself with what is happening before zero HPs and less about after. fix that first. the 5%/10%/whatever% wont matter after level 5. you go down, next stop... fugue.
- aaron22
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Re: Curious question about bleeding out and the dc to stabil
what you are describing is exactly why i love this. before scaling and counter strikes this game was kinda sleepy PvE. i fought monsters. i killed monsters. now.... i fight monsters and sometimes (actually about 50%) i run from counter strikes. way better. embrace the joy of going into a dangerous situation where it is....
wait for it.....
wait for it.....
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Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- V'rass
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Re: Curious question about bleeding out and the dc to stabil
There is a feat they could add to the server that helps with this... its called (Die Hard) and it is on other servers.
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- aaron22
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Re: Curious question about bleeding out and the dc to stabil
and this is the icon that will be associated with itV'rass wrote:There is a feat they could add to the server that helps with this... its called (Die Hard) and it is on other servers.

sun wukong make this a clicky..
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley