http://nwn2db.com/build/?283423
EH, EH, EH?
True enough. However, I am somewhat lazy to re-adjust my spellbook. Thus with a few spells to fuel reserve feats, I can get by as a buffed up shapeshifter, or party buff bot, while being to fling some magical damage through the reserve feats.Tsidkenu wrote:Reserve feats are a waste on pure wizard. You'll accomplish more hiding behind a good, buffed, tanky ally and nuking over their shoulder when things get tougher.
Don't see why they're waste, they might deal less damage, but thats plenty justifiable considering you can do an infinite amount of damage with them WITHOUT as much as casting a single spell from your spellbook or you could be finding yourself in a position where you using the reserve feat would be better than to try and beat them with a stick. However I wouldn't mind if they scaled a little better in terms of damage/level. One thing to consider, if taken early they will help tremendously with levelling, and will still remain somewhat useful. One the reasons why a reserve feat is good early on simply has to do with the limited amount of spell slots available. Also consider, you don't have to begin diminishing your pool of spells already from the beginning of a fight, whether that be PvE or PvP, it may be that the damage is lower, but this means you can go far longer as long as you retain a spell that trigger the feat - basically this means you can retain your spells to when they're truly needed.Tsidkenu wrote:Reserve feats are a waste on pure wizard. You'll accomplish more hiding behind a good, buffed, tanky ally and nuking over their shoulder when things get tougher.
Wiz 30 is an excellent build by itself though. Can't really go wrong with that!
They're a waste because they do a LOT less damage and monsters on bgtscc tend to have ton of health. By the time you're done softening a monster up with "infinite damage" you'll have wasted damage resistance buffs or time on short-term buffs.Incarnate wrote: Don't see why they're waste, they might
Can't comment on power, but, I think auto still + auto silent is more interesting.
They might have more health, but as you can see on my comparison above, it only equates to more casting, obviously some spells deal far more damage that the ones I used in the comparison, however a wizard who's out of spells is out of the fight more or less - a wizard who's out of spells is more a liability than anything else. True the wizard could be using scrolls, wands and what not, but thats really besides the point here, also that is a limited resource and potentially quite costly. Additionally, I think its worth remembering here that the monsters here have been designed with emphasis on group play, thus you also consider the wizard as being part of a group.NegInfinity wrote:They're a waste because they do a LOT less damage and monsters on bgtscc tend to have ton of health. By the time you're done softening a monster up with "infinite damage" you'll have wasted damage resistance buffs or time on short-term buffs.Incarnate wrote: Don't see why they're waste, they might
So, reserve feats that deal damage usually make sense only on arcane trickster.
It means that a better idea is to summon a powerful minion, buff it up, and let it do the fighting.Incarnate wrote: They might have more health, but as you can see on my comparison above, it only
http://nwn2db.com/build/?149519NegInfinity wrote:Can't comment on power, but, I think auto still + auto silent is more interesting.
Reserve feats might not be *good*, but they do give you something to contribute besides sitting there twiddling your thumbs for half an hour or more while everyone else does all the work.NegInfinity wrote:It means that a better idea is to summon a powerful minion, buff it up, and let it do the fighting.Incarnate wrote: They might have more health, but as you can see on my comparison above, it only
The character will have less damage than default warlock, and it will not get higher past level 20.
An arcane trickster gish will deal MORE damage (still sucky amount, but this one can actually play support), and will have means to increase damage dice of reserve feats past level 20 (at the cost of caster levels, though).
That's why it is not recommended. There are better options.
The feats can still be picked for flavor, though.