Spell Suggestion: Disguise Undead

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Tsidkenu

Re: Spell Suggestion: Disguise Undead

Unread post by Tsidkenu »

In case you missed it straight from the guy who programmed it:
Rasael wrote:On BG: True seeing rolls a secret non-detection check. You never see non-detection rolls because they are kept secret. So no-one knows from the combat-log whether you have non-detect active. This avoids disguise metagaming. (With true seeing you get a roll vs magical disguises)
Sun Wukong
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Re: Spell Suggestion: Disguise Undead

Unread post by Sun Wukong »

And when you cast Non-detection, it will state your DC.
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NegInfinity
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Re: Spell Suggestion: Disguise Undead

Unread post by NegInfinity »

Tsidkenu wrote:In case you missed it straight from the guy who programmed it:
Rasael wrote:On BG: True seeing rolls a secret non-detection check. You never see non-detection rolls because they are kept secret. So no-one knows from the combat-log whether you have non-detect active. This avoids disguise metagaming. (With true seeing you get a roll vs magical disguises)
I'd love to know how the user of True Seeing coudl figure out whether they can see through someone else's polymorph effect.
Incarnate
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Re: Spell Suggestion: Disguise Undead

Unread post by Incarnate »

NegInfinity wrote:
Incarnate wrote: Neverwinter Nights 2 is a role-playing video
Dude, just quit it.

You won't convince anyone this way. There are so many liberties taken with NWN2, so PNP ideas simply do not translate. NWN1 was worse though (discipline skill, anyone?).

You' ve been told many times that this isn't pnp. This is the same thing.

Either way, I'm more interested in Rasael's response right now.
They're not ideas, they're actual official rules and content for D&D.

It may be many liberties have been taken, but making one spell trumph ALL illusion spells and making the ONE spell that can actually potentially counter is near completely USELESS, is imbalanced and counterproductive for good rp that would make use of the spell.
Rasael wrote:On BG: True seeing rolls a secret non-detection check. You never see non-detection rolls because they are kept secret. So no-one knows from the combat-log whether you have non-detect active. This avoids disguise metagaming. (With true seeing you get a roll vs magical disguises)
So, if it makes a nondetection roll, ie. that it actually wards against the True Seeing spell and any other Divination spells that directly cause DC rolls - shouldn't it be reflected specifically in the documentation of the spell ie. on the wiki page.??

But in that case, then making a disguise undead spell should be within what is mechanically possible on the server?
Last edited by Incarnate on Sat Jan 27, 2018 7:43 pm, edited 2 times in total.
NegInfinity
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Re: Spell Suggestion: Disguise Undead

Unread post by NegInfinity »

Incarnate wrote:making one spell trumph ALL illusion spells
And this is the point where you go into your caster's spellbook, read the spell description and think about its duration.
Incarnate
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Re: Spell Suggestion: Disguise Undead

Unread post by Incarnate »

NegInfinity wrote:
Incarnate wrote:making one spell trumph ALL illusion spells
And this is the point where you go into your caster's spellbook, read the spell description and think about its duration.
That is besides the point, plus you can have magical items that produce the spell effect, like scrolls, wands, items with spell on as enchantment, etc. (at least that is possible in PnP - not sure about here)

However, as I understand it now, this nondetection caster check is already in place, and if this is correct and it functions the way its originally intended by the rule designers of D&D, then its just a matter of it actually working that way in game.

The making of a disguise undead spell should be within what is mechanically possible on the server? Or would there be an issue with targeting an undead and having the effect visible on the undead?
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Rasael
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Re: Spell Suggestion: Disguise Undead

Unread post by Rasael »

NegInfinity wrote:
Tsidkenu wrote:In case you missed it straight from the guy who programmed it:
Rasael wrote:On BG: True seeing rolls a secret non-detection check. You never see non-detection rolls because they are kept secret. So no-one knows from the combat-log whether you have non-detect active. This avoids disguise metagaming. (With true seeing you get a roll vs magical disguises)
I'd love to know how the user of True Seeing coudl figure out whether they can see through someone else's polymorph effect.
If you appraise a shapeshifted creature and can see through their spell, then you get a message saying that you see an elf / human etc.. within the form they're currently in.
Incarnate
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Re: Spell Suggestion: Disguise Undead

Unread post by Incarnate »

Rasael wrote: If you appraise a shapeshifted creature and can see through their spell, then you get a message saying that you see an elf / human etc.. within the form they're currently in.
So visually to the character that used the True Seeing spell who also happen to beat the magical disguise check, would it change or is it a requirement game mechanically to use the appraise creature function to be able to tell that that there is a magical disguise is place?
NegInfinity
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Re: Spell Suggestion: Disguise Undead

Unread post by NegInfinity »

Incarnate wrote:
Rasael wrote: If you appraise a shapeshifted creature and can see through their spell, then you get a message saying that you see an elf / human etc.. within the form they're currently in.
So visually to the character that used the True Seeing spell who also happen to beat the magical disguise check, would it change or is it a requirement game mechanically to use the appraise creature function to be able to tell that that there is a magical disguise is place?
It won't change visually. You'll see result of appraisal function in combat log.

However, keep in mind that appraise function is buggy (see, for example: viewtopic.php?f=25&t=63852) , and it also very frequently bypasses face-obscuring clothes.

Basically, it is very metagamey in case of certain races.
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