NegInfinity wrote:
You can't win an argument by providing a dictionary defintiion.
I'm providing facts, thats what you do in an arguement when you have them.
NegInfinity wrote:The situation remains the same - on bgtscc dms have final say, and their word overrules word of anyone else.
DMs have blue names. So far no dms have responded.
Hence why I requested a ruling on the matter.
NegInfinity wrote:
It is not D&D. It is inspired by it at best. There are game changing abilities that simply do not exist in standard D&D campaign (Epic Precision feat comes to mind). As a result logic that works in D&D frequently doesn't apply here. The sooner you understand that, the better.
It most certainly is D&D, just because you change it slightly here and there to make it fit, doesn't change it. Even homebrew doesn't change it from being D&D. Adding custom classes, feats, spells, doesn't make it something else - at its core this is D&D, even the setting is D&D. Apparently you fail to realize that they're actually trying to mirror the rules as best possible within the limits of the game engine - so yes its D&D.
NegInfinity wrote:
It is an extremely minor matter on bgtscc, and it did not stop illusionist mages in the past.
There are ton of characters that do not have access to true seeing. However, there are also ton of characters that have high detection skills and walk around with "see invisibility" effect on 24 hours per day.
That may be a small maybe even a trivial issue to you, but it doesn't mean that it isn't an issue for others, and just because people haven't spoken their minds about it doesn't mean it doesn't produce the issues that I'm talking about - especially when people you keep saying "You just have to get used to it" - because that means people will try to cope rather than seek to have it corrected. So please, stop with the "You just have to get used to it".
See invisible isn't supposed to just work negate invisibility if the invisible has Nondetection on, which is the point. Having Nondetection actually work as it supposed to, which apparently it seems to do, its just very poorly reflected in the wiki.
Hoihe wrote:The ability to think of the issues others face is a sign of empathy, a vital skill for humans to advance as a society.
I completely agree.
Hoihe wrote:Just because the range of your RP doesn't involve characters who find themselves toying with the limits of mechanics, are or wholly dependent on their existence and well defined nature, it doesn't mean you get to dictate what matters and what does not.
The very point I've been trying to get accross - Thank you for elaborating further on it.
Hoihe wrote:People like you are the same who go "Who cares?!" when someone wishes to discuss the rules of magic. Or "It's just a game/magic" when someone complains about something breaking the set rules of the setting. This is non-productive and should be kept to yourself. Or perhaps you should realize the importance of well defined rules and limits.
I completely agree on this, which I also have been trying to get accross, thank you for supporting.
Hoihe wrote:you've got True Seeing wrong. It's nowhere near a 9th level spell. It's a 7th circle spell.
I know its not a level 9'th spell, I was just saying that IF it were to negate abjuration magic making it useless against it, then it would be a much higher level than level 5. What level it is depends on the class: Wiz/Sorc: 6'th, Cleric: 5'th, Druid: 7'th.
Hoihe wrote:Changes MUST be well defined and clarified. Otherwise we'll run cases of one DM saying A, the other saying B and a player's RP being tossed into the latrine when they want to do something they could under A and are now doing it under B.
Again, I completely agree. It really does need to be properly reflected in the rules.
Hoihe wrote:My favorite is the idea of injuries being "permanent." I had a DM who wanted to permanently maim a PC for rolling a natural 20 on a strength check. Yes. For a natural 20.
Said DM wholly ignored the fact that Lesser Restoration fixes Crippling Strike where you literally shred muscle to ribbons. But apparently over-exertion hurts more than your muscles being ribbons. Logic.
Yeah, there are these cases of BAD DM Rulings, I've seen some really bizarre and far worse DM rulings. The rules even state that one cannot critically fail ability and skill checks, and critically succeeding the strength check shouldn't have had a negative result, at all.
Like for instance, a DM ruled after a critical hit because he was hitting someone who was fighting his ally he had 50% chance of hitting his ally, roll was made, he ended up outright killing the ally - which was a PC - and they weren't low levels, they were just really low on health - so you can imagine the frustration, what made it worse - it was the party's cleric and they were far from any civilized area.