Level Restricted Chests

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NeonAvenger
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Re: Level Restricted Chests

Unread post by NeonAvenger »

Just fulfilling my role of whining on behalf of crafters.
I'll point out that the two best (almost only) places to actually use crafting skills are in low CR areas. So there should be no surprise if even high level crafters often move through those areas.
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Darker_Thought
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Re: Level Restricted Chests

Unread post by Darker_Thought »

I wonder if its possible to script the spawns in certain areas so they only trigger if the Character is under a certain level?

That would certainly help solving the problems of higher spawns in low level areas.
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Apis
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Re: Level Restricted Chests

Unread post by Apis »

That would require acknowledging that there is a problem to fix, which I don't think has been done. There are several players on either side of the disagreement.

As someone who just leveled up, I can say it has been enjoyable, not a burden. I like the increased uncertainty and increased rewards from this system.

It doesn't need "fixed"
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Reckeo
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Re: Level Restricted Chests

Unread post by Reckeo »

There's times where I 'll take my 16 Rogue/Ranger into Kobold ruins to craft healing kits (the only place in game that I know of that this is possible). Could I go buy the kits? Sure. But I *enjoy* the RP of going into a cave, skulking about, collecting moss, and making kits. It's freaking awesome. And it might be once a month or so.

It may seem simple and boring or 'whatever' to some, but I enjoy it. Am I going to stop and explain myself to every random adventurer I come across? No! It doesn't make sense for my character to do so. He is there to collect moss and make kits. Do I hit a couple chests on my way through? Sure. Do I 'thunder through' and loot the whole floor killing everything in sight and ignoring other people? Deff not. If other people, lower level are in the area, I'll definitely interact with them and give them a chance to tell me what THEY are doing, and what THEY want. If they start calling me a 'shady' character or start making accusations as to why I'm there, no, my character is not going to react well to that and probably run off.

When I'm on my lower level toons and I come across a higher level character, it's usually a good experience. They are going to be in and out very quickly, and sometimes it leads to easier access for my lower level toons due to this fact. Something my in game characters would appreciate.

It's a two way street. I've had plenty of negative reactions from other players, especially when I'm a higher level toon sometimes even just doing a quest or something, or sometimes I prefer taking the caves instead of the overland map because I enjoy it. Part of the problem I see is that people *assume* I'm there looting all the chests, or that all builds are equal and that level is an indicator of build success....I have PLENTY of builds (my epic included) that definitely cannot do epic level content due to a mishap or low ac or whatever. I also don't run around the low level zones on my epic though, it's just boring beyond belief, and he doesn't make kits.

I remember when we had leveled chests, and IMO it sucked. This was also when loot was not instanced, and you were allowed two loots before timer (and timer was 2 hours). Things were ALOT worse back then, and you STILL had the same problems. Instead of a solo 'epic' running through, you might get an epic doing the killing and the low level doing the looting. Nothing stops that, not even leveled chests.

With the mob respawn rate, the instanced chests, etc, I really don't see the problem of seeing a higher level character go through. I enjoy it actually because it brings people of drastically different level's and builds into some form of interaction that may not otherwise happen at the FAI or elsewhere. It's a good thing when its handled with decency and respect. If I'm on my higher level character and I see lower level characters RPing a party in a dungeon, I usually just go my way so that I'm not interrupting their own progression. But in order for this to take place it has to make sense RP wise for my in game character.

I can say I too believe loot quality has changed, but this again is not a bad thing. It does offer a sense of 'risk vs reward'. I have pulled some awesome items from lower level chests (very rare indeed), and I have pulled total junk from higher level chests (common), but on average the higher level chests are more consistent in offering higher tier items (and usually, the awesome gear pulled from low level chests is always from the level appropriate characters, never my higher level ones).
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Laughingman
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Re: Level Restricted Chests

Unread post by Laughingman »

NeonAvenger wrote:Just fulfilling my role of whining on behalf of crafters.
I'll point out that the two best (almost only) places to actually use crafting skills are in low CR areas. So there should be no surprise if even high level crafters often move through those areas.
I am not saying to level restrict crafting components. If anything more crafting components should be added across the entire level range. My problem is the sheer number of times I have been on my level 1-10 and had a level thirty tell me "tough shit I am killing all the boss mobs. Keep up if you can but I have unlimited hastes and one hit everything". If the chests in the hilltop ruins were restricted that would be plenty. I don't encounter this issue anywhere else which is a testament to how well that dungeon was designed btw.
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Reckeo
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Re: Level Restricted Chests

Unread post by Reckeo »

Laughingman wrote:
NeonAvenger wrote:Just fulfilling my role of whining on behalf of crafters.
I'll point out that the two best (almost only) places to actually use crafting skills are in low CR areas. So there should be no surprise if even high level crafters often move through those areas.
I am not saying to level restrict crafting components. If anything more crafting components should be added across the entire level range. My problem is the sheer number of times I have been on my level 1-10 and had a level thirty tell me "tough (#2) I am killing all the boss mobs. Keep up if you can but I have unlimited hastes and one hit everything". If the chests in the hilltop ruins were restricted that would be plenty. I don't encounter this issue anywhere else which is a testament to how well that dungeon was designed btw.
I must not be experiencing the volume of these instances happening as you are. When I do, (if you're talking about Kobolds), it's a matter of waiting maybe 5 minutes before a respawn. Typically, my level 1-10 is so slow at killing mobs etc it's non-issue anyway as my character doesn't fly around as fast as a hasted level 30 I'll stumble on a mob respawn before my character can even catch up with them.

What I'm saying is that in my experience, a matter of ignoring it or treating like it didn't even happen in game seems to be trivial at best and takes minimal effort. Like I said, I might not be experiencing this like you, and I've never really seen a rude character telling me 'tough' like you have. The other thing is that, level 1-10 is really a much shorter time of character experience development. You will only be level 1-10 for so long. At level 20+, you will be there much longer (unless for various reasons you just aren't, or a matter of staying lower level by choice).

Personally, I've grown severely bored of playing the 'wet behind the ears, new to adventure and this is my first time in a dungeon' RP character. It's become a constant trope depicted in media in order to ensnare young adults trapped in a high-school mindset. *pan camera back, show expression of awe and wonder on pre-teen witnessing magic for the first time, reap profit off the hollywood hustle*. Even the counter cultural movements against this are owned and regulated by the same people. Power Rangers, Star Wars, Transformers, Ninja Turtles, Harry Potter. Stranger Things.

I've gotten WAY off topic. I'm all for more crafting components in the world though. I've always wanted more cave moss and ways to make kits and find healing things in the wilds. Perfect for my rangers and wilderness types. Always wondered why its only available at Kobolds.
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Calodan
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Re: Level Restricted Chests

Unread post by Calodan »

Having trouble seeing what this would fix? Seriously.

CR1 Bandit Cave has a Weekly quest for up to level 30 to do.

CR3 Graveyard has skeleton bones for 25GP a bone.

CR4 Kobolds has a skills quest that is done by up to level 30 PCs for quite a bit of gold daily. Also has the moss for healing kits.

Once you get to the FAI areas then there are 25+ chests to hit up from Goblins, Trolls, Gnolls, Orcs, Minotaurs that would still function even with the level restrictions back up.

So you put the chests back up sure but you fail to prevent Epic PCs from still being there....
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Sun Wukong
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Re: Level Restricted Chests

Unread post by Sun Wukong »

And you may risk re-creating some of the major issues with the old limited loot chest system. For example in the past you could go for a mechanically terrible role-playing build and once you could finally survive an area, the experience you gained was very low, and you could not get anything from the chests. You could tag along with others for higher CR areas, but without you would just end up in Fugue... Or you would just log in for the weekly quests, which again, bring you to the lower level areas.
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Caetus
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Re: Level Restricted Chests

Unread post by Caetus »

Quick question for a newbie, where are the high level grind areas with all the chests? There are a bunch of chests in the kobold caves, so what is the high level area with the same number or similar number of chests?
Sun Wukong
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Re: Level Restricted Chests

Unread post by Sun Wukong »

These are not late epic areas, but I used to to do the following loot run on my Barbarian since I really wanted to level it up:

Soubar => Boreskyr Bridge > Troll Claw Fjord.

The Elder Ogre Fortress, the Ogre Cave and a peak into the Underdark map just below it, the few 'chests' on the Troll Claw Fjord itself, Troll Cave. (And Stone Giant cave if in a party.)

Then I would head south to Fields of the Dead, to grab the 'chests' in open air and run through the crypts. One of them is way harder than the other.

Then I would head to Thundar's Ride, and from there to Boereskyr, and Soubar to sell the loot.
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electric mayhem
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Re: Level Restricted Chests

Unread post by electric mayhem »

Wonder if it's possible to put a loot table modifier on the chest spawn algorithm that improves loot quality based upon amount of persons in party / in room. More people = more loot and better quality. Let's encourage party play.
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NegInfinity
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Re: Level Restricted Chests

Unread post by NegInfinity »

electric mayhem wrote:Wonder if it's possible to put a loot table modifier on the chest spawn algorithm that improves loot quality based upon amount of persons in party / in room. More people = more loot and better quality. Let's encourage party play.
Would this not kill a couple stones with one bird?
A party already gets more loot by default.
One person can loot a chest once.
Six people can loot a chest six times.

So a party of six will get 6..18 times more loot (assuming 1..3 items per loot attempts). Increasing the number beyond that would be actually unfair, because party looting is less risky.
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dedude
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Re: Level Restricted Chests

Unread post by dedude »

A party can also go to a higher CR area than a solo player, so that would increase loot quality. Parties also have a higher dynamic CR window, so more areas will fit their level (though that only affects dropped loot quality and XP, not chests).
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DiceyCZ
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Re: Level Restricted Chests

Unread post by DiceyCZ »

I'd like to point out a few things here.

The main issue why epic levels feel the need to go looting low lvl dungeons I think is that even if you get an epic loot from epic chest (which most of the time I did not), for some people selling this epic loot is either impossible or so troublesome that it's far better to give it to Mudd for 5k or sell it to npc for 1350 at best. I have no idea how exactly people get so much money but for the 2 years I have been playing Rin most of my gold came from quantity not quality of items except maybe three lucky drops I had during the time. The other reason might be that being epic does not necessarily mean you have a group or are able to go looting high lvl areas and everyone needs gold even for RP. And btw unless they are powerbuilders those newbies are exactle the people who would be hurt by implementing the level restrictions again later on in the game.
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Miyuki
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Re: Level Restricted Chests

Unread post by Miyuki »

Yep, not everyone makes senseless powerbuilds. There are also players who want to have a build that makes sense in RP. If the RP builders loot lower dungeons I don't mind. But things should not only be measured by powerbuilders.

I'm against level restrictions for the sake of RP builds. I once learned in RP there is no level and I always thought despite epic levels, this is meant to be a RP server.
So RP builds should not be punished but supported as well as powerbuilds. ;)
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