NegInfinity wrote:I'm unsure whether you like it or disilike it. If you dislike it, turn it into "boot character from the server for X hours". Meaning the timer doesn't go down while the fugued character is active.
I like it...
chad878262 wrote:So such a mechanic wouldn't by any means make death easier, so I like the idea. Though I would rather it does encourage staying in the fugue rather than logging a different PC.
My point was much like Hoihe's (perish the thought!

) I don't believe it is valuable to the server to encourage people to log off or switch characters on death, would rather it be something to encourage them to wait it out, based on the possibility they might get raised and, if not at least they know after X amount of time they will come back to 'life' without the XP penalty.
NegInfinity wrote:It really depends on your build though. I have one epic level character that can't earn squat by killing in grind mode.
Fair enough, my point was really just that if you are level 29 (for example) it's likely going to take you at least an hour and a half to 'make up' the lost XP from death penalty. Requiring the PC to stay in Fugue for a greater or at least equal amount of time to the amount they might earn grinding is a fair trade. It may encourage players to hang out in the fugue and possibly get raised by a player, thereby having an RP opportunity to whatever player/group finds their corpse. Of course, if you are in the ** level zone you can earn as much as 5K per hour in certain zones thus making waiting around a losing proposition for anything besides RP, which is maybe enough?