Alternative death penalty.

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NegInfinity
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Re: Alternative death penalty.

Unread post by NegInfinity »

niapet wrote:Yeah thats what I want in a game... not being able to play it... Id MUCH prefer to lose some xp and and get back to having fun... I cant spend the little time I have to play ... not playing
(-_-)
The option to "lose xp and go back right now" would be still there.
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DiceyCZ
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Re: Alternative death penalty.

Unread post by DiceyCZ »

The point of some kind of penalty on death is supposed to be punitive especially on server that has enforced RP rules. Since most people take death and "reincarnation" on their characters about as seriously as a bee sting, the meassure has to actually hurt the player to make them reluctant to put their character up for another stupid, deadly situation. (And please let's not quip about dumb orcs and negative wisdom chars). System like that has no meaning...you just let your character sit in fugue, let it be afk, no obligation to actually go through any sort of punishment for once again taking your 20WIS priest on a solo suicide mission to see if that one AB boost just maybe can be anough to take down Balor this time. (just an example) You make dinner and when you get back, you can go get killed again.

I realize this is no hardcore RP server and so on, but we do have RP rules and system like that would only cheapen it.
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NegInfinity
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Re: Alternative death penalty.

Unread post by NegInfinity »

DiceyCZ wrote: You make dinner and when you get back, you can go get killed again.
2 hour long dinner? Wow.And what would you do if you die again? Make another dinner?

People have playtime slots. With a time slot of 2 or 3 hours, this kind of penalty effetively puts the character out of action for the day. Sounds punitive enough to me.
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Valefort
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Re: Alternative death penalty.

Unread post by Valefort »

How is that punitive if you can just log an alt ? You must really hate killing monsters to suggest this.
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Aspect of Sorrow
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Re: Alternative death penalty.

Unread post by Aspect of Sorrow »

Not convinced this is of any benefit.

Players would sit in the fugue especially if they're worried about their login slot being eaten up during pop cap hours by others trying to get in, or incite more OOC "raise me plz" messages to their friends.

The fugue needs removed altogether anyways.
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aaron22
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Re: Alternative death penalty.

Unread post by aaron22 »

Aspect of Sorrow wrote:The fugue needs removed altogether anyways
curious as to what you think is a better alternative.
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Aspect of Sorrow
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Re: Alternative death penalty.

Unread post by Aspect of Sorrow »

aaron22 wrote:
Aspect of Sorrow wrote:The fugue needs removed altogether anyways
curious as to what you think is a better alternative.
For another thread.
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Reckeo
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Re: Alternative death penalty.

Unread post by Reckeo »

I've played other games where upon resurrection your character experiences 'death fatigue' or the like where they take a hit to most of their stats and is un-removeable unless it's a very high cast resurrection spell (which would negate the negative effects but costs the caster 1k gp or so to cast with the spell). The only way to get past the resurrection fatigue was time.

It would be an equivalent of level drain by a few levels, preventing you from going back to where you were, however if you did go back and 'retrieve' your corpse, you were able to regain lost XP (something up to 75% or so), and the negative effects would go away after the retrieval. If you died again the first corpse would de-pop and you'd spawn another corpse, and that xp you lost would be gone for good from the first corpse, but the next corpse would have the second hit. I think I'm thinking of Vanguard Saga of Heroes, and Diablo II. It adds an element of danger and risk/reward. Do I go back to retrieve the lost XP and give it another shot and negate the penatly, or do I take the hit and wait for the fatigue to wear off and reflect on it?

I think an idea of a 'healing house' where you respawn when you die, wearing robes or something of the like as you heal, a gold 'donation', and a cool down for maybe an hour or so while your character recovers could certainly add to RP while your character regain's their strength. But, this also poses a problem as its only a replacement of Fugue and it looks like everyone's trying to get rid of that zone to free of memory as it is.
NegInfinity
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Re: Alternative death penalty.

Unread post by NegInfinity »

Valefort wrote:How is that punitive if you can just log an alt ?
(o_O)

it is punitive, because your current character can no longer participate in storyline/events that are going going on right now at this very moment on the server. If you want to save XP, I mean. I though it was obvious?

Seemed punitive enough for me. I mean your option is to take a break and rethink, or switch away and try something else that hopefully doesn't get you killed this time.
NegInfinity
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Re: Alternative death penalty.

Unread post by NegInfinity »

Aspect of Sorrow wrote: Players would sit in the fugue especially if they're worried about their
Replace "sit in fugue and wait" to "being booted from server for X minutes" and the problem is solved.

Basically in this case the Myrkul dialoge would go like this:
  • Return to the realm of the living --> XP loss.
  • Sit in a corner and rethink your life choices --> This particular character is booted from server for X hours. Upon return after the time, you can get raised for free. While they're online, wait timer does not decrease.
  • Stay here and be raised --> Nothing happens. You can wait as long as you want, no free raise for you.
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Blame The Rogue
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Re: Alternative death penalty.

Unread post by Blame The Rogue »

i've never played a character that didn't try and live/not die, even when they were/are lvl 30

that being said, i'd be against any type of system that punishes players that can barely scratch up 1-2hrs a day to play
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Valefort
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Re: Alternative death penalty.

Unread post by Valefort »

NegInfinity wrote:
Valefort wrote:How is that punitive if you can just log an alt ?
(o_O)

it is punitive, because your current character can no longer participate in storyline/events that are going going on right now at this very moment on the server. If you want to save XP, I mean. I though it was obvious?

Seemed punitive enough for me. I mean your option is to take a break and rethink, or switch away and try something else that hopefully doesn't get you killed this time.
So, you were grinding alone, died, and then you tell me that the punition is to be no longer able to participate in storyline/events that are going on ? Things don't really add up.

If you value a few exp points more than the storyline/events going on at this time then their value is low for you and if you are rational then you should be grinding instead, regardless of these happenings. So in the end, isn't what you suggest hardly a punition at all ? It's like passive grinding by not logging on that character for you !
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NegInfinity
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Re: Alternative death penalty.

Unread post by NegInfinity »

Valefort wrote: So, you were grinding alone, died, and then you tell me that the punition is to be no longer able to participate in storyline/events that are going on ? Things don't really add up.
It does. If you want to keep xp you earned, time to take a break and think where you messed up.
Valefort wrote:So in the end, isn't what you suggest hardly a punition at all ?
It is. Think of all the xp you would've earned if you didn't die and didn't have to use this option. Or stories in which you'd participate in. Depends on whatever you were doing.
Valefort wrote: It's like passive grinding by not logging on that character for you !
This statement doesn't make sense for me.
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Valefort
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Re: Alternative death penalty.

Unread post by Valefort »

If you're grinding alone you're not participating in storyline/events that are going on, it's one or the other. If you were grinding before taking part in such things and you choose to log off to preserve your exp then as I explained those storyline/events mean little to you and you should be grinding instead.
It is. Think of all the xp you would've earned if you didn't die and didn't have to use this option. Or stories in which you'd participate in. Depends on whatever you were doing.
Again you can gain exp on an alt, and participate to stories too, obviously it's not the same character but again if you value those things less than exp to begin with .. you should be grinding.
This statement doesn't make sense for me.
By logging off it's as if your character gained the equivalent of the exp penalty.
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NegInfinity
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Re: Alternative death penalty.

Unread post by NegInfinity »

Valefort wrote:If you're grinding alone you're not participating in storyline/events that are going on, it's one or the other. If you were grinding before taking part in such things and you choose to log off to preserve your exp then as I explained those storyline/events mean little to you and you should be grinding instead.
It is. Think of all the xp you would've earned if you didn't die and didn't have to use this option. Or stories in which you'd participate in. Depends on whatever you were doing.
Again you can gain exp on an alt, and participate to stories too, obviously it's not the same character but again if you value those things less than exp to begin with .. you should be grinding.
This statement doesn't make sense for me.
By logging off it's as if your character gained the equivalent of the exp penalty.
*scratches head*

I'm not sure what the source of confusion is.

Yes, this is a more relaxed death penalty.

However, this is by no means an equivalent to "no penalty".
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