15 South of Beregost, Road creatures overpowered

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electric mayhem
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Re: 15 South of Beregost, Road creatures overpowered

Unread post by electric mayhem »

Shifted buffed druid, wyverns are a nice place to practice combat.

I agree with other statements about all areas should provide alternating 'comfortableness' to different character types.

Allows certain character types and classes a fair go at certain areas without having their RP questioned or awkward amongst other classes/characters.

Variety is the spice of life.

Yes... the creatures may be unfair to some specific character builds. But completely fair to others. Same could be argued for other areas/creatures.



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Blaze997
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Joined: Fri Oct 10, 2014 12:57 am

Re: 15 South of Beregost, Road creatures overpowered

Unread post by Blaze997 »

Huh? This is one of the best areas for warrior types. My dwarven warrior started wrecking this area at 16. A human fighter should have plenty of room for extra saves feats compared to my dwarf, so the racial bonus isn’t the reason.

Powerful living creatures with lots of hp/fort are actually pretty annoying for the typical divine gish and arcane builds. Areas like the wyvern hills actually show the developers care about making areas for warrior builds. And if you aren’t using steadfast determination and high con on a warrior, what are you doin’? Don’t use mirror image and displacement on a caster either?

The basilisks around Durlag’s tower are great for many warriors as well. SD for the petrifying gaze and deathless frenzy for the will save vs death gaze and you are good. Great for having the area to yourself or to protect your buddies and get some good exp (fast spawns too).
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Cenerae
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Re: 15 South of Beregost, Road creatures overpowered

Unread post by Cenerae »

I went solo grinding on my level 15 polymorph caster today and it's one of the easiest areas I've ever handled.

The elf bow form buffs up to 39 AC, which is decent but not unhittable by the wyverns. However, the main draw here was that the wyverns themselves are so big that about half of them are unable to fit into the narrower parts, thereby I could just shoot at them without them even budging. The ones that spawned with a slightly smaller model could fit, but a lot of them were getting stuck.

In fact, a champion pack spawned in a spot where they couldn't move, making it the single easiest champion pack I've ever handled.

I'm sure it's a fairly dangerous place for a low fortitude melee to hang out, but there certainly are a few character types that can make the wyverns pretty easy.

Also, Hoihe, you left out deflection AC in your sample heavy shield using fighter, which would put them at 41 with combat expertise going. 43 if using a tower shield like they should be if they were worried about being hit. That's more than enough AC to minimise being hit in melee (though, yes, of course RNG will be RNG.)
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Hoihe
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Re: 15 South of Beregost, Road creatures overpowered

Unread post by Hoihe »

Cenerae wrote:I went solo grinding on my level 15 polymorph caster today and it's one of the easiest areas I've ever handled.

The elf bow form buffs up to 39 AC, which is decent but not unhittable by the wyverns. However, the main draw here was that the wyverns themselves are so big that about half of them are unable to fit into the narrower parts, thereby I could just shoot at them without them even budging. The ones that spawned with a slightly smaller model could fit, but a lot of them were getting stuck.

In fact, a champion pack spawned in a spot where they couldn't move, making it the single easiest champion pack I've ever handled.

I'm sure it's a fairly dangerous place for a low fortitude melee to hang out, but there certainly are a few character types that can make the wyverns pretty easy.

Also, Hoihe, you left out deflection AC in your sample heavy shield using fighter, which would put them at 41 with combat expertise going. 43 if using a tower shield like they should be if they were worried about being hit. That's more than enough AC to minimise being hit in melee (though, yes, of course RNG will be RNG.)
Since then their scaling was reduced somewhat.

43 AC is nowhere enough to compensate for 23<AB, which was the case of when I wrote this thing (In fact, 27 AB!)
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