Hoihe wrote:Khazrak wrote:You want to make level 30's lose items at random upon death?
Um... Well, okay. Next time you die, roll a 1d12. 1 = amulet, 2 = cloak, 3 = gloves, 4 = top ring, 5 = bottom ring, 6 = helm, 7 = armor, 8 = belt, 9 = boots, 10 = mainhand, 11 = offhand, 12 = reroll. Empty slots rolled = reroll. When you die from now on, roll 1d12 and delete the item you rolled via campfire, just as an experiment to see how enjoyable this idea is. It doesn't matter what the cause of death is: lag, PvP, a whole mob of gold-named mobs appearing in an area you were exploring. Delete that item.
I would surmise it's not very enjoyable.
I've lost 200 million worth of bling on EVE because I accidentally left my MWD on while trying to align and warp out. It'd be roughly equivalent to that if you died to lag. Pissed me off, sure, but it's taught me to turn off that damn MWD before trying to warp away.
I'd actually argue item loss on death would help close the gap between long and short term players. It'd discourage long term from using expensive items for everything, and if they did and failed, knock them down a peg.
Fair enough on the EVE thing; but I honestly don't know that it would have the desired effect.
On my newly minted svirfneblin ranger, I've gotten my first epic item after lots and lots of grinding for it. I play in the Underdark, and my character doesn't trust Drow, so I've had to largely do this grinding alone or with, at most, 1-2 other players - most times just 1. There's also less areas in the Underdark to go, so eventually, if I want to keep getting gold, I have to go to more dangerous locales.
If I were to die and lose that epic item at this point, that would be incredibly discouraging. I would argue that some people in a similar situation may even quit over that. That is NOT something you want to happen. (NOT saying I'd quit over that, but I've known people to quit games over less.)
Meanwhile, if an epic level character who regularly throws 100k at someone to buy a Dusty Tome dies and loses a similar item, they can buy a replacement pretty damned cheaply.
well how abut a roll that determines what source your loss will come
1/5 equipped
2/5 bag 1
3/5 bag 2
4/5 bag 3
5/5 bag 4
then a roll to see what item is dropped (not sure how many slots in each bag)
1-32 slots are for each bag slot
1-12 for equipped items
I honestly don't know. This is a better solution than just removing an equipped item, I'll admit. It encourages carrying a bunch of fairly cheap items, like arrows, to increase the likelihood of not losing anything valuable.
If this was done, I'd also include Gold as a potential target to be hit by the penalty.
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One thing I'd seriously consider is a statistics penalty upon death at level 30, or something else that inhibits your ability to play the character for a while.
If there was something you could get past 30 - say, minifeats or the like - that would be a good reason to impose an XP penalty. I saw that on Skullport when I played there; there was a level cap, and past that level you could get minifeats and bonus feats, but it took a ton of grinding. But BG doesn't have that sort of system, so XP doesn't work post-30.
I'll do some thinking and see if I come up with a few ideas of my own. I probably won't - I'm not a clever man.