Hoihe wrote:
Reminder: This is neither a Single Player computer game nor a Pen and Paper campaign.
When everything is done properly by every participant, the main difference is that npcs you encounter are much more advanced than in any other game in existence, and possibilities are broader - you no longer have predefined scripted dialogue, and talk with them freeform. With most of them, anyway. You also can't reload earlier save.
But that's pretty much it. Aside form that detail, you absolutely can play BG as if it was a single player game, and have a blast doing it. I also participated in "weekly RP" group, which played BG as if it was a pen and paper campaign - short adventure somewhere, rest, etc. Works as well.
Hoihe wrote:
There is no such thing as a "story." The only thing approaching a story is when a set of cohesive experiences is reported to either a third party or recounted by the people who enjoyed/suffered said experiences.
Hoihe, you're no longer making any sense.
You're trying to grasp at arbitrarily selected dictionary definition to "prove" your point. Dictionary thumping doesn't really work as an argument. Same applies to randomly designed formulas. Talk like a human would.
All I can see is that you're obviously going through some sort of RL ordeal, and it resulted in your recent incredibly odd behavior. I wish you luck with whatever that ordeal is, but I'm honestly not interested in dealing with this and I don't really have a capacity of doing so, and would prefer if you snapped out of it already. As I said, there were already few people lsot to "strange moods". Anyway.
Getting back to the subject
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SoThereIWas wrote:Hoihe wrote:Implement True Resurrection as describe in PhB
If I remeber correctly, the PhB would describe True Resurrection as raising one from the dead that has been long dead from unnatural causes, X amount of years per caster level.
I would like to raise the question of, what are the draw backs, and how might they be prevented?
The issues with True Resurrection spell is that it can further cheapen death and that its cost is too low for bgtscc.
The main utility of the spell is to resurrect someone whose body is gone, as long as they can be identified. The pproblem with this is that people can attempt to use this to dodge any possibilities of consequences. Which is a bad thing, because it creates a world where it is pointless to do anything.
Another problem is that the casting cost is too low for BG - only 25 k gold. This is tiny.
One other thing is that this spell quite obviously is supposed to be an incredibly big deal - not on a "wish" level, but quite similar to this.
So...
The way I see it, in its default form it shouldnt' be allowed.
However, it could be plugged in if:
- It has SIGNIFICANT cost, for example, 2.5 million gold, or a king's tear or something similar.
- It does not bring back characters killed by permastrike.
- It requires a DM approval and can only be cast with DM present.Otherwie it does nothing.
- If the target is alive, it wastes material component and does nothing.
Then it would make some sense.
Basically, all things considered, ther'es no real reason to implement it, and basically people can simply conduct business as usual - "when you need true resurrection, poke a DM".
However, there are already some "RP spells" in spellbook, that do nothing useful without, and just have a description (Hmm... "Guards and Wards" or whatever it was called, for example).