It's not that I want to RP my characters as powerful as Elminster. I'd be just as happy to RP a Level 5 character in an "epic" adventure, for his CR, anywhere, anytime, and be as fulfilled as any endpoint Level 30 Character +/- Campaign.
YES. THIS. It won't happen, but I actually find lower level adventures more compelling, because danger and the risk of permanent death is far more omnipresent.
Still still still...we can RP that Magic has Meaning beyond the day-to-day mechanics. We/You/I can all do this! And it honestly makes it more fun, when magic/magic items/magic beings have WEIGHT in our RP World, and are not "trinkets" and "shinines" and constanteverywherealwaysonubiquitous!!
The issue here is getting the message to others in-game, and working within the environment we're in. Let me give an example:
I recently rolled up a retired adventurer coming back out of retirement, a halfling paladin named Amabel. Right joy to play, she is. Anyway, I figured that I'd be able to get away with her being relatively ignorant of magic in the world. Should be fine, right?
Well... It's harder than it sounds. At first it was fine, but she brought up the issue of not being able to contact her daughter (who traveled up to Icewind Dale to be an adventurer) for a month. So, someone suggested quite casually that Sending spells were available, and that she could get a medallion that sent them in Beregost. As you can imagine, this brought my character to tears, and she went off to get one as soon as she could.
Now, you've got a character with this magical amulet who can send messages whenever because she's got enough money to buy amulets because that's what this the game allows me to do. This middle-aged halfling woman just got a magical cell phone in the Forgotten Realms. And she knows she can get these now, so when someone else has a similar predicament as hers, it only makes sense for her to suggest that person get the same medallion, right? Because it works so well! And it's worth the gold!
Moreover, the gold numbers that people throw around in dialogue absolutely throw the setting out of whack. Amabel found a Dusty Tome at one point. It's worth
roughly a hundred thousand coins?! Holy hot diggity dog damn, that's a lot of money! And people can just throw that cash at books!
Similar situations have continuously occurred, making it harder to play my halfling as ignorant of magic and the world at large, because magic and vast wealth and what-have-you keep getting shoved in her face. And it's not the fault of the players, not entirely! Nor is it exactly the fault of the developers or the DMs. It's the nature of a Persistent World with an economy that has no ceiling due to the massacre of monsters bringing infinite wealth, and it's also caused by the high level cap that has made the server what it is. I love BGTSCC, but these particular qualities are inherent to the server, and I do not think they can be removed.
I'm still enjoying my halfling. However, I play understanding that the more I try to enforce some Forgotten Realms realism on my character, the more my character will stand out as being the oddball in the bunch because everyone else is simply playing the server as it's presented, and treating magic and such as passe because
it is when everyone is level 20+. It's one of those situations that you kind of have to adapt to.