samb123 wrote:
Fact is, if organized play is doing it the way I described (and they are, all the while never violating RAW), then it's considered "outdated" by RAW, unless a GP amount is specifically mentioned. Which is so rare as to come up almost never. And, yes, AL does define how 5th Edition works, just like organized play has since 3E.
I don't agree that its an outdated mechanic just because some organized groups are running them without, its a different way of handling it, a more casual and simplified way. You're completely disregarding the fact that a lot of the spells has material components where the spell component pouch or focus won't be enough, because it has a material component that doesn't have a negligible cost. Basically put, the spell component pouch and focus is what allows the spellcasting, its essentially the tools needed to cast spells - without them you can't cast spells, where some specific spells requires a material component that is more than what the spell component or focus can provide. Of course, you're entitled to your opinion but that doesn't mean you're right.
Reckeo wrote:I started AD&D 2nd edition, I think Invoker did as well, which is where the 'out-dated' notions of spell regeants came from. I think I am one of the few that played Ultima Online, so I know how much of a burden spell regeants can be on a caster (FYI, it's really, REALLY bad, especially in a pro-open pvp world). In PnP we NEVER enforced this rule, but it's really simple because components don't cost that much, can be scavenged during travel, found along the road, and handled with a sentence or two unless casting one of the ultra high level powerful spells.
I think I need to remind you that quite a lot of spells require material components where a spell component pouch or focus just simply isn't enough. As I wrote above, the spell component pouch and focus is basically the tools needed to cast spells, without them a spellcaster can cast spells, unless the caster has the spefic components needed at hand. Furthermore, its simply not correct that its only ultra high level powerful spells that has a non-negligible material component.
A couple of examples:
1st:
Identify - Material component: A pearl of at least 100 gp value.
Bless Water - Material component: 5 pounds of powdered silver (worth 25 gp).
Curse Water - Material component: 5 pounds of powdered silver (worth 25 gp).
2nd:
Continual Flame - Material component: Ruby dust with a worth of at least 50 gp.
Magic Mouth - Material component: Jade dust with a worth of at least 10 gp.
Phantom Trap - Material component: A special dust requiring 50 gp to prepare.
Consecrate - Material component: A vial of holy water and 25 gp worth (5 pounds).
Desecrate - Material component: A vial of unholy water and 25 gp worth (5 pounds).
Shield Other - Material component: A pair of platinum rings (worth at least 50 gp each).
3rd:
Nondetection - Material component: Diamond dust with a worth of at least 50 gp.
Sepia Snake Sigil - Material component: 500 gp worth of powdered amber.
Illusory Script - Material component: A lead-based ink (cost of no less than 50 gp).
Fire Trap - Material component: A half-pound of gold dust (cost 25 gp).
Glyph of Warding - Material component: Powdered diamond worth at least 200 gp.
4th:
Stoneskin - Material component: 250 gp worth of diamond dust.
Scrying - Material component:
Arcane Caster: Cighly polished silver costing not less than 1,000 gp.
Cleric: A holy water font costing not less than 100 gp.
Animate Dead - Material component: A black onyx gem worth at least 25 gp per Hit Die of the undead being animated.
Mnemonic Enhancer - Material component: An ivory plaque of at least 50 gp value.
Restoration - Material component: Diamond dust worth 100 gp
5th:
False Vision - Material component: A piece of jade worth at least 250 gp.
Magic Jar - Material component: A gem or crystal worth at least 100 gp.
Symbol of Pain - Material component: Powdered diamond and opal with a total value of at least 1,000 gp
Raise Dead - Material component: Diamonds worth a total of least 5,000 gp.
Hallow - Material component: Herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell.
Unhallow - Material component: Herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell.
Granted, some of these spells aren't on the server, but these examples are just to point out that the material component cost aren't just at the very high levels, they begin already at level 1, also many of the spells really should have a cost associated if the material spell components are not that easily accessible or are difficult to obtain - some are really specific and wouldn't be something that would be considered a typical materia component. Like for instance, a piece from a ghoul or a ghast. Some of the spells on the server already has a gold cost associated, but still would be nice if the spell component pouch, focus and material components was a lot more integral.
Reckeo wrote:Some of the biggest issues with magic as it stands, is the blatant lack of RP. The issue is that when someone isn't RPing a caster true to the source material or the lore, it is much more obvious due to the magical FX represented in game. A dwarf warrior that isn't RPing that runs past me at FAI and zergs around isn't nearly as noticeable as the mage that runs in shiney and fully buffed.
I agree, which is why I think there should be made some efforts to put emphasis on what it means to be a spell caster in forgotten realms, and one isn't just playing a nifty set of spells and powers, which is how it seems many are going about it. I too want to enrich the game, I don't want to burden people, but I do feel there needs to be something mechanical in place as the majority won't uphold it, especially if they're not aware of how they're supposed to rp a caster in this setting, and they aren't on the forum.
Steve wrote:
The NWN2 game and the BGTSCC provides this unlimited, 100% reliable system of Magic from a total meta-perspective, that, I humbly argue, is not how it should be role-played, when and if, you study the Setting of the Forgotten Realms. Check the link in the OP, again, please.
So look, the crass way to say it is: don't (ab)use Magic like a computer program guarantee output kinda tool.
The less crass way of saying it is: Magic has a very powerful, very rich, very special and often very unique existence in the Forgotten Realms. And though the NWN2 Game allows us to be Epic Characters with very little investment, that by no means stops us from epic-ly Role-Playing the Setting to its true nature!
So, again, the OP is about offering perspective for a perspective change, in the individual. YOU can make this happen. And, to the YUGE BENEFIT of the Server, in general. Cheers.
This is exactly how many are going about it "(ab)using Magic like a computer program guarantee output kinda tool." The problem is, there is NOTHING stopping them from doing it, sure you can tell them that they shouldn't, but will that make them do so? Maybe, but its not an ensured guarantee, where if there was mechanics in place that ensured it that it wouldn't be possible to go about it in such a way, then it wouldn't happen. That is why I'm suggesting an approach to it that is more from a mechanical stand point, because if its possible to do it, then it will happen.