Dispel Magic on Entering Friendly Arm Inn (crossing bridge)

Suggestions That Have Been Implemented or Will Not Be Implemented at This Time

Moderators: Moderator, Quality Control, Developer, DM

User avatar
Steve
Recognized Donor
Posts: 8127
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Dispel Magic on Entering Friendly Arm Inn (crossing bridge)

Unread post by Steve »

Hello
How about this: when the Helmet check is done at the drawbridge, instead, there is an NPC dialogue that asks/prompts your Toon, in-character, that they enter the FAI and thus, must dispel their magics.

That would fall in-line with:
At the Friendly Arm Inn, peace was secured by the guards, who insisted that all weapons be left at the gate and that all wizards and clerics tie one thumb to their belts, a practice that spilled over to fighting monks as well.
And, most importantly, it would hopefully end the running around the FAI courtyard keyed up like a Christmas Tree with a Planar with WEAPON OUT, in tow.

Please!!!!!!!!!!!!! Please?

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
User avatar
Hoihe
Posts: 4721
Joined: Thu Nov 03, 2011 2:25 pm

Re: Dispel Magic on Entering Friendly Arm Inn (crossing brid

Unread post by Hoihe »

90% of wards used are invisible.
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
User avatar
Steve
Recognized Donor
Posts: 8127
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: Dispel Magic on Entering Friendly Arm Inn (crossing brid

Unread post by Steve »

I'd be perfectly happy with then having a default removal for that 10%.

If all it would take is boring ass typing work to make a spell list, I'd volunteer to do that.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
MrPsion
Posts: 149
Joined: Sat Mar 11, 2017 11:30 am

Re: Dispel Magic on Entering Friendly Arm Inn (crossing brid

Unread post by MrPsion »

This requires iterating through the player's active spell effects and only dispelling effects with specific IDs (instead of all effects.) We can help the devs to make this change by listing all such spells so that they can get a small list of IDs.

No vfx or obv effects
Energy Immunity
Endure Elements
False Life
Cat's Grace
Bull's Strength
Bear's Endurance
Eagle's Splendor
Fox's Cunning
Owl's Wisdom
Comprehend Languages
Tongues
Water Breathing
Non Detection
User avatar
Steve
Recognized Donor
Posts: 8127
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: Dispel Magic on Entering Friendly Arm Inn (crossing brid

Unread post by Steve »

My main concern is over:

Summon Creature line
Planar Ally line
Mirror Images
Enlarge Person
Spiderskin
Barkskin
Camouflage
Haste
Tortoise Shell
Stoneskin
Stone Body

etc.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
User avatar
Valefort
Retired Admin
Posts: 9779
Joined: Thu Apr 28, 2011 5:07 pm
Location: France, GMT +2

Re: Dispel Magic on Entering Friendly Arm Inn (crossing brid

Unread post by Valefort »

The suggestion is limited to the FAI when it's a wider issue so how about merchants refusing to talk to people with shiny buffs or a towering summon in tow ?

Clearly not perfect ... but it might do the job well enough ?
Mealir Ostirel - Incorrigible swashbuckler
User avatar
Steve
Recognized Donor
Posts: 8127
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: Dispel Magic on Entering Friendly Arm Inn (crossing brid

Unread post by Steve »

You are on the right track, Val. Some direct NPC disregard for PCs being armed for war, seems appropriate (or, their Planars! :shock: ).

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
User avatar
electric mayhem
Posts: 1090
Joined: Thu May 18, 2017 6:51 pm

Re: Dispel Magic on Entering Friendly Arm Inn (crossing brid

Unread post by electric mayhem »

Valefort wrote:The suggestion is limited to the FAI when it's a wider issue so how about merchants refusing to talk to people with shiny buffs or a towering summon in tow ?

Clearly not perfect ... but it might do the job well enough ?

That... I like.

May help deter my overwhelming urge to ignore PvP rules and obliterate the PC and it's follower when I see them in the courtyard... and completely ignore IC and OOC communication to them in regards to the 'issue'.
SOME. Are nice and will dismiss summons if prompted via PM.

Problem is... it seems some players are treating this place like an MMO... and not reading signs... rules etc.



~Claret - Proprietor of Clarity Cellars.
~Wouveir - Hellstorm Crew
~Adolamin Marblerune - Arcane Engineer and Lorekeeper citizen of the Kingdom of Kraak Helzak. [His Story]
~Harrison Remillard - Morninglord of the Song of the Morning Temple.


User avatar
Hoihe
Posts: 4721
Joined: Thu Nov 03, 2011 2:25 pm

Re: Dispel Magic on Entering Friendly Arm Inn (crossing brid

Unread post by Hoihe »

Steve wrote:My main concern is over:

Summon Creature line
Planar Ally line
Mirror Images
Enlarge Person
Spiderskin
Barkskin
Camouflage
Haste
Tortoise Shell
Stoneskin
Stone Body

etc.

Enlarge person is a bit of a questionable one to remove. I've seen hins/gnomes use it to pretend to be elves/humans and vice versa.
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
chad878262
QC Coordinator
Posts: 9333
Joined: Thu Sep 18, 2014 6:55 pm

Re: Dispel Magic on Entering Friendly Arm Inn (crossing brid

Unread post by chad878262 »

@Valefort,
Can you script it so the guards won't let anyone in if buffed? Anyone seen casting inside the gate get's feathered with arrows of slaying DC:99 and sent to the fugue? Also make the same thing happen if they are near the walls outside the FAI...just for funzies!
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
User avatar
Valefort
Retired Admin
Posts: 9779
Joined: Thu Apr 28, 2011 5:07 pm
Location: France, GMT +2

Re: Dispel Magic on Entering Friendly Arm Inn (crossing brid

Unread post by Valefort »

Got it, clearly it's just for the FAI !

More seriously keep the spells with visible bufffs coming guys :)
Mealir Ostirel - Incorrigible swashbuckler
User avatar
Flasmix
Posts: 2506
Joined: Mon Jun 29, 2009 9:22 am
Location: Cult of Skebbeton HQ

Re: Dispel Magic on Entering Friendly Arm Inn (crossing brid

Unread post by Flasmix »

Can we put one of those guards who checks for weapons in too like the guy at the bridge? If they don't put it away, they get tossed out with a fine and 1 day ban?
Wirg to Pug: "Iz lat dun?"
Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."
User avatar
Valefort
Retired Admin
Posts: 9779
Joined: Thu Apr 28, 2011 5:07 pm
Location: France, GMT +2

Re: Dispel Magic on Entering Friendly Arm Inn (crossing brid

Unread post by Valefort »

Since your weapon is unequipped on entrance I'm not sure about its usefulness.
Mealir Ostirel - Incorrigible swashbuckler
User avatar
Reckeo
Posts: 214
Joined: Sat Dec 07, 2013 1:02 pm

Re: Dispel Magic on Entering Friendly Arm Inn (crossing brid

Unread post by Reckeo »

I second this notion. I had suggested a similar implementation on zone transitions altogether, but it was a bit much and not favorable for plenty of good reasons. Targeting casters altogether is just a bad idea.

If we could do at the very least, something like this (saw an ORC inside FAI with circle against alignment yesterday talking with Mudd), my suggestions for spell component limitations and many other 'zone transition' ideas would greatly subside.

This was really one of my main goals with all that stuff. I'm happy to see it's receiving the support it is.
User avatar
Tsidkenu
Posts: 3962
Joined: Tue May 27, 2014 12:04 am
Location: Terra Nullis

Re: Dispel Magic on Entering Friendly Arm Inn (crossing brid

Unread post by Tsidkenu »

Valefort wrote:More seriously keep the spells with visible bufffs coming guys :)
Ghostly Visage
Ethereal Visage
Shadow Shield
Shades (Self)
Post Reply

Return to “Closed Suggestions”