Kobolds are good at range attacks etc, running away and ambushing, goblins have decent numbers, and their little suicide gobbos.
I can't comment much on trolls and the like. But the little guys......
Reckeo wrote:After my break for so long and coming back, I can say the AI has improved a ton from what it used to be, and the Orcs were definitely noticeable, and I found it to be very enjoyable.
Kobolds are good at range attacks etc, running away and ambushing, goblins have decent numbers, and their little suicide gobbos.
I can't comment much on trolls and the like. But the little guys......
lets leave the personal attacks against my toons out of thisReckeo wrote:I am only using these for examples since OP suggested 8 intelligence and 8 wisdom, which makes me think of orcs, goblins, etc etc
Steve wrote:So, grinding is already mind-numbing. Quests are more mind-numbing. Having to repeat objectives over and over to gain XP seems even more more more mind-numbing.
I think you forget, Hoihe, that the majority of players on BGTSCC just want to kill things, get awesome gear, and see all the Areas of the Server (and maybe a DM event now and then).
Repetition isn’t the way forward.
you say that like it is a bad thing... that would be awesomeNegInfinity wrote:The AI will simply besiege every town and annihilate anyone who would attempt to leave them.
I would still kill them all.aaron22 wrote:you say that like it is a bad thing... that would be awesomeNegInfinity wrote:The AI will simply besiege every town and annihilate anyone who would attempt to leave them.
This twisted culture got you feeding from its hand
But you will lose that food if you don't meet all their demands
And loyal is the soldier that gets slaughtered with the lambs
Examining the blueprints got you questioning the plans
They would then call you............... Injoker. Get it?Invoker wrote: I would destroy them all, and make it look like a joke.
Lockonnow wrote:greatest fear like the movie Hellraiser they show you what you most fear and take a Image of IT
Last time the best human won against the best computer in chess was in 2005. Computers dominate the chess since.Invoker wrote:I threw out a Dutch master from a chess tournament last year.
Well, it would grasp it, but the thing is Bgtscc does not have resources or computational power to create equivalent of dota's uberbot.Invoker wrote: You think some NWN2 A.I. would cause my mage problems? A.I. can understand single actions and reactions, but will never grasp how several spells in a sequence interact with each other. I would destroy them all, and make it look like a joke.
NegInfinity wrote:Last time the best human won against the best computer in chess was in 2005. Computers dominate the chess since.Invoker wrote:I threw out a Dutch master from a chess tournament last year.
The only thing Dota's uberbots can beat me at, is last hitting. That is, they farm better (provided they counter-pick my hero in lane, or that is a 1v1 mirror match). But in a game with multiple objectives and a variety of strategies, bots of any quality in Dota have zero chances of winning against me.Invoker wrote: Well, it would grasp it, but the thing is Bgtscc does not have resources or computational power to create equivalent of dota's uberbot.
Another problem is that I recall complaints about server process hitting memory limits for 32bit system, and that was quite some time ago.
Which means it would be a good idea to get back from the clouds and implement something realistic and useful, like crafting system.
This twisted culture got you feeding from its hand
But you will lose that food if you don't meet all their demands
And loyal is the soldier that gets slaughtered with the lambs
Examining the blueprints got you questioning the plans
We do; versions of TF builds are used on mobile phones for autonomous driving.NegInfinity wrote:Bgtscc does not have resources or computational power to create equivalent of dota's uberbot.
Only it's communication and control paths need hooked. ~400 KB at best.NegInfinity wrote:Another problem is that I recall complaints about server process hitting memory limits for 32bit system, and that was quite some time ago.
TensorFlow isn't a magic bullet, no, but what it excels at is the simulation of millions of encounters to determine the best probable outcome, that includes spell sequences, movement, feats, and build appropriate weights for response. It would know and provide a faster mechanism of response against things like VF'ing in close proximity simply by walking out of range before the end of the cast, going in and out of counterspell, and with NWN2's broken dice system favoring NPCs use that as part of it's leverage. That said, human intuitiveness is jeopardized when it's met with machine inhibiting limits that another machine can perform equally in.Invoker wrote:You think some NWN2 A.I. would cause my mage problems? A.I. can understand single actions and reactions, but will never grasp how several spells in a sequence interact with each other. I would destroy them all, and make it look like a joke.