What's your favorite On Hit effect for a weapon?

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chad878262
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What's your favorite On Hit effect for a weapon?

Unread post by chad878262 »

I've been thinking about this for a while as I often see weapons with on hit effects sell from Mudd for ~5-10K... My experience is that I will take on hit effects over bonus damage any day of the week. A few examples...

- Bladesinger uses Namarra (Neversleep) +2 Rapier with on hit: Sleep DC:14... He is level 25 (IIRC) and I often put enemies to sleep in Reaching Woods. That is a round where they can't take any action and is as good as Knockdown IMO...

- Assassin that doesn't have HiPS yet (comes late in the build) uses two of those Kukri's +2 EB, +2 Fire damage and on hit: Blindness 25%, DC: 14, 1-3 rounds. Deadly... He only has 6 APR right now, but that is still a save vs. Blindness once or twice per round, I generally see an enemy fail the save and get blinded about once ever 3-4 combats and when that happens everything is a sneak attack. When the blindness lasts longer than a round death attack seems to fire, but most enemies don't last long enough for that...

- Dagger with on hit: Silence. Have used this for low levels against the Minotaur Sorcerer and Goblin Shaman and it works pretty reliably to sneak up on and take out their ability to harm you with spells.

So what are your favorite "on hit" effects? and why do you think they are not more in demand/expensive? I mean, I realize everyone wants highest EB possible and it is tough to get +4 EB AND on hit effects, but I find it odd that someone would rather have a +4 basic weapon with no other bonuses rather than +2 that is able to disable enemies a decent amount of the time. Is it possible people see "on hit:sleep" and think it works like the sleep spell and is thus ineffective against mobs above CR4?

Just curious because I use weapons with on hit effects almost exclusively if I can find them, but otherwise it seems most players don't care much about them. Wondering what others thoughts are.
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Young Werther
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Re: What's your favorite On Hit effect for a weapon?

Unread post by Young Werther »

I like +bluff kukri but i never seen them, hint hint.
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Re: What's your favorite On Hit effect for a weapon?

Unread post by Reckeo »

I've never used them very much, but they can be quite useful like you stated above.

I just got a pair of enchanted gauntlets that have a sleep effect on them, with a pretty good DC for an item effect, would be perfect for a Monk.

I'm working on renaming them "Baby Sitters Gauntlets", and gonna write up some decent flavor text about "For when you just HAVE to put them down for a nap."

Coming soon to an AH near you.
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Re: What's your favorite On Hit effect for a weapon?

Unread post by Hoihe »

Wyvern daggers.

On hit chance to drain strength. Fits perfectly with my character idea of debilitating the opponent more and more as the fight wears on. Debuffers are fun.
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Re: What's your favorite On Hit effect for a weapon?

Unread post by chad878262 »

Reckeo wrote:I've never used them very much, but they can be quite useful like you stated above.

I just got a pair of enchanted gauntlets that have a sleep effect on them, with a pretty good DC for an item effect, would be perfect for a Monk.

I'm working on renaming them "Baby Sitters Gauntlets", and gonna write up some decent flavor text about "For when you just HAVE to put them down for a nap."

Coming soon to an AH near you.
I so want those gauntlets IRL! :lol: :lol: :lol: :lol: #Justkiddingbutreallynot
Hoihe wrote:Wyvern daggers.

On hit chance to drain strength. Fits perfectly with my character idea of debilitating the opponent more and more as the fight wears on. Debuffers are fun.
Yeah those are awesome... My kama monk has those epic shop kamas (that are way too cheap IMO!) one has on hit STR drain and one has on hit DEX drain...super fun!

@YW - Maybe I'm dense...are you saying said Kukri's exist and don't drop often enough? Or are you saying they don't exist and you'd like someone to create such a kukri?
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Re: What's your favorite On Hit effect for a weapon?

Unread post by Young Werther »

Well Chad I've never seen them despite looking. Perhaps random generater will barf up a few simetimes but there are daggers +bluff for sale.

I like the stun maces sunes kiss for effects.
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Re: What's your favorite On Hit effect for a weapon?

Unread post by aaron22 »

Vorpal longsword: on hit: cast Power Word Kill 5%

or did you mean ones that are in this game? not something i made on the builder to play with in module.

in that case. i found a morningstar that had a stun or daze effect that i used with a cleric for a while. it had what i would think a really low chance to apply but seemed to happen more than i thought. had a s.sword that did something similar and used it on a failed rogue build.
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Re: What's your favorite On Hit effect for a weapon?

Unread post by illithid »

Wounding = permanent + stacking, even nicer with EW, vitriolic hideous blow and invisible blade bleeding wound
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Re: What's your favorite On Hit effect for a weapon?

Unread post by izzul »

im using weapon on hit stun DC 18 25%/round

-very useful during Xvart or enemies below 20 CR

-tested in another toon in Duergar mines in UD and it goes fairly well too

-tested in CR above 24, it rarely happen but surprisingly monsters do roll 1(auto fail) once in a while and still can see the effect even with their high saves(even bosses fail saves sometimes)

guessing that these low DC on hit properties will be a very big help for toon from lvl 1-25. After lvl 25, some might ditch on hit properties to go for +4EB for more damage,hits, and land critical hits(people like to see big damage boost rather than on hit properties and it makes them feel better)

another thing to note is that DC on hit properties is like a gamble in game of chance so its uncertain and risky to only depend on it since the server has various areas and different kind of monsters. so people prefer

"i hit crit 60 damage min and 90 damage max to Fire giants and Reaching wood Gnolls" rather than

"i have a chance to stun Fire giants XX% and higher chance to Reaching wood Gnolls XX%"
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Re: What's your favorite On Hit effect for a weapon?

Unread post by chad878262 »

izzul wrote:another thing to note is that DC on hit properties is like a gamble in game of chance so its uncertain and risky to only depend on it since the server has various areas and different kind of monsters. so people prefer
You know, I think you might have come close to hitting the nail on the head, but the issue is actually with perception of a risk vs. actual. See, when thinking in terms of many combats/encounters, it's not a gamble so much as a numbers game... For example if I have a rogue build with 10 APR, the numbers would say on hit blinding 25% in both hands equates to it triggering about twice per round (drop the 1/2 because a few attacks will miss) meaning the enemy has to roll a save twice per round. Over the course of time, because of the way dice work in NWN2 you would be surprised how many one's get rolled.

This is what makes the second level spell "Bladeweave" so good. DC only 16, but it triggers on every hit, forcing a save on every hit. This is also what makes the "Wounding" property mentioned by illithid so good... It stacks and triggers every hit, so requires a lot of saves. This is what makes Assassin so good, 4 Death Attacks triggers 4 saves or be paralyzed and die quickly. The point is, if there is an on hit stun/blind/sleep/other status effect 25% of the time on a weapon (or even higher!) it is a really good weapon to have, even in the highest CR areas. When I played my Ranger/Assassin he used handaxes and had an Epic Frost Handaxe (which I cherished as the very first epic item I ever had). However, he most often used a handaxe in one hand that had +3 EB and on hit: wounding in each hand, because of the stacking thing and because my goal was to make enemies roll as many saving throws as possible, which would then result in more 1's. 4 Death Attack saves and 12 APR with every hit landing requiring a save vs. wounding was a lot of fun. :)
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Re: What's your favorite On Hit effect for a weapon?

Unread post by NegInfinity »

chad878262 wrote:I've been thinking about this for a while as I often see weapons with on hit effects sell from Mudd for ~5-10K... My experience is that I will take on hit effects over bonus damage any day of the week. A few examples...

- Bladesinger uses Namarra (Neversleep) +2 Rapier with on hit: Sleep DC:14... He is level 25 (IIRC) and I often put enemies to sleep in Reaching Woods. That is a round where they can't take any action and is as good as Knockdown IMO...

- Assassin that doesn't have HiPS yet (comes late in the build) uses two of those Kukri's +2 EB, +2 Fire damage and on hit: Blindness 25%, DC: 14, 1-3 rounds. Deadly... He only has 6 APR right now, but that is still a save vs. Blindness once or twice per round, I generally see an enemy fail the save and get blinded about once ever 3-4 combats and when that happens everything is a sneak attack. When the blindness lasts longer than a round death attack seems to fire, but most enemies don't last long enough for that...

- Dagger with on hit: Silence. Have used this for low levels against the Minotaur Sorcerer and Goblin Shaman and it works pretty reliably to sneak up on and take out their ability to harm you with spells.

So what are your favorite "on hit" effects? and why do you think they are not more in demand/expensive? I mean, I realize everyone wants highest EB possible and it is tough to get +4 EB AND on hit effects, but I find it odd that someone would rather have a +4 basic weapon with no other bonuses rather than +2 that is able to disable enemies a decent amount of the time. Is it possible people see "on hit:sleep" and think it works like the sleep spell and is thus ineffective against mobs above CR4?

Just curious because I use weapons with on hit effects almost exclusively if I can find them, but otherwise it seems most players don't care much about them. Wondering what others thoughts are.
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I haven't really ever seen ANYTHING on bgtscc that would make me stop and think, "wow, that's cool"

On Sigil my Baatezu was running around with a Myrkul styled scythe that was something insane (by bgtscc standard) like Keen, EB+4, with Fear, Slow and Curse on Hit (DC in 20..30 range and curse having 20..50 chance of being applied). That was more interesting, but not as useful as I thought it would be.

I also proposed a cursed short sword before that would burn both wielder and target on hit and on equip with fire, with double damage to the wielder if it is good or a paladin, and had massive penalties to bluff, hide and move silently. That was a fun weapon with interesting story behind it, but it wasn't accepted.
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Re: What's your favorite On Hit effect for a weapon?

Unread post by izzul »

chad878262 wrote:
izzul wrote:another thing to note is that DC on hit properties is like a gamble in game of chance so its uncertain and risky to only depend on it since the server has various areas and different kind of monsters. so people prefer
You know, I think you might have come close to hitting the nail on the head, but the issue is actually with perception of a risk vs. actual. See, when thinking in terms of many combats/encounters, it's not a gamble so much as a numbers game... For example if I have a rogue build with 10 APR, the numbers would say on hit blinding 25% in both hands equates to it triggering about twice per round (drop the 1/2 because a few attacks will miss) meaning the enemy has to roll a save twice per round. Over the course of time, because of the way dice work in NWN2 you would be surprised how many one's get rolled.

This is what makes the second level spell "Bladeweave" so good. DC only 16, but it triggers on every hit, forcing a save on every hit. This is also what makes the "Wounding" property mentioned by illithid so good... It stacks and triggers every hit, so requires a lot of saves. This is what makes Assassin so good, 4 Death Attacks triggers 4 saves or be paralyzed and die quickly. The point is, if there is an on hit stun/blind/sleep/other status effect 25% of the time on a weapon (or even higher!) it is a really good weapon to have, even in the highest CR areas. When I played my Ranger/Assassin he used handaxes and had an Epic Frost Handaxe (which I cherished as the very first epic item I ever had). However, he most often used a handaxe in one hand that had +3 EB and on hit: wounding in each hand, because of the stacking thing and because my goal was to make enemies roll as many saving throws as possible, which would then result in more 1's. 4 Death Attack saves and 12 APR with every hit landing requiring a save vs. wounding was a lot of fun. :)
I do agree with your ideology that the more we hit, the better chance we can land on hit properties, and how to maximize our chances to get that by having more APR.

I also agree that surprisingly, the roll 1 on monsters are quite often and i like they way it is currently happening(used to play assassin slinger and i was surprised by how often the paralyze happened).

by the looks of it, on hit properties are quite useful and the effect does impress us all.
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Re: What's your favorite On Hit effect for a weapon?

Unread post by electric mayhem »

Dwarven Everfilling Ale Tankard. On Hit: Get tanked DC 40 80% for 10 rounds.



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Re: What's your favorite On Hit effect for a weapon?

Unread post by sir_blacksoutalot »

You're right, "Bladeweave" can be a lot of fun. At lvl 25, it still seems to trigger a lot, even in the Reaching Wood.

Has anyone tried using the "Sword of Life Stealing"? It's a +4 EB longsword with On Hit: Level Drain DC 16. I would think that would be quite effective if the drains stack.

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Re: What's your favorite On Hit effect for a weapon?

Unread post by chad878262 »

sir_blacksoutalot wrote:Has anyone tried using the "Sword of Life Stealing"? It's a +4 EB longsword with On Hit: Level Drain DC 16. I would think that would be quite effective if the drains stack.
Hmm...No, but now I know the next weapon Chord is going to buy! ;)

How did I forget about that sword???
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