"It won't make it come down to a dice roll"Incarnate wrote:No it's not that simple and I disagree quite strongly, for instance, you're saying that it will enforce rp and that the outcome is turned into nothing more than a single dice roll - that is very, very far from what this suggestion if implemented will do. In my opinion with or without this suggestion when someone is attempting acts of direct deception one should roll a bluff check, which would be best if done secretly. Metagaming parts comes from the bluff check being done overtly as that will reveal sensitive information about the character's abilities, skills and quite possibly also equipped equipment. Furthermore, this suggestion doesn't mean you won't rp it out, because this is supposed to be used in conjunction with it. Also, as stated before, this doesn't enforce rp in anyway, but it does give an indication on if your character is finding the other character to be sincere or not, which is quite different from what it is now, because as it is now its the player solely that that decides whether or not the character seems sincere, which is player abilities and skill, and not the character's which it should. So no it doesn't enforce the outcome, and the character is free to believe or disbelieve what was said. I think there should be something like this to keep players more in line with their characters abilities and skill, because I said before its not the players abilities and skills that is at work here, its the characters. Also, keep in mind this intended for when DM's are not present.Cenerae wrote:None of this is necessary or relevant.
If your character is lying, RP it out. Don't just turn it into a mechanical roll. Mechanically enforced RP is dull and turns the outcome into nothing more than a single dice roll.
If you're worried about metagaming, then don't give them blatant hints.
It's that simple. Leave bluff rolls to be called for by DMs where appropriate. It's more enjoyable for everyone that way, and then nobody needs to code in a system to 'enforce' it. Just be a good RPer and give some small clues here and there so that the other players may figure it out if they're paying attention. That should be far more rewarding than 'oh well I won on this mechanical dice roll so now you have to do what I say', or 'well you gave me no reason to disbelieve you but I know you're lying.'
"It doesn't enforce RP but it tells the other player if you're being sincere or not"
These statements are mutually exclusive. If there's an enforced dice roll that gives information to players about this sort of thing, it enforces the RP on behalf of both parties - because the target of the bluff now knows they're being lied to, even if they would have had no reason to be suspicious. And the person doing the bluffing now has to be a maxed bluff character with lots of +skill items to actually be able to smile brightly at someone and say 'I'm doing fine, thanks for asking' when they don't really mean it.
And this is all stuff that other people have brought up, I think. Not even getting into the part where bluff skill monkeys could then mechanically enforce RP on other players by telling blatantly outrageous lies that now everyone believes because the dice roll says 'oh this guy's being totes serious and isn't obviously lying'.
Unless you claim that you don't have to use the dice results...in which case you're saying what everyone else is saying, in that you can't actually enforce this sort of thing and shouldn't really be trying to.