BGTSCC and the state of Crafting

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Muckluck
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BGTSCC and the state of Crafting

Unread post by Muckluck »

Hi folks!

Being the avid altoholic and crafter that I am, I'd like to have a little Q&A session with you all about BGTSCC and the state of crafting. I've recently had the opportunity to avail myself of the services of Juniper and her wonderful crafted grenades (to Juniper: I need more. I may have used all 20 within 90 minutes of buying them :P).

Still, however, this made me realise how much I miss regular crafting (armour, shields, weapons etc.). I know crafting has been on the to-do-list of BGTSCC for many years, and as such, I'd like to inquire a bit about where that stands, is any progress being made, and what can I do as a regular player (with little coding experience) to help?

Furthermore, I thought it might be a good idea to communally compile a list of things you CAN craft, and what's required to do it (i.e. need to be a techsmith to make powder bombs, for example).

So, my fellow BGTSCCians, regale me with your fine knowledge!
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Blackman D
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Re: BGTSCC and the state of Crafting

Unread post by Blackman D »

"Coming Soon!" :pray:
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gedweyignasia
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Re: BGTSCC and the state of Crafting

Unread post by gedweyignasia »

Not speaking as a dev, just a nerdy BGTSCC player:
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The biggest issue I see with crafting is that devs have to anticipate the impact it'll have on the economy. A condition such as "No crafting anything above +3" doesn't negate the issue, since it immediately devalues newer/poorer players' items by reducing scarcity-- even if it's expensive to craft!

Then there's the issue of crafting materials' price; if the item can be bought from a vendor, it's no problem. If a crafting material has to be found (as with gems for the dusty tome/special summons/binding mechanic) then its droprate has to be adjusted carefully to keep inflation at bay (gold isn't the only commodity that can suffer from inflation!).

... and then there's talk of creating a profession system for crafting, complicating the matter even further.

My personal preference would be for AoS or someone to track characters' gold and possessions, log what items sell for how much on the consignment store, and analyze our economy so they can plan its future instead of going by feel and having to react to it. :geek:
Muckluck
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Re: BGTSCC and the state of Crafting

Unread post by Muckluck »

Thanks for the reply, Ged! I admit that the economy especially is a tricky bit of business, but then again, the economy is already both involved and a bit of a (do-me), so the question is whether a bit of light experimentation would hurt it that much.

If nothing else, what the game would need (though we have some good vendor items), is a better way of extracting gold from the system as well as inputting it. This is always a tricky thing to do, but allowing players to invest or otherwise influence events with monetary contributions can become another form of political meta play. Not sure how that would work, but it could be an interesting idea.

What do you think of the idea of enchanting existing items as a first step, making it somewhat easier for characters to pick enchantments they're interested in (with an appropriately high cost)?
NegInfinity
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Re: BGTSCC and the state of Crafting

Unread post by NegInfinity »

Muckluck wrote:Hi folks!

Being the avid altoholic and crafter that I am, I'd like to have a little Q&A session with you all about BGTSCC and the state of crafting. I've recently had the opportunity to avail myself of the services of Juniper and her wonderful crafted grenades (to Juniper: I need more. I may have used all 20 within 90 minutes of buying them :P).

Still, however, this made me realise how much I miss regular crafting (armour, shields, weapons etc.). I know crafting has been on the to-do-list of BGTSCC for many years, and as such, I'd like to inquire a bit about where that stands, is any progress being made, and what can I do as a regular player (with little coding experience) to help?

Furthermore, I thought it might be a good idea to communally compile a list of things you CAN craft, and what's required to do it (i.e. need to be a techsmith to make powder bombs, for example).

So, my fellow BGTSCCians, regale me with your fine knowledge!
There is no crafting on bgtscc.

You can make wands and potions, plus there is a whopping 3 or 4 items that can be refined into potions, but that's it.

IT is unlikely that crafting will be ever implemented.
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Valefort
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Re: BGTSCC and the state of Crafting

Unread post by Valefort »

Now that's just misinformation Neg.
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aaron22
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Re: BGTSCC and the state of Crafting

Unread post by aaron22 »

the improvements to crafting have been very small but are also pretty active. right now we have pots that can be crafted that exceed anything store bought. same with wands too. the crafted elixirs are so new that most players havent even learned how to implement them into builds and play styles yet. they might even be OP and so few people would know it that it is still in "player test phase"

i would rather it take a long time and be right then get all my cookies and ruin the server.

we (players) do not know what is best for us most of the time.
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NegInfinity
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Re: BGTSCC and the state of Crafting

Unread post by NegInfinity »

Valefort wrote:Now that's just misinformation Neg.
You had 8 years.

It was enough time to rewrite neverwinter 2 from scratch twice even with no funding.

I remember "soon!" announcements few years ago, and people getting their hopes high, but the time has passed and the system still isn't live. Because of this I see no reason to expect crafting system to ever be finished.

So, my default expectation is that "there will be no crafting system", and that's attitude I'd recommend to take, so people can avoid making a blacksmith/enchanter and getting disappointed.
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niapet
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Re: BGTSCC and the state of Crafting

Unread post by niapet »

Let people craft the most powerful items, also let items break so there needs to be continous crafting.
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Valefort
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Re: BGTSCC and the state of Crafting

Unread post by Valefort »

While I have no intention to make a crafting system at all this critic is tragically ridiculous. First the developers on the servers haven't been there for 8 years, save Rasael, who actually did crafting related things (such as master alchemist or the enchanting system that is testable by QC players). As for false alarms sure, they can be a let down but there's no reason to give up on hope and spread misinformation that make it looks like there's a plan to NOT have crafting ever, which is bollocks, just don't wait for it.
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NegInfinity
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Re: BGTSCC and the state of Crafting

Unread post by NegInfinity »

Valefort wrote:While I have no intention to make a crafting system
Then why are you responding?
Valefort wrote:this critic is tragically ridiculous. First the developers
It isn't.

Getting upset, offended and defensive won't work.

I submitted crafting prototypes myself, they were shelved. It was several years ago. You also have hidden "crafting" subforum which has been around since 2012. That's how long the systme has been "in the works".

So for all I know you'll be locked in indecision forever and will never be able to release it. This is based on past performance.

Want to prove me wrong? Well, make crafting system happen.
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dedude
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Re: BGTSCC and the state of Crafting

Unread post by dedude »

NegInfinity wrote:Then why are you responding?
Because he is a lead dev and knows what is going on. Question is, why are you responding?
NegInfinity
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Re: BGTSCC and the state of Crafting

Unread post by NegInfinity »

dedude wrote:Question is, why
(-_-)
Because somebody asked about crafting system availability on bgtscc.

Plenty of people were disappointed in the past while waiting for it, hence I advised to assume that it is never going to happen.

I had a character that I wanted to turn into a craftsman before, and that character was few years older than your forum profile.

Either way in this situation an emotional defensive response isn't helping anybody.

As long as crafting system isn't live, the best idea is to assume that it is never going to be finished. Based on my past experiences anyway.
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Valefort
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Re: BGTSCC and the state of Crafting

Unread post by Valefort »

Who is throwing around emotional and defensive answers here ? :roll: Not me nor dedude...

Saying crafting will never happen is simply false : nobody is blocking such a system from happening. A ton of time was already spent by various people on what it should be and several people are interested in making one, with different ramifications. Then again don't hold your breath because for now these people don't have the time to make it.

To paraphrase you the best idea is not to cry and lie but to wait and see.
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NegInfinity
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Re: BGTSCC and the state of Crafting

Unread post by NegInfinity »

Valefort wrote: A ton of time was already spent by various people
Amount of effort spent does not matter when there is no result.
Only result is important.
There is no result right now.
Valefort wrote: don't hold your breath because for now these people don't have the time to make it.
You're saying the same thing as I said:
By default assume that there will be no crafting system on bgtscc.
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