Last Name: Singerson
Appearance
Race: Aasimar
Age: 24
Height: 5' 9"
Weight: 185 lb.
Eyes: Green
Hair: Red
Facial Hair Style: None
Personality Profile
General Health: Good
Deity: Bane
Initial Alignment: NE
Profession: Mercenary, TBD
Base Class & Proposed Development: Bard (26-7)/BG (3-4)
Habits/Hobbies:
- Naive and gullible
- Hero-worshipper
- Collector of artifacts (related to hero worship)
Weapon of Choice: None, probably prefers blunt weapons to go with Weapon of Impact
Background:
Sariel was born into a small merchant family in Amn. They specialized in exotic perishables like spices, but relied on the steady flow of random merchants to acquire their goods rather than setting up their own caravan network.
Sariel had grand ideas as a child of traveling with the caravans to see the world. He had dreams of taking up an instrument and providing entertainment to the caravan to pay his way. But his father always emphasized how insignificant their family was, always reiterating that they were "nothing special" and he should keep his dreams grounded. His mother was always quiet, and always resentful toward her father, on the subject, though she never elaborated why. It is possible they were deliberately keeping Sariel unseen and in the dark.
Along with the steady flow of exotic merchants, there was another source for Sariel's traveling aspirations: a fine set of heirloom armor. It sat in the corner of their attic for years without any special attention, yet always seemed perfectly polished and strangely light-weight. Although the paint had faded, it had unusual symbols and exotic language etched into it, which no one could identify. Sariel frequently asked his parents about the armor, and the responses were often met with scolding reprimands. But once in a while, his father's eyes would brighten fondly, and a piece of a larger story would slip loose--a story about a significant person in their family from long ago who lived north near Baldur's Gate. Details were never given, but the idea of a "hero" in the family was set in his dreams.
And so Sariel began watching the heroes in his neighborhood: guards and patrols also clad in armor. He followed them on their routes as a boy, mimicking their moves and their ways. He trailed them into taverns and eavesdropped on their conversations. They were all kinds of men: nobles, peasants; smart, strong. And many of them were strong-armed Banites, who respected the law and ruled the streets with iron fists.
Eventually, it became clear to Sariel that some were more "special" than others. They were all protectors, but only the champions were given true respect. The idea was then born in his head, that there are some in this world who are simply meant for great things. It was their destiny to lead.
The goals of these champions were paramount to all else. They have a plan to make the world better and safer for everyone. The plans might be grand or small-scale; transparent or secretive; charitable or punitive. But they knew best because they were the best among us. The rest, including Sariel, would simply benefit from the greater good of their schemes.
Sariel had a clear vision that he believed few possessed: even these great men need support. He could never be a champion himself, but he could enable these men and women to succeed.
Sariel took one of his family's mules and loaded the heirloom armor on its back. With that, a large knife for protection, and some basic supplies, he set off for Baldur's Gate while his parents were working the market. He left behind a letter stating his intentions: he would find the greatness his ancestor must have been part of and support it.
Goals:
- Join the Zhentarim
- Assist great "champions" in their goals
- Acquire relics and significant objects related to "heroes"
- Discover the history behind his family heirloom armor
- The origin of his heirloom mithral armor is wide open
- His celestial bloodline, not manifested in his parents, has not been explored. His parents may have known more about this and never told him, as they were very keen to keep his head down and away from grander ideas.