Policy action on the state of RP in the game

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NegInfinity
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Re: Policy action on the state of RP in the game

Unread post by NegInfinity »

kevinmanuel wrote:HI,

I don't like writing these super long-winded walls of text posts, so I'll try and keep this somewhat short.The state of the game has largely geared towards it being primarily treated as a TDM combat sim, and while that's nothing new, and isn't the case 100% of the time, I think it's time we actually made some policy to satisfy those who want a little bit of RP.I'm not saying we should have Bay-tier RP where you try to act like a real person in that situation, but I think we should have a slightly higher standard than we do now. In my ideal view, the perfect RP-level is one where you can still be wacky and memey, and still have conflict in the game, but not act with the currently common silent drone stun-cuff-strip mentality, where you feel like you must prove your skills. I know a lot of people have fun playing it like that, and that's fine, but I think a large amount of players want a little more than that from the game, so that's why I'd propose we enforce a little bit of standards on Basil, while leaving Sybil as it always was for people who enjoy that. That way, we'd not alienate anyone, and everyone could (in theory) be happy.When I talked to PKP about this briefly, he said that with our current shortage of admins, this would be impractical to enforce, however I think that if we just had explicitly stated text saying what each server was oriented towards, with the rules that follow, most people would abide by the standards, and those who didn't wouldn't make much extra work than admins already have to do.People have been talking about this kind of thing for years, and I hope that with a legitimate discussion, we could maybe finally get somewhere with it.

Fore more details:

Thanks
---

Thist text is copy pasted from a forum titled /tg/Station 13:
Hidden: show
I don't like writing these super long-winded walls of text posts, so I'll try and keep this somewhat short.

The state of the game has largely geared towards it being primarily treated as a TDM combat sim, and while that's nothing new, and isn't the case 100% of the time, I think it's time we actually made some policy to satisfy those who want a little bit of RP.

I'm not saying we should have Bay-tier RP where you try to act like a real person in that situation, but I think we should have a slightly higher standard than we do now. In my ideal view, the perfect RP-level is one where you can still be wacky and memey, and still have conflict in the game, but not act with the currently common silent drone stun-cuff-strip mentality, where you feel like you must prove your skills.

I know a lot of people have fun playing it like that, and that's fine, but I think a large amount of players want a little more than that from the game, so that's why I'd propose we enforce a little bit of standards on Basil, while leaving Sybil as it always was for people who enjoy that. That way, we'd not alienate anyone, and everyone could (in theory) be happy.

When I talked to PKP about this briefly, he said that with our current shortage of admins, this would be impractical to enforce, however I think that if we just had explicitly stated text saying what each server was oriented towards, with the rules that follow, most people would abide by the standards, and those who didn't wouldn't make much extra work than admins already have to do.

People have been talking about this kind of thing for years, and I hope that with a legitimate discussion, we could maybe finally get somewhere with it.
Written by member Bawhopennn, april 24, 2017.

Source:
https://tgstation13.org/phpBB/viewtopic ... 33&t=10836
Last edited by NegInfinity on Tue Apr 03, 2018 10:47 am, edited 1 time in total.
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Zanniej
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Re: Policy action on the state of RP in the game

Unread post by Zanniej »

Well found out NegInfinity, spam indeed.

But hey, if you guys are having fun discussing it ... ¯\_(ツ)_/¯
I see no real harm in this.
Off to greener pastures
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Hoihe
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Re: Policy action on the state of RP in the game

Unread post by Hoihe »

NegInfinity wrote:
kevinmanuel wrote:HI,

I don't like writing these super long-winded walls of text posts, so I'll try and keep this somewhat short.The state of the game has largely geared towards it being primarily treated as a TDM combat sim, and while that's nothing new, and isn't the case 100% of the time, I think it's time we actually made some policy to satisfy those who want a little bit of RP.I'm not saying we should have Bay-tier RP where you try to act like a real person in that situation, but I think we should have a slightly higher standard than we do now. In my ideal view, the perfect RP-level is one where you can still be wacky and memey, and still have conflict in the game, but not act with the currently common silent drone stun-cuff-strip mentality, where you feel like you must prove your skills. I know a lot of people have fun playing it like that, and that's fine, but I think a large amount of players want a little more than that from the game, so that's why I'd propose we enforce a little bit of standards on Basil, while leaving Sybil as it always was for people who enjoy that. That way, we'd not alienate anyone, and everyone could (in theory) be happy.When I talked to PKP about this briefly, he said that with our current shortage of admins, this would be impractical to enforce, however I think that if we just had explicitly stated text saying what each server was oriented towards, with the rules that follow, most people would abide by the standards, and those who didn't wouldn't make much extra work than admins already have to do.People have been talking about this kind of thing for years, and I hope that with a legitimate discussion, we could maybe finally get somewhere with it.

Fore more details:

Thanks
---

Thist text is copy pasted from form titled /tg/Station 13:
Hidden: show
I don't like writing these super long-winded walls of text posts, so I'll try and keep this somewhat short.

The state of the game has largely geared towards it being primarily treated as a TDM combat sim, and while that's nothing new, and isn't the case 100% of the time, I think it's time we actually made some policy to satisfy those who want a little bit of RP.

I'm not saying we should have Bay-tier RP where you try to act like a real person in that situation, but I think we should have a slightly higher standard than we do now. In my ideal view, the perfect RP-level is one where you can still be wacky and memey, and still have conflict in the game, but not act with the currently common silent drone stun-cuff-strip mentality, where you feel like you must prove your skills.

I know a lot of people have fun playing it like that, and that's fine, but I think a large amount of players want a little more than that from the game, so that's why I'd propose we enforce a little bit of standards on Basil, while leaving Sybil as it always was for people who enjoy that. That way, we'd not alienate anyone, and everyone could (in theory) be happy.

When I talked to PKP about this briefly, he said that with our current shortage of admins, this would be impractical to enforce, however I think that if we just had explicitly stated text saying what each server was oriented towards, with the rules that follow, most people would abide by the standards, and those who didn't wouldn't make much extra work than admins already have to do.

People have been talking about this kind of thing for years, and I hope that with a legitimate discussion, we could maybe finally get somewhere with it.
Written by member Bawhopennn, april 24, 2017.

Source:
https://tgstation13.org/phpBB/viewtopic ... 33&t=10836
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Sun Wukong
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Re: Policy action on the state of RP in the game

Unread post by Sun Wukong »

KOPOJIbPAKOB wrote:p.s. It is really weird to read about IC conflicts as something that ruins RP while we already have weaboo elves roleplaying like: "hi vendui wassup go party?".
Those weaboo elves do not even use proper katanas. Only 'LotR-movie-themed' get your hand chopped off swords.
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Hoihe
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Re: Policy action on the state of RP in the game

Unread post by Hoihe »

Sun Wukong wrote:
KOPOJIbPAKOB wrote:p.s. It is really weird to read about IC conflicts as something that ruins RP while we already have weaboo elves roleplaying like: "hi vendui wassup go party?".
Those weaboo elves do not even use proper katanas. Only 'LotR-movie-themed' get your hand chopped off swords.







Although I do praise the rapier style hilt.
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onetwothree
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Re: Policy action on the state of RP in the game

Unread post by onetwothree »

niapet wrote:
KOPOJIbPAKOB wrote:Right here you blame conflict RP, while it is the most interesting thing on the server (imho). Perhaps you actually meant that many people don't see the difference between IC and OOC and unable to accepts defeats? It would be more correct.

p.s. It is really weird to read about IC conflicts as something that ruins RP while we already have weaboo elves roleplaying like: "hi vendui wassup go party?".
Indeed, The most fun RP I've had is conflict with the above poster's character. I think in a world of orcs and elves, and good and evil as tangible realities, conflict would be the norm. I think player vs player (not necessarily actual fighting) and guild vs guild can generate a lot of story in the absence of DMs.

Its important to understand OOC vs IC. I harbor no OOC anger about anything to to with this conflict and I'm pretty sure they other side feels the same. As long as people keep conflict IC its great fun.
I agree. However this server is way too carebear unfortunately. If you ever step on another PCs toe and he/she doesn't see fit you're not going to get far.
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niapet
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Re: Policy action on the state of RP in the game

Unread post by niapet »

Hoihe wrote:
Sun Wukong wrote:
KOPOJIbPAKOB wrote:p.s. It is really weird to read about IC conflicts as something that ruins RP while we already have weaboo elves roleplaying like: "hi vendui wassup go party?".
Those weaboo elves do not even use proper katanas. Only 'LotR-movie-themed' get your hand chopped off swords.







Although I do praise the rapier style hilt.
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Sun Wukong
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Re: Policy action on the state of RP in the game

Unread post by Sun Wukong »

Hoihe wrote:Although I do praise the rapier style hilt.
Have you seen the NWN2 combat animations? Most of the attacks are slashes, even with a rapier, and blades have a tendency to slide down other blades, which results in lost fingers and/or hands.

A sword doesn't exactly need a large guard if it is used as a stabbing weapon, and hence the purpose is to keep the wielder's own hand from slipping to the blade. But stabbing requires control and skill, and it is much easier to just swing a blunt instrument around.
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Hoihe
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Re: Policy action on the state of RP in the game

Unread post by Hoihe »

Sun Wukong wrote:
Hoihe wrote:Although I do praise the rapier style hilt.
Have you seen the NWN2 combat animations? Most of the attacks are slashes, even with a rapier, and blades have a tendency to slide down other blades, which results in lost fingers and/or hands.

A sword doesn't exactly need a large guard if it is used as a stabbing weapon, and hence the purpose is to keep the wielder's own hand from slipping to the blade. But stabbing requires control and skill, and it is much easier to just swing a blunt instrument around.

Fun fact: Rapiers are excellent cutting weapons.

Well, depends on era and region. The transition between sidesword and rapier produced rapiers with the most excellent cutting blades, and the german city states' ritterschwert style rapier wound up being absurdly long while trying to maintain a cutting edge; leading to an exhausting but effective weapon. Circa 16th/17th century was when Stocco style rapiers became the "purely thrusting blades", as they tried to optimize the blade for absurd reach. As it turns out, keeping a blade broad enough to have a good momentum for hewing action while making it as long as physically possible leads to either needlessly thick blades or on the flip side, stupidly flexible blades. Make the blade thinner, putting the mass into thickness instead and you got the stocco, then the smallsword and finally the foil (and epée).

But 14th century? 14th century rapiers, or as most models IG should be called, sideswords have excellent cutting capabilities. The Bolognese sidesword tradition places amazing emphasis on cuts to prove my point.


As for protecting the hand, as long as you don't block statically and angle your blade right, your fingers should be pretty safe. If you're worried, get a buckler or parrying dagger and hug your swordarm with it.
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niapet
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Re: Policy action on the state of RP in the game

Unread post by niapet »

Cuts are not wild and uncontrolled... edge alignment is a difficult skill and very important to good making good cuts.

Rapiers are terrible cutting weapons. That does not mean they can't cut but compared to a longsword, katana or talwar they are wholly infferior (at cutting)...

Also..armor..swords suck against armor, period. This is a game though. Why can rapiers slash? How can arming swords penetrate armor?

magic

PS oh also the elf swords from lotr that the in game models are based on had little mini quillions on the blade. This was seen on greatsword to allow them to be used like spears by gripping the base of the blade. So the elf swords should be fine. Maybe they even have invisible magic quillions 0.o

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Hoihe
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Re: Policy action on the state of RP in the game

Unread post by Hoihe »

niapet wrote:Cuts are not wild and uncontrolled... edge alignment is a difficult skill and very important to good making good cuts.

Rapiers are terrible cutting weapons. That does not mean they can't cut but compared to a longsword, katana or talwar they are wholly infferior (at cutting)...

Also..armor..swords suck against armor, period. This is a game though. Why can rapiers slash? How can arming swords penetrate armor?

magic

PS oh also the elf swords from lotr that the in game models are based on had little mini quillions on the blade. This was seen on greatsword to allow them to be used like spears by gripping the base of the blade. So the elf swords should be fine. Maybe they even have invisible magic quillions 0.o

Image
Re: rapiers as terrible cutting weapons. Depends on definition of rapier.

If you define "stocco" style rapiers as rapiers, then they're horrid cutters.

Image


If you define sidesword style rapiers as rapiers, well - bolognese tradition insists they're pretty good. At least about as good as an arming sword, if somewhat weaker depending on how broad the arming sword we're comparing to is.

Image
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Re: Policy action on the state of RP in the game

Unread post by Planehopper »

This was an odd one from the start, and is now wildly off topic.
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