Agreed there. Yeah but NWN 2 did not have to create a lot and some or most of the aesthetics on NWN 1 were either adopted or originated from NWN 2. Furthermore, when it comes to a server like BGTSCC, it is a masterpiece from the Devs and should be considered as such knowing what a pain in the ass the NWN 2 toolset is. Not counting the number of PRCs and custom content we have that no NWN 1 server does. Above all we have the setting which quite possibly the most popular Forgotten Realms area for various reasons which brings a story potential beyond limits compared to other settings I've seen.
Planehopper wrote:While I agree that RP levels are a factor (and have talked to a few newer players that mentioned that amongst other things), RP is as RP does. I dont think toying with RCRs, muling, and other aspects is going to change the RP environment we play in. A lot of great RPers that I've played with use those tools effectively without interfering with RP.
RP should be the focus, but Players need to do that.
There is no easy fix, either. We just all need to make sure we are doing all we can OOC to encourage RP, include, cooperate, and welcome all players old and new.
Agreed there, encouraging RP is a thing but encouraging RP that is fitting for the server's setting is another thing. Players can do that but when confronted with the fact that what they say or imply is lorebreaking then there is very little what another player can say about that. In most cases the only credible guiding hand can be the DM's person and word on the matter. I am not implying an implementation of the RP police but a suggestive or educating kind of notice for the players can be implemented.
Other servers I have seen used RP XP rewards directly given out by the DMs for good rp while they advised the lorebreaking or IC/OOC breaking attitudes on how to get better. Of course the issue with that the DMs have to give out those rewards manually and judge them at person which is a can of worms to open. Another server I have seen used a similar reward system that we do but they used a rating system which either increased or decreased the XP reward for the RP based on the performance of the player. If a player steps out of character more often than staying in character then it would be a decrease the number of the RP XP reward, while staying in character more often can give an increase. In addition to that, RPing the character's race/class appropriately would increase the XP reward further for the RP. All changes must be explained to the players in the systems I've listed though, cannot be done silently by the DMs.