Palad-hin advice!

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Snarfy
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Palad-hin advice!

Unread post by Snarfy »

I'm giving my halfling Paladin concept another try... and I honestly don't know how to play a Paladin, so here's me asking for help on feat selection.

Also, I should preface this by saying I enjoy concept over mechanical power, and I fully anticipate that this character will struggle to do any decent damage:

Palad-hin!

Currently, the character is level 13. My questions are, what feats should I consider taking from here on out? Is practiced spell caster worth it? Or extend spell? Speaking of spells, which ones should I be memorizing? Or, is there anything else I should be changing feat-wise to possibly mitigate the gimp-age I have knowingly subjected myself to? :mrgreen:

Cheers in advance.
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Re: Palad-hin advice!

Unread post by Tsidkenu »

Tempted to join you now, snarfy, with a ptwf palad-hin that someone built for me a while back
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mrm3ntalist
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Re: Palad-hin advice!

Unread post by mrm3ntalist »

A small thing you can "correct" is that you spend 3 ability points to raise STR from 14 to 15 then buy with epic feats 2WIS and 1 CON. You can leave STR to 14, raise WIS to 14 and CON to 12 then buy one STR. You will save 2 epic feats
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Snarfy
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Re: Palad-hin advice!

Unread post by Snarfy »

mrm3ntalist wrote:A small thing you can "correct" is that you spend 3 ability points to raise STR from 14 to 15 then buy with epic feats 2WIS and 1 CON. You can leave STR to 14, raise WIS to 14 and CON to 12 then buy one STR. You will save 2 epic feats
The wis and con feats in the epics were the only stats that the builder would let me choose, I had no option for taking str... I have no idea what feats I'll actually be able to get from Divine Champion in the epics, so I just plugged those ones in there(plus, playing this toon into the epics is a long shot for me, lol).

*edit* ... ahh, the constitution I can change to a str, but I'd have to shuffle around my progression to get EDM, and RcR. BLEH.
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Sun Wukong
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Re: Palad-hin advice!

Unread post by Sun Wukong »

I have had a halfling Cavalier 20/Dragon Slayer 10 for a while now. Got to love that eventual +15 damage against dragons! :lol:
mrm3ntalist wrote:A small thing you can "correct" is that you spend 3 ability points to raise STR from 14 to 15 then buy with epic feats 2WIS and 1 CON. You can leave STR to 14, raise WIS to 14 and CON to 12 then buy one STR. You will save 2 epic feats
Another thing is that the Improved Critical feat is kind of wasted. You could just go to the basement of Blushing Mermaid and purcase the 'Wand of Keen' they sell. That lets you to take the Blindfight feat on the Divine Champion level and free a regular feat for something else.

The Emerald Boots come with +3 Charisma, Dodge, and the Extra Turn Undead feat. But if you take the Extra Turn Undead feat, you can just wear any pair of +4 Dodge boots. Another contender is the Extend Spell feat for spell book management.

Additionally, I do not think this server has the Sanctify Strikes feat, so I guess you could grab Practised Spell Caster Paladin for a total caster level of 28. You are not 100% Dispel Proof, but you are close enough. Paladins do lose quite a bit of their strength when their buffs go down.

Snarfy wrote: I have no idea what feats I'll actually be able to get from Divine Champion in the epics, so I just plugged those ones in there(plus, playing this toon into the epics is a long shot for me, lol).
Fighter Bonus feats if you have the fighter levels,
Epic Prowess,
Armor Skin,
Epic Toughness,
Epic Damage Reduction,
Automatic Quicken Spell I-IV, and
Great Wisdom.
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Hendrak
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Re: Palad-hin advice!

Unread post by Hendrak »

You could also wait for Solar Channeler to become public and go full STR hin paladin.

I always found hin paladins difficult to build else. Takes a lot of investment to get EDM.

Weapon of the deity spell makes your weapon KEEN and gives EB+5.

I would go Divinate as kit.

EDIT: with Solar Channeler i could also imagine hin slingers or PTWF. The PrC adds some nice new options.
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Re: Palad-hin advice!

Unread post by Deathgrowl »

Not sure divine champion is a good idea in the first place. I mean, what purpose does it have? You get 3 bonus feats, but you lose 2 bonus epic feats that you could use for more useful stuff. And you also lose caster level.
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Snarfy
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Re: Palad-hin advice!

Unread post by Snarfy »

Deathgrowl wrote:Not sure divine champion is a good idea in the first place. I mean, what purpose does it have?
I don't know... I have no idea what I'm doing with Paladins :lol: I think I did take it for the bonus feats, and the wisdom boost was nice, since going EDM made the other stats pretty thin. Otherwise, I like PRC's, and I didn't see anything else that was viable.
Hendrak wrote:You could also wait for Solar Channeler to become public and go full STR hin paladin.
Hmm, sound interesting, but I'm terrible at waiting. #nopatience
Weapon of the deity spell makes your weapon KEEN and gives EB+5.
Ohh, good to know. That, along with...
Sun Wukong wrote:You could just go to the basement of Blushing Mermaid and purcase the 'Wand of Keen' they sell. That lets you to take the Blindfight feat on the Divine Champion level and free a regular feat for something else.
.. this makes me think a re-roll isn't a bad idea. Then I can maybe slot in exotic weapon proficiency and go find another hin sized katana.
Fighter Bonus feats if you have the fighter levels,
Epic Prowess,
Armor Skin,
Epic Toughness,
Epic Damage Reduction,
Automatic Quicken Spell I-IV, and
Great Wisdom.
Are these from the builder or the servers version of Divine Champion? I know BG's is different from nwn2db, somehow(?), but then again perhaps DC isn't the best way to go.

*edit* ... shuffled the build around.
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Steve
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Re: Palad-hin advice!

Unread post by Steve »

Snarf old boy, maybe consider going full Crusader?

Otherwise, if you take M3nts advice and DG's advice, go full 30 Paladin. Drop Imp. Crit, either way.

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Snarfy
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Re: Palad-hin advice!

Unread post by Snarfy »

Steve wrote:Snarf old boy, maybe consider going full Crusader?
How do I choose this? I see the wisdom requirement, but... does it unlock after I've chosen 13 wis? *knows nothing about kits, obviously* ... hrm, I just saw the "loses access to spellcasting" and large weapon thing :? I don't think the latter is going to be hin-friendly.
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Re: Palad-hin advice!

Unread post by Valefort »

It's not hin friendly yet, I have to differentiate between shrimps and medium size PCs to determine the weapons that can be used for the Crusader kit.
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Steve
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Re: Palad-hin advice!

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Valefort wrote:It's not hin friendly yet, I have to differentiate between shrimps and medium size PCs to determine the weapons that can be used for the Crusader kit.
You can do it! You can do it! 0:) 0:) 0:)

@ Snarf-a-licious: You make a level 1 Paladin with min 13 Wisdom (at creation). Once you log into the nexus, you activate the Paladin Kits (which will apply to your Character at log in). Go get your RCR XP on the new Toon.

You find the Paladin Kit feat on the Sheet and drag to your Toobar. Activate it. You'll be given options and you choose Crusader. You'll get a long list of stuff, which you read through and accept, then, from that point on, your Toon will level up as a Crusader (Paladin-kit). This will happen automatically now as you level up using your RCR'd xp, and forever, actually, until you turn the Paladin Kit feat off (by reselecting yada yada...just don't do this).

There you go! Palad-Hin Crusader!!!

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Steve
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Re: Palad-hin advice!

Unread post by Steve »

But...wouldn't it also be possible for a Hin-Crusador to choose Monkey Grip at Level 1 (creation) and thus qualify for Large Weapon as is?

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Snarfy
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Re: Palad-hin advice!

Unread post by Snarfy »

Steve wrote:But...wouldn't it also be possible for a Hin-Crusador to choose Monkey Grip at Level 1 (creation) and thus qualify for Large Weapon as is?
I was thinking that too. But monkey grip would benefit 2-handing a longsword/scimitar... which are medium sized weapons(I think), and monkey'ing a 2h sword or another large size weapon would just be... awful on the AB, and look silly. Also, 2h'ing will mean no shield, and therefore horrid AC as well. The kit looks neat, and I would be fine with losing spells, but everything else is even more gimp-tastic than what I have :| (after fiddling with it 10 times).
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Steve
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Re: Palad-hin advice!

Unread post by Steve »

Crusador gets—eventually—+6 shield AC (so you need no shield). That's the bonus right there BANG!

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