Coming Soon: Discussion Thread (2018)

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Sun Wukong
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Re: NEXT UPDATE: Control Henchmen

Unread post by Sun Wukong »

Oh, can you command a henchman to bash chests? You can do it already through voice commands but what of this feat?
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matelener
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Re: NEXT UPDATE: Control Henchmen

Unread post by matelener »

Sun Wukong wrote:Oh, can you command a henchman to bash chests? You can do it already through voice commands but what of this feat?
I'll try to add chests and doors as target types.
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matelener
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Re: NEXT UPDATE: Control Henchmen

Unread post by matelener »

Updated info. Made some QoL improvements.
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Tekill
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Re: NEXT UPDATE: Control Henchmen

Unread post by Tekill »

So would this be useful in DM events where your pets just stand there?
My toon was recently devoured by a giant larva while my elemental just stood and watched.
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matelener
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Re: NEXT UPDATE: Control Henchmen

Unread post by matelener »

Tekill wrote:So would this be useful in DM events where your pets just stand there?
My toon was recently devoured by a giant larva while my elemental just stood and watched.
It looks like the feat is way more useful than AI set by voice commands, so yes.

Next update fixes:

- Added Missing Icon (if it bugs you atm, you can save Sun Wukon's icon as "ife_controlhenchmen.tga" and place it in your Override/UI/icons folder)
- Fixed responsiveness issues on freshly summoned things (currently you can force them to be responsive by first issuing a voice command)
- Setting "Stand your Ground" on moved henchmen

EDIT: forgot .tga extension
Last edited by matelener on Fri Aug 10, 2018 1:01 pm, edited 1 time in total.
Sun Wukong
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Re: NEXT UPDATE: Control Henchmen

Unread post by Sun Wukong »

The icon posted above is in .png format. Thus you might have to download GIMP or get Photoshop to save it into .tga format for it to work. NWN2 uses .tga for icons and such...
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
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casadechrisso
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Re: NEXT UPDATE: Control Henchmen

Unread post by casadechrisso »

I would just like to quickly add that I'm extremely thankful for this new feat, it gives my companion a lot more RP value!
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matelener
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Re: NEXT UPDATE: Control Henchmen

Unread post by matelener »

This feat will be temporarily disabled to see if it's linked to server crashes.
Sun Wukong
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Re: Coming soon - spell swap

Unread post by Sun Wukong »

Nemni wrote: Mon Aug 27, 2018 3:26 am In an upcoming patch a spell-swapping djinni will appear in the nexus. This proud creature will condescend to help spontaneous spell casting classes (sorcerer, spirit shaman, favored soul, bard and warlock) to swap one of their spells to another spell of the same level.

Limitation
The djinni is a most busy creature and has no patience with those who would bother him too often. Thus he will not extend his help anymore often than 1 swap/month and he might even charge gold for his services. The limitations might change in the future.

How?
Simply talk with the djinni. He will first ask you to select which level of spell you want to swap, from cantrip to level 9 spells. He will then ask you which spell you want to get rid of. Then you will pick which spell, from the full collection available to your class, that you want to gain. NOTE: Once you confirm the swap it cannot be changed, other than by swapping again once the swapping cooldown has expired.
If you happen to have more than one spontaneous spellcasting class, then you will first have to choose for which class you want to swap.

Issues
Due to nwn2 scripting limitations, the djinni might be confused if you have more than 1 spellcasting class. It will list all your known spells as available to be swapped out, instead of just the spells belonging to the class you are swapping with. Obviously it is not allowed to swap spells between classes and trying to do so will fail. In rare cases it might even be the case that legitimate swaps will fail because the script believes you already have the spell you are trying to swap to. Unfortunately there does not seem to be a way around that without a lot of extra work.

If your character is de-leveled, all swaps made at the level(s) you lose will also be reversed.

Demo
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That sounds like a very nice thing. I got a sorcerer that could have a slightly improved spell selection. I do not think I am the only one...
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
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TheAuthor
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Re: Coming soon - spell swap

Unread post by TheAuthor »

OMG! Whoever made this happen has my eternal love!
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Steve
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Re: Coming soon - spell swap

Unread post by Steve »

This is immensely beneficial. Looks like Nemni is a Chosen of Mystra! :geek:

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Nemni
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Re: Coming soon - spell swap

Unread post by Nemni »

Steve wrote:This is immensely beneficial. Looks like Nemni is a Chosen of Mystra! :geek:
I wish :P
Cred also to Endelyon for making the script run correctly, to Valefort for script advice and to all who tested it.
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Steve
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Re: Coming soon - spell swap

Unread post by Steve »

:clap:

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
AlwaysSummer Day
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Re: Coming soon - spell swap

Unread post by AlwaysSummer Day »

Most excellent work!
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Tsidkenu
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Re: Coming soon - spell swap

Unread post by Tsidkenu »

Can't wait to use this. My bard has some dead spells I need to change!
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