Reaching Woods - Friendly Gnolls (and Bandits)
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chad878262
- Posts: 9332
- Joined: Thu Sep 18, 2014 6:55 pm
Reaching Woods - Friendly Gnolls (and Bandits)
Went to Reaching Woods and over half the Gnolls were Blue (i.e. friendly) while other half were Red (enemies). There were also some "Bandits" on the map that were blue as well.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- Endelyon
- Posts: 3606
- Joined: Sun Jul 06, 2014 4:24 am
Re: Reaching Woods - Friendly Gnolls (and Bandits)
Possibly something a DM did or a possible error with the blueprints, though I've been to that area and haven't seen this behavior myself before.
I'll have to get in-game and see if it's behaving that way on successive resets.
I'll have to get in-game and see if it's behaving that way on successive resets.
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DM Spartacus
- Posts: 2437
- Joined: Fri Jul 29, 2016 5:08 pm
Re: Reaching Woods - Friendly Gnolls (and Bandits)
DM Doom had some events there recently, perhaps fits ?
- Miasmata
- Retired Admin
- Posts: 1174
- Joined: Mon Jan 28, 2013 1:38 pm
Re: Reaching Woods - Friendly Gnolls (and Bandits)
Thanks for bringing this to the DEV team’s attention. This post will be archived to denote the issue has been looked into.
Please be sure to start another thread and let us know if you find anything else like this in the future.
Please be sure to start another thread and let us know if you find anything else like this in the future.
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