Zanniej wrote:Fury_US wrote:The single most important thing to remember is that everything you plan to account for any possible variation and choice, your players will find the one thing you are totally unprepared for. It's like.... The Law of DMing, apparently.
It's hard to plan for the one thing they'll find that I'd be totally unprepared for, I imagine

Don't prepare content too much, chances your players will not go through every puzzle room or encounter, every exotic NPC merchant you have prepared in the next room. So, always keep some of your preparations to make sense for your current plot and environment but not exclusive for it, just store them into your vault if they go unnoticed. That way those uncovered encounters and events will provide you a really useful arsenal when you need to come up with content spontaneously.
The trick is not to prepare for all outcomes but to "trick" your players into thinking that you have for the immersion in your world.
If you are playing in a homebrew setting, chances are that that world is not fully fleshed out with details. We are human and that's a never-ending task. And no matter how much detail you put into your setting, players will ask about the lore that you have not yet. So what I do improve upon that, I ask favors from other people that I play RPGs with to help my improv. They ask trivial questions and without thinking more than a couple seconds I answer. This is not to flesh out your world, most of these you will forget anyways but it helps a lot to be able to quickly answer.
Being able to provide minute details on the fly when your players inquire is gonna make them go "Whoa, he even detailed that information!?" and to see that in your players is a really rewarding experience as a game master, in my opinion.
https://www.youtube.com/watch?v=8xpnCiF ... 3h033m010s
This moment encapsulates that feeling, and I know it's been said already that Critical Role should not represent a standart for people which I agree upon on many aspects, this is something anyone can achieve with little practice.
Oh also, Matthew Colville has a great youtube series for DMing a campaign. It doesn't have too many groundbreaking discoveries or anything, but the series has very detailed and nicely structured information that most veterans take for granted, and would be incredibly valuable for newer people.