Snarfy wrote:As for a Dervishy-Barb,
here's something I whipped up. Skills, feats, and progression can be fine tuned to your liking.
Feats that can be removed:
1) Mobility,
2) Improved Critical (Use the 'wand' sold at basement of blushing mermaid),
3) Extra Rage (A feat that is granted by an amulet already).
Additionally, the level order is just wrong because it pushes both Barbarian and Dervish abilities way-way late. You want to do it to save skill points, but you could just grab Able Learner feat... Since you got those feats to spare.