Rolled an underdark toon the other day. It is only my second time doing so and the first time I've made it past 10xp. I've been keeping notes on bits I have ran into that need tweaking. Nothing major its mostly cosmetic errors.
1. The 2 dwarfs that give the "Get Ore" and "Get Weapons" don't tell you correctly where the mine is. They refer to it as the Duregar mine (as does the quest log i think), but in south Sshamath the map pin calls it something else. I had to ask another player twice before I found it.
2. A couple of the Sshamath quest givers do not have yellow quest names, yet all others do. I think its Zarmoon (beetle guy) and one of the Dwarfs that gives the weapons/ore quest.
3. The beetles quest log that Zarmoon gives tells you he is inside the gloria inn when he is actually standing outside.
4. Inside the Duregar mine theres an NPC that tells you about his slaves, and that you can visit them in the back room. Neither of the named slaves have any dialogue. Would be nice to have considering! Potential slave revolt quest line here?
5. During the quest to collect beetle componants, the beetles drop bags that have to be opened for the pincers. But in the surface graveyard the undead just drop the bones without the need to open a bag. Would be nice to not have to keep opening bags and either it just drops pincers like gravyard or they are added to your inventory on kill.
6. The CR 5 goblin caves are missing 2 map pins (along with CR) for the deeper caves with stronger goblins and another place I was too busy running away from (SW of river?).
7. The Sshamath tombs is a well detailed area that has great asthetics. It is a damn pain in the arse to move your camera around to actually see what is going on due to the chandlers and other tall props! The low CR for the area also seems a bit of a waste because of the beetles area in glorias. I would recomend changing the area to a higher CR and giving it a makeover.
8. The big myconid spore guard mini boss in the spore grove does not have a yellow boss name tag.
9. Miconids in the grove only seem to drop gold and never other items?
10. When I initially tried an underdark toon the first thing I did was chat to some *explict* drow mage directly outside of glorias who teleported me to a cave where I got killed by CR5 goblins. I forgot about this and did it again when I started this one. He is thematic and cool but can we please not have him right outside of the main spawn point for new toons. With ECL+1/2 on underdark races its pretty much a death sentence and not at all encouraging!
Minor Underdark Issues
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- RaiderOne
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- Location: United Kingdom (GMT+0)
- Darkwind
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Re: Minor Underdark Issues
Agreed. That has always struck me as one of the single most obnoxious things on the server. Yeah, I get it, powerful drow mage he can do what he wants. But when you are level 1 to be instantly slain after a teleport smacks of the 14 year old first time DM flexing his 'god muscle' a bit too hard IMHO.RaiderOne wrote:10. When I initially tried an underdark toon the first thing I did was chat to some *explict* drow mage directly outside of glorias who teleported me to a cave where I got killed by CR5 goblins. I forgot about this and did it again when I started this one. He is thematic and cool but can we please not have him right outside of the main spawn point for new toons. With ECL+1/2 on underdark races its pretty much a death sentence and not at all encouraging!