Armor Glitches
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- Darksaber
- Posts: 49
- Joined: Wed Oct 31, 2018 12:02 pm
Armor Glitches
I noticed a slight issue and was wondering if anyone else has this problem. A lot of the armors and armor parts have graphics glitches associated with them depending on the armor / armor parts combination(s). At first I thought it was just a few armor skins but changing armor a lot these past few days I noticed more than just a few. Does anyone else have this problem and know of a fix?
Watchknight Ammon Wulf - Exiled Knight of Tyr's Merciful Sword, Redeemed Paladin of Helm
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Tsidkenu
Re: Armor Glitches
Some of the newest armour appearances actually come in specific combinations of armour-glove-boots. You'll just have to mix'n'match till you get the right combos.
- athornforyourheart
- Retired Staff
- Posts: 883
- Joined: Mon Sep 03, 2012 8:19 pm
Re: Armor Glitches
Just to echo Tsidkenu's comment. These armor were made specifically as sets to themselves though some modified looks can be achieved if you have the time to discover them. It's like a mini-quest in itself.
With the newer armors I am creating I tried to keep this in mind so hopefully if people choose to use them, they will have "some" options for customization, not full customization. The vanilla armor accessory options were made for the vanilla armors and in order to allow them, one would have to create their armors under a specific standard, which is limiting.
Some armors are original to this look:

Whereas I must detach some elements to allow more customization in the changer:

Whereas other's by default allow more more customization to begin with:

and others will NOT allowed to have that much customization:

To fix the issue you discuss. We would have to go through certain armors and detach their shoulder pads , belts, etc... and make them separate armor pieces. Something we can't promise because of our current agenda/time frame.
With the newer armors I am creating I tried to keep this in mind so hopefully if people choose to use them, they will have "some" options for customization, not full customization. The vanilla armor accessory options were made for the vanilla armors and in order to allow them, one would have to create their armors under a specific standard, which is limiting.
Some armors are original to this look:

Whereas I must detach some elements to allow more customization in the changer:

Whereas other's by default allow more more customization to begin with:

and others will NOT allowed to have that much customization:

To fix the issue you discuss. We would have to go through certain armors and detach their shoulder pads , belts, etc... and make them separate armor pieces. Something we can't promise because of our current agenda/time frame.