Spell bugs compilation list

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Tsidkenu
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Re: Spell bugs compilation list

Unread post by Tsidkenu »

This might be a problem with cleric marked runes in general as I have the identical issue with Mirror Walking. Inventory runes still work fine, though.
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Svabodnik
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Re: Spell bugs compilation list

Unread post by Svabodnik »

I've actually had the same issue using 'Mark Rune' on the ground earlier on today, that the locations simply weren't being saved. However, Forsaken Grace's "fix" worked for me. Logging in as 'svabodnik' rather than 'Svabodnik' made it start to work properly.
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Re: Spell bugs compilation list

Unread post by ZestyDragon »

Dimitry's Final Flare cannot be used with Archmage shaping. All the new spells like icelance ball lightning and so on, can't be used with archmage shaping or elemental mastery.
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VDub
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Re: Spell bugs compilation list

Unread post by VDub »

VDub wrote:I rolled up a cleric with the travel domain. When I cast Mark Rune on the ground, then cast teleport, the list just says "No Choice". I tried to do it several times. Rested and relogged. Still nothing on the list.
Not only do you have to use the rune stones, you can't cast teleport from a scroll either as a cleric with the Travel Domain.
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Diamore
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Re: Spell bugs compilation list

Unread post by Diamore »

Probably more of an oversight than a bug.

Brambles and Shillelagh cannot target/effect the new Magic Staff weapon type. I suspect Blackstaff wouldn't work on it either.

Any chance of a fix?
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SyntheticRose
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Re: Spell bugs compilation list

Unread post by SyntheticRose »

Flame Weapon cannot target items in your inventory, it can only target creatures. Attempting to target an item wastes a charge from your wand (or presumably the spell slot if you're casting it from a spellbook), but does not apply the buff.
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Ithilan
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Re: Spell bugs compilation list

Unread post by Ithilan »

There is a very niche and odd bug occuring with the Tears of Selune ability and its interaction with bardic inspirations. Basically a rough 9/10 times you try and active an inspiration with the Tears of Selune spell active, it will not activate. Often times it will display the appropriate buffs on the character sheet, like a +X amount of magic damage, but it is not in effect at all and after a brief period of time, it will update appropriately on your sheet, while the "mode" button of said inspiration remains high lighted.

I can completely avoid any issues by dispelling the tears of selune effects first, but I thought id let you lot know theres some issues between the interaction of these two mechanics.

Peace
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Valefort
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Re: Spell bugs compilation list

Unread post by Valefort »

Diamore wrote: Tue Nov 13, 2018 2:05 am Probably more of an oversight than a bug.

Brambles and Shillelagh cannot target/effect the new Magic Staff weapon type. I suspect Blackstaff wouldn't work on it either.

Any chance of a fix?
Should be fixed next update.
Ithilan wrote: Thu Dec 13, 2018 11:55 am There is a very niche and odd bug occuring with the Tears of Selune ability and its interaction with bardic inspirations. Basically a rough 9/10 times you try and active an inspiration with the Tears of Selune spell active, it will not activate. Often times it will display the appropriate buffs on the character sheet, like a +X amount of magic damage, but it is not in effect at all and after a brief period of time, it will update appropriately on your sheet, while the "mode" button of said inspiration remains high lighted.

I can completely avoid any issues by dispelling the tears of selune effects first, but I thought id let you lot know theres some issues between the interaction of these two mechanics.

Peace
That one puzzles me completely o_O
SyntheticRose wrote: Thu Nov 15, 2018 5:47 pm Flame Weapon cannot target items in your inventory, it can only target creatures. Attempting to target an item wastes a charge from your wand (or presumably the spell slot if you're casting it from a spellbook), but does not apply the buff.
Yes it auto-targets the equipped melee weapon on right hand, switch weapons around to apply the spell on multiple weapons.
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Tsidkenu
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Re: Spell bugs compilation list

Unread post by Tsidkenu »

2nd level Helmite Cleric Spell "Warning" cannot be targeted on oneself despite the description saying 'Self'. It can only target others. When you actually cast it on someone else, the cleric gets the bonuses and not the target :?:
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Valefort
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Re: Spell bugs compilation list

Unread post by Valefort »

Should be fixed next update.
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Ithilan
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Re: Spell bugs compilation list

Unread post by Ithilan »

Valefort wrote: Sun Dec 16, 2018 7:59 pm
Ithilan wrote: Thu Dec 13, 2018 11:55 am There is a very niche and odd bug occuring with the Tears of Selune ability and its interaction with bardic inspirations. Basically a rough 9/10 times you try and active an inspiration with the Tears of Selune spell active, it will not activate. Often times it will display the appropriate buffs on the character sheet, like a +X amount of magic damage, but it is not in effect at all and after a brief period of time, it will update appropriately on your sheet, while the "mode" button of said inspiration remains high lighted.

I can completely avoid any issues by dispelling the tears of selune effects first, but I thought id let you lot know theres some issues between the interaction of these two mechanics.

Peace
That one puzzles me completely o_O
Yeah me too, if it was only the skill inspiration I could understand it, but its all of them. Its very weird and ive just routinely begun cancelling my tears of selune before changing inspirations.
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SyntheticRose
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Re: Spell bugs compilation list

Unread post by SyntheticRose »

Valefort wrote: Sun Dec 16, 2018 7:59 pm ...
SyntheticRose wrote: Thu Nov 15, 2018 5:47 pm Flame Weapon cannot target items in your inventory, it can only target creatures. Attempting to target an item wastes a charge from your wand (or presumably the spell slot if you're casting it from a spellbook), but does not apply the buff.
Yes it auto-targets the equipped melee weapon on right hand, switch weapons around to apply the spell on multiple weapons.
I'm aware of that workaround, but shouldn't the spell function in consistency with other item-targeting buffs, like Greater Magick Weapon or Magick Vestment, in that clicking the spell down on an item in your inventory casts the spell on that item?
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Valefort
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Re: Spell bugs compilation list

Unread post by Valefort »

Yes, it should, like many other things :P

Should be fine next update.
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SyntheticRose
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Re: Spell bugs compilation list

Unread post by SyntheticRose »

Alright. Thank you.
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Re: Spell bugs compilation list

Unread post by Darker_Thought »

Spells:

Shapechange and Pylomorph doesn't work at all for me. I do use the Shadow Weave but the spell even though weakened trigger the "Pop-up" Window to select a new shape. Which it does not... Just a the visual caster effects...

Anyone else having this issue?
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