Solution? Well for starters i think one of two things: first, potions which are sold by merchants meet minimum price requirements set by PnP which is 50xCLxSL. This will make things harder primarily for newer characters that may need the magical boost and may not have access to or know about PC alchemist. Or second, we have a better progression for cost reduction in the master alchemist class even if that means extending the class beyond 5 lvls and making spell progression 2/3's or something. Additionally, I think the staff needs to reconsider their position on minimum CL for particular spell effects. Min CL should always be set to the actual min CL for the spell, that is 1 for first, 3 for second, 5 for third ect. This will reduce the cost of some of the less popular potion effects that are very situational to begin with so that such RP type potions would be used more often. I personally don't understand what the reason behind a min CL of 15 for bulls strength is while you can purchase CL 3 versions for much cheaper at NPC's. Or Shadow Barrier which acts essentially as shield + a tiny bit of concealment - immunity to magic missile at CL9 making it 10x more expensive than shield. Finally, I think alchemist should get a daily ability to throw alchemist fire similar to pathfinder with additional uses as you progress through the class WITH a reduction to the cost of crafting alchemist fire to scale with the alchemists level, I.E. instead of 150 for each flask, 150 for the batch which the alchemist makes such that at level 5 the alchemists essentially makes them for 50gp each.
So what about balance in the market for scroll makers and wand makers? A wand can be recharged, has several uses and takes up less space but requires UMD (although it is a pretty small amount that is needed I will add it.) Wands require an investment of a single feat. Scrolls are always going to be the cheapest option as is present in their base price but require a much higher amount of umd to use making it reserved for specific classes. Scrolls are a necessity for the alchemist as well as most wizards since it is the only way to truly make use of the expansive spell list the class has to offer. This creates its own demand in the right circles (we could even look to limiting the access of scrolls sold by npcs and upping the prices of them to match base crafting requirements). Scribe scroll is a no feat investment ability for wizards. Meanwhile, the master alchemist requires a 2 feat, 2 skill and 5 level investment, Must wait a substantial amount of time between batches of brews due to the rest mechanic, and has to deal with non stackable magic bottles! (-,- this is more of a personal issue but still! can we get them to stack please?)
So whats the purpose and why should we focus on crafting PC's? Well first i think it promotes a wealth of RP. There is certainly a unique feeling when you know that all the gear you have was made with the time of a real life person that you can talk and stab or what have you. It promotes community growth, plot hooks for DM's, and vessels for the persistent world's progression and development. I think that a PC should always be able to make anything that can be sold in bulk by npcs and for cheaper *assuming a little to no profit margin* So long as that PC has dedicated themselves to the craft.
EDIT: After testing the alchemist fire it looks like the description is just completely wrong, the damage must be somewhere of 15d6 with no save? I'm still not quite sure but it is certainly better than i had thought due to the description!
