Many Shot fix

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PlayerDrivenRP
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Joined: Mon Jun 26, 2017 4:29 pm

Many Shot fix

Unread post by PlayerDrivenRP »

First off thanks for NOT telling us about this.....

Secondly I would like to request anyone that was using builds that allowed us to get enough damage to actually play a sneak archer at close range like that get a FREE RCR on this. This affected my build adversely and quite frankly I am not happy about it.

This took away over 70 points in damage per hit from my build and since sneak attack only works at close range I would like to just give up on this build.
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ShineDown
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Re: Many Shot fix

Unread post by ShineDown »

what happened?
chad878262
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Re: Many Shot fix

Unread post by chad878262 »

The only thing in the updates thread is below. I do not *THINK* anyone was purposefully messing with how manyshot works. Perhaps start with reporting the issue and then let's see if the developer can take a look and comment. Unless someone comes back and says "Yep, we made the change, here is why" then of course provide the concerns around such a change. However, for now best to assume it's perhaps not intentional. I checked on discord and Endelyon also indicated that the only thing she's aware of is Nimne introducing the automatic chat command.
Revision: 2495
Author: Nimne
Date: Saturday, February 16, 2019 7:10:43 AM
Message:
Toggle automatic manyshot with chat command: >manyshot on and >manyshot off
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sir_blacksoutalot
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Re: Many Shot fix

Unread post by sir_blacksoutalot »

Revision: 2497
Author: Valefort
Date: Saturday, February 16, 2019 10:11:34 AM
Message:
Sneak attack damage only on the first projectile.
I see this change was also included in the latest update. Is this possibly what the OP is referring to?

|> Glymuldor Gryxulmyr — Moon Elf Shadowmancer
|> Voskul Gloamfathom — Genasi Shadow Archer
|> Vyrana Ravenmoor — Priestess of Misfortune
|> Grum Grognazdiak — Dwarven Trickster
chad878262
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Re: Many Shot fix

Unread post by chad878262 »

maybe, I just searched for manyshot (silly me!)

Valefort would have to answer that

edit: Per Endelyon that comment from Valefort has to do with a new RTA spell, not manyshot. Manyshot script wasn't touched.
Last edited by chad878262 on Mon Feb 25, 2019 1:13 pm, edited 1 time in total.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

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The Whistler
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Re: Many Shot fix

Unread post by The Whistler »

valefort it's time to
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Winterborne
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Re: Many Shot fix

Unread post by Winterborne »

#feelycraftvstheorycraft
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chad878262
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Re: Many Shot fix

Unread post by chad878262 »

has this occurred in game or is it just an assumption based on the change log?

Confirmed the manyshot combat script wasn't touched and should be working exactly the same as it always has.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

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Endelyon
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Re: Many Shot fix

Unread post by Endelyon »

Revision: 2497
Author: Valefort
Date: Saturday, February 16, 2019 10:11:34 AM
Message:
Sneak attack damage only on the first projectile.
----
Modified : /trunk/bg_spell_laeria_starbolts.NSS
To clarify, this update note is not about Manyshot, but about the new spell Laeria's Starbolts. The only thing that has changed about Manyshot was actually a nice QOL feature, you can now Auto-Manyshot (don't have to click the button every round) by using the chat command:

>manyshot

Nothing about Manyshot damage has changed at all.
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Wyatt
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Re: Many Shot fix

Unread post by Wyatt »

Since this appears to be a firestorm about nothing, I'm going to go ahead and lock this thread. Thank you admin for the clarification.

Wyatt
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