Warmace Animation Change

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Atlas
Posts: 1289
Joined: Sat May 16, 2009 2:00 pm

Warmace Animation Change

Unread post by Atlas »

This was a bad move and the spear animations do not look anywhere near as good as the great sword ones. I imagined my character sweeping his giant mace around him in a heroic fashion similar to wielding a medieval claymore with enough physical strength to tear through enemies from the top down almost similar to the slicing motion of a sword.

It is not a balance issue but an aesthetical one and thus I do not see how it is fair to make such a change just like that without even offering those affected compensation like a free change to another weapon of their choice or something.
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izzul
Posts: 970
Joined: Wed Jun 23, 2010 8:12 pm

Re: Warmace Animation Change

Unread post by izzul »

Maybe if we are given an option to choose the animation.

1. Wield is like a staff with two hands.

2. Wield it like a Claymore and put it on the back of your shoulder while walking awesomeness, swing it with one hand like a super powahhhhhh
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