The way it works in game is you have to target a rune.Mirror Walking
Spell Information
Spell level : Innate level: 5, Cleric: 5, Sorcerer/Wizard: 7
School : Transmutation
Components : Verbal and Somatic
Range : Touch
Target/Area : Rune
Duration : Instantaneous
Save : none
Spell resistance : No
You and nearby party members pass through a mirror or reflecting surface of sufficient size onto the Plane of Mirrors. The mirror must be large enough for the creature touched to fit through, as if it were a window or other opening.
While on the plane of mirrors you find yourself in a maze consisting entirely of mirrors, the walls, the floors, and the ceilings. You will always pass through the maze successfully to the targeted mirror, but using a mirror walk spell is not without danger.
When you travel to a Plane of Mirrors, you create a mirror-self that will try to slay you and escape through the mirror to take over your life. You may or may not encounter a mirror self during your travels.
The rune doesn't have to be near a mirror. This is a problem since by the very nature of the way this spell should work is you need to enter one mirror then exit the other. I would like for this spell to either work as intended or be moved to DM supervised during events only so as to prevent exploiting the spell via mechanics of the game. What are everyone's thoughts on this?
PS. I love the role play aspect of this spell and do not want it removed.