Unarmed Animation Options

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AlfarinIcebreaker
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Joined: Tue Nov 16, 2010 9:20 am
Location: King's Landing

Unarmed Animation Options

Unread post by AlfarinIcebreaker »

Hi guys,

I was mulling around a few Brawler character concepts (Fist of the Forest or Battlerager). Both get or require Improved Unarmed Strike and follow a different path to that of a Monk, but once you get the feat (IUS) the animations automatically change to those of Monk.

How hard would it be to implement a sort of toggle feature or option to keep regular animations (there are only regular and monk, so A or B options) because jumping around throwing roundhouse kicks doesn't fit into picture of a brawler or battlerager.

I think it would be a nice touch a give some immersion to these other types of unarmed fighters. I don't know how big of a hassle would it be though - I noticed the warmace animation change and I liked it, fits better the physics of the weapon.
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Akroma666
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Joined: Mon Jan 16, 2012 2:24 pm
Location: California

Re: Unarmed Animation Options

Unread post by Akroma666 »

I believe I brought this up once but it went nowhere.. would love to see the fighting styles expanded.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
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Tekill
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Re: Unarmed Animation Options

Unread post by Tekill »

Good timing for this post!
I was thinking the same thing with my new monk/cleric character.
The kicks do not really suit my monk. I see my monk as more of a pugilist hitting with wild haymakers or the with like the classic double axe handle. Mix that with knockdowns and that would be his style.
You know, like a strength brawler.
...Although I like the front kick he does now, that is fun to watch.
Malodia - Bae'qeshel - The Dark Minstrel - https://www.bgtscc.net/viewtopic.php?f=20&t=76945

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