Hey ol' buddy ol' pal...I fixed it for you....

As for the others with little constructive criticism: I'm not trying to control peoples' characters...I'm simply trying to CONTROL LIFE & DEATH!
Hey ol' buddy ol' pal...I fixed it for you....

As has been stated, the standard of the server isn't going to change- it is up to the players themselves to determine what, if any, consequences of death they want to have, and then RP accordingly. Re-hashing a worn out conversation once (or more) per year on the forums just amounts to little more than trolling, IMO.
You cannot ignore posts like this with people in it wanting the ability to have a toggle, that means when someone interacts with their character, they can permakill the other freely.Steve wrote: ↑Sat May 11, 2019 2:37 pm I believe that Players have the power to change the Server, if there is indeed a large enough desire. Does the Server serve the Community, or does it just serve itself?
You can disagree all you want with more Consequence regarding Role-play becoming a new standard. Players trying to RP their Characters in the same sandbox yet on opposite ends on the Consequence spectrum, is plain impossible. It always leads to cartoon role-play, which, I'm obviously opposed to.
If you leave consequence as a Player choice, you create a situation where Players start to ignore other Players, even when IG, IC role-play should be bringing them into interaction. I also don't see this as a good thing, or even a thing we should tolerate, such clique-ish behavior.
I also ask you to consider what story is actually being built and experienced when your PC is always involved in conflict, danger and life-threatening events, yet, they are essentially OOC eternal and invincible?
If you don't think there is a problem with this, or you like playing in such a way, you can always just ignore posts like this, really.
I like your idea Steve. But I think finding the balance between what is acceptable risk and what is too forgiving is pretty hard to do. I totally agree with the concept though; BG is a little too forgiving when it comes to death, and honestly I think it does break the immersion a little.Steve wrote: ↑Tue May 07, 2019 6:31 pm @SoThereIWas:
I hear you, mate. I have never been shy to send up my thoughts to the HDMs when that was the best avenue.
But the HDMs are just as skilled as ignoring my PMs as they are in ignoring my public posts!![]()
At least this way, by presenting alternate ideologies on how the Game is experienced to the Community, one can either sink or swim, in terms of the Community support behind any change, be it minimal or paradigm epic level.
This will never happen and goes against the Server Rules, which in not advocating to disregard—there should always be RP outs. So perpetuating this as the result or reason behind more consequences and greater value place on Character Death, as well as Character LIFE!!!, is disingenuous and an example of not taking the time to understand the main point of this thread.they can permakill the other freely.
Steve wrote: ↑Sun May 12, 2019 5:09 amThis will never happen and goes against the Server Rules, which in not advocating to disregard—there should always be RP outs. So perpetuating this as the result or reason behind more consequences and greater value place on Character Death, as well as Character LIFE!!!, is disingenuous and an example of not taking the time to understand the main point of this thread.they can permakill the other freely.
There already is a Perma-Death standard on BGTSCC. In my opinion, it should be better utilized, and, if it comes down to Players having to uphold the Standard instead of the Server upholding the Standard, then so be it.
Once again, the goal here is to establish a more consequential role-play that supports Character v Character RP and supports actual challenge to RP and events, reducing and hopefully elimination the He-Man cartoon aspects of never dying and faux acting toward danger, sacrifice and the gravity of stories being built between players, DMs and the Server as an AI entity (which is silly limited, but okay).
So, a club it will be then.
I really like both of those suggestions. Maybe as well if we had the option of a "permadeath" toggle or something similar to indicate that your character is willing to inflict permadeath on other characters (and also accept being permadeathed in turn). That way players who wont' accept permadeath will know not to antagonise the tagged characters to the point that they might become mortal enemies.