I am currently thinking about 2 new character concepts and wanted to pick the brains of the builders out there.
First is a DC-focused Sorcerer/Blood Magus/Archmage where I consider to add Bard. I understand that Practiced Spellcaster bug is fixed now. Therefore, to max out the DC I plan to go for:
- 9 levels of Blood Magus (or less) for a net of +2 CL which brings total CL to 32 for a +4 DC epic bonus
-
- 3 spell focus feats (+3 DC)
- Spellcasting prodigy (+1 DC)
- Ability bonus at +12 (+10 natural + spell buff)
That gives me a DC of 31+spell level. Now, if I add 4 levels of Bard with Practiced Spellcaster and Curse Song I can lower the opponents will and fortitude saves by 1. This would results in effective DC of 32+spell level. However, to squeeze in all the feats on a Sorcerer build I would need to switch race from e.g. Aasimar to Human (for extra feat). So the Curse Song benefit would be nullified by lower Charisma. I know I can eliminate this problem by going Wizard route (bonus feats), but Sorcerer fits my build so much more.
The questions therefore are:
- Did I get this trade off right, or maybe it is possible to somehow get the Curse Song without ability decrease on a Sorcerer build?
- Is it possible to squeeze more DC on such a Sorcerer build without Red Wizard or Shadow Adept?
Now, the questions are:
- Mastery of Energy (Hierophant) – gives a flat +4 bonus to the roll giving 50% chance of +3 CL. This seems like a no brainer, right?
- Advanced Divine Spellpower – protects negative CL adjustment but with Mastery of Energy it’s only 5% risk. In my testing (having both MoE and ADS as well as Empower Turning) I actually never even rolled zero adjustment (but see point 3 below)… Additionally it allows a CL bonus above +4. However, to be helpful I would need +5 CL (after taking 3rd spellpower feat from Hierophant) or +6 CL. There’s 20% or 5% chance of doing that, respectively (but also see point 3 below). So the benefits of this feat seem to be very low, right?
- Empower Turning – the description indicates it should not affect the Turning Check. However, in my testing I noticed that my rolls improved. On the other hand they never got out of scale (i.e., were not higher than 28). Does anyone have experience with that? If it contributes to Turning Check, then on a roll of 20 you could go to 30

- Improved Turning – does it contribute to Turning Check of Divine Spellpower. I was not even able to test this feat… Does it just give +1 flat bonus; or nothing at all?