BAB: 3 + 3 + 10 + 5 = 21
Sorcerer CL: 0 + 7 + 9 + 10 = 26 (+4 Practiced Spellcaster)
Scores
Str 14 + 6 Iron Body
Dex 14
Con 14 + 6 Iron Body
Int 14
Wis 08
Cha 15 + 7 Level Up + 2 Great Cha + 4 Eagle Splendour = 28
Feats
Human Bonus: Able Learner
1: Luck of Heroes
3: Still Spell
6: Practiced Spellcaster Sorcerer
9: Empower Spell (ASoCK req)
12: Skill Focus Spellcraft (ASoCK req)
15: Extend Spell
18: Tower Shield Proficiency
21: Autostill 0-3
23: Autostill 4-6
25: Autostill 7-9
27: Great Cha
29: Great Cha
Spells
Level 1: Shield, Grease, Reduce Person, Ray of Enfeeblement, Lesser Orb of Sound
Level 2: Invisibility, Blindsight, Eagle Splendour, Mirror Image, Deflection
Level 3: Improved Mage Armor, Haste, Displacement, Flame Arrow
Level 4: Assay Resistance, Black Tentacles, Enervation, Minor Spell Extension
Level 5: Bigby 5, Teleport, Lesser Spell Mantle, Firebrand
Level 6: IGMS, Bigby 6, Greater Heroism
Level 7: Shadow Shield, Energy Immunity, Ethereal Jaunt
Level 8: Mind Blank, Premonition, Iron Body
Level 9: Mord's Disjunction, Simulacrum, Bigby 9
AC
10 Base
1 Luck of Heroes
3 Tumble
8 Mithral Fullplate
3 Max Dex (14 Dex + 2 Reduce Person)
2 Heavy Shield
+1 Man At Arms Shield Block
=28
6 IMA
5 Spiderskin
4 Shield
1 Reduce Person
+4 Deflection
+4 Dodge
=52 (+2 if using tower shield, +11 while using Deflection)
AB
21 BAB
+3 Str (14 Str + 2 Item)
+4 Greater Heroism
+4 Magic Weapon
= 32 (-2 if using Tower Shield, +2 while using Iron Body)
Notes
*This build could really use a Cleric/Favored Soul buddy for Death Ward and Freedom of Movement (to negate Iron Body and Reduce Person penalties) as well as Greater Magic Weapon. Otherwise it has to spend a small fortune on Wands.
*The plan here was to combine Deflection with Minor Spell Extension to make it last rounds/level. Unfortunately, this would also cause other low level buffs to expire (Shield, Reduce Person, Blindsight, Eagle Splendour, Improved Mage Armor).
Comments and suggestions welcome