So I got my SD to 10. Love the shadow. Still feel it's going to fall off hard compared to any other summons post 20, but so far it's quite useful. Definitely not overpowered, but useful.
I like shadow jump too. Still don't think to use it enough in combat to jump to casters where I can do some damage, but when I do it's great.
What does the other feat for shadow jump, the one for marking, actually do? I tried playing with it but can't figure out what it does yet.
Also I still think shadow daze should be on a timer.
Does escape artist actually do anything? I noticed getting hit with a bigby’s spell the other day and not seeing any kind of roll to escape it in my combat log.
chad878262 wrote: ↑Mon Aug 12, 2019 1:28 pmOf course in epics your DCs will skyrocket and at level 30 you would have 10 + 10 (sneak dice, without any feats on improved sneak attack) + 4 (Rogue 20) + 6 (CL 30) = 30.
Ermagerd. Does death attack dice count as sneak dice? If so, I think expose weakness just became obsolete.
There are no level 30's, only level 20's with benefits...
they are sneak attack dice yes but do they mechanically count as sneak attack dice? i remember they do not actually count for qualifying for ISA which is why my rogue/assassin only has like 21d6 and not more...
i dont think it was ever changed, i did look at the updates list and saw nothing on it but yea that would be my guess, is that your sneak attack dice still have to come from one source to count for anything
chad878262 wrote: ↑Mon Aug 12, 2019 1:28 pmOf course in epics your DCs will skyrocket and at level 30 you would have 10 + 10 (sneak dice, without any feats on improved sneak attack) + 4 (Rogue 20) + 6 (CL 30) = 30.
Ermagerd. Does death attack dice count as sneak dice? If so, I think expose weakness just became obsolete.
Actually Expose Weakness is in the best spot it has EVER been in with regards to sneak attack based characters. You see, it has always been better to take Epic Prowess + EW over Improved Sneak Attack x2, but especially when they doubled the bleed damage (in compensation for reducing the stacking AC malus). However, more recently the resident gnome randomized the AC malus so it is no longer always dodge AC. This is HUGE for Rogue types since dodge AC means nothing to them (their damage comes from sneak attacks when the targets dodge AC is always set to zero, thus receiving a malus to dodge AC is irrelevant).
So, are you going to spend two epic feats to get 2d6 extra sneak attack damage (average ~7 per sneak attack or ~28 damage when landing 4 out of HiPS) or will you spend those two feats to get ~20 bleed damage (assuming 30 DEX) as well as -3 target AC in round 1 and -6 after 3 rounds? sure you lose a little damage, but now your 3rd and 4th sneak attacks out of stealth are more likely to land against bosses, where it matters. Granted, you could apply the malus to dodge...but next time you'll apply it to something else which is better than it used to be!
To add to what Chad said, EWs armor reduction isn't randomized, it goes in order through the types, with dodge being last. As I understand it this means you don't need to worry about it being dodge AC until there's 4 EW debuffs on something.
Nathan Goldenmane - Guardian of Ilmater's Sanctuary, Mercy's Blade
How does the kukri of subtlety work in adding sneak attack damage? If I have two will it add 2d6 to all my sneak attacks? Or just 1d6 for each hand holding it?
Seems like if it stacked with itself it might be worth burning a feat in martial weapon proficiency on. If not then maybe better to just find a short sword or dagger that adds 1d6 elemental damage or something.
+1d6 sneak attack does not stack with any other bonus source or any levels of rogue, which is why there are so many different sneak attack feats as it is, its the only way to make them stack
Another class question. I’m absolutely converted on shadow dancers now. Much more useful than I originally thought. And everyone who pointed out how useful it is having the extra defensive feats to help with the end game were spot on. So thanks.
So in that same spirit, enlighten me- if you would- on the overall usefulness of the whirling dervish. It seems like you lose sneak dice for a very minor attack and defense bonus. And while the skill feats are nice, rogues have plenty of skill points anyway. Minor teleportation is pretty cool, but unlike HiPS two uses a day makes it more of a flavor thing.
But clearly I’ve been wrong before. So please enlighten me, what’s the advantage of taking the class to 10?