The Gates Thayan Enclave active at all?

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Tekill
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The Gates Thayan Enclave active at all?

Unread post by Tekill »

Any Thayans around? Red wizards?
Any interest in RP around the BG Enclave?
Post here or send pm.
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Re: The Gates Thayan Enclave active at all?

Unread post by kitteninablender »

Pretty much I was the last Red WIzard who was playing as the ship went down, so to speak. I'd love to see some life in the old girl, but alas nada.

I have long-since said that one of 2 things needs to happen to the Red Wizards:

1) It becomes an NPC organization entirely and becomes an Antagonist for Hero PCs

or

2) An entirely new Cabal of Red WIzards decides to come in all at once, stage a Coup, and force a Hostile Takeover.

I'm perfectly okay with either option.
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Re: The Gates Thayan Enclave active at all?

Unread post by Tekill »

What or who would this coup take over?
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Gilthisanthilas - Pryat of Helm - Everwatch Knight

Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
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Re: The Gates Thayan Enclave active at all?

Unread post by Sputnik »

The AMAZING Guildhall, of course.

Seriously, that place is awesome.

::edit:: Absolutely no bias here :whistle:
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Re: The Gates Thayan Enclave active at all?

Unread post by JCVD1 »

Sputnik wrote: Mon Oct 21, 2019 6:48 pm The AMAZING Guildhall, of course.

Seriously, that place is awesome.

::edit:: Absolutely no bias here :whistle:
You mean you're not dumb and keep being alive by saying that!
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Re: The Gates Thayan Enclave active at all?

Unread post by Tekill »

So cryptic inside jokes with zero interest in playing or offering support. Got it.

Is there some issue or drama, involving the enclave guild hall?

I am starting to grasp why the reds are dead on the server.

It's a shame as there is a great opportunity to rp Thayans. Not just playing red wizards either. Merchant nobles, soldiers kossutheans etc..
Malodia - Bae'qeshel - The Dark Minstrel - https://www.bgtscc.net/viewtopic.php?f=20&t=76945

Gilthisanthilas - Pryat of Helm - Everwatch Knight

Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
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Re: The Gates Thayan Enclave active at all?

Unread post by Steve »

This isn't cryptic: what good is playing a Thayan when your OOC shackled from accomplishing much that your Thayan background + placement in BG, would dictate?

In defense against my own statement, it is an issue of any Guild, really, to how much affect they can actually have, and to what rewards are gained from such actions (which is to be asked regarding both IC and OOC).

And, considering at this point that any Player can role up a Thayan Wizard without approval, one doesn't even need the Guild to be a Red Wizard. Which, imho, waters down the reason to play a Red Wizard.

That said, I agree that Red Wizards are a very cool, very rich PrC with tantalizing Thayan background and history to draw from in order to generate RP, though quite specific RP. But like most things, having goals and the ability to reach those goals, in some fair amount of time + energy invested, are key to keeping any Guild alive.

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Re: The Gates Thayan Enclave active at all?

Unread post by Sputnik »

Tekill wrote: Tue Oct 22, 2019 4:04 pm So cryptic inside jokes with zero interest in playing or offering support. Got it.

Is there some issue or drama, involving the enclave guild hall?
Not that I know of.

I did not mean to cause either offence or confusion. I was merely answering your question with a bit of humor.
All jokes aside, the Red Wizard guildhall is amazing.
The added bit about bias is simply because the builder of that area is now my fiancée :lol:
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Re: The Gates Thayan Enclave active at all?

Unread post by Tekill »

In Thay we can truly embrace a Red Wizard theme- slaves, dark rituals, twisted magical expiriments, orc pets, fiends, undead, corrupt power, etc.
Fun stuff. Although, I do not know a lot about Thay and The Red Wizards- I am just guessing this is what they do with their time?

Either way, sign me up for TTECC= Thay The East Coast Chronicles.

But on a different topic-
This is an Enclave in Baldur Gate not a full on corrupt Magocracy. We are still basically Baldur's Gate characters, except with very colourful roots. Which still means, we would have the same ic/ooc restrictions as everyone else in BG.

Maybe it means its just another merchant guild run by mages in red robes. But first there is a lot of opportunity in that alone. And second, this merchant guild has a lot of canon lore, and a very unique flavour. It's organization and hierarchy is already mapped out.
And it even already has its own guildhall!
The Red Wizards could be just as drab and as mundane as any other guild on the server. Unless as many have said before, if the players who play Thayans make a difference.

They would have to play nice amoung the pawns of BG. Maybe to the point of ending up just being another squad of devil fighters a lot of the times.
The purpose is to bring wealth and influence to Thay, and one of the best ways to do that is to gain the trust of its people.
That would be very important.

The big question would be if the Red Wizards could be true to thier nature behind the scenes. Its my favorite - can there be evil on the server arguement. I think they guild could be a LE themed guild, with hidden agendas, promoting players alterior motives.

It can have all that going for it and I didnt even bring up the words: Dungeon Master.

I am a thayan newb that rolled up a follower of Kossuth, and was just seeing if there was any interest in that general ballpark, from other players.
Malodia - Bae'qeshel - The Dark Minstrel - https://www.bgtscc.net/viewtopic.php?f=20&t=76945

Gilthisanthilas - Pryat of Helm - Everwatch Knight

Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
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Re: The Gates Thayan Enclave active at all?

Unread post by Agog_Fr »

Yes the red mages are inactive.

It's a shame but it's a normal phenomenon. I believe that we must try to be united to the active Evils groups. The most active and the most numerous are the Zhentarim players I think.

There are other more underground guilds (like mine) for those who want an even more clandestine RP.


I will say that as an evil player who loves freedom, the specific problem of red mages is that they have a foot in the law. They are an embassy of Thay. They do not have the full freedom to be evil.

I say that because I know that in the past the Enclave was outright banned from Baldur.

This duality between evils and illegal projects, and legal embassy, is difficult to apprehend for the players and for the DMs I think. I preferred simplifying and not trying to go there.
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Re: The Gates Thayan Enclave active at all?

Unread post by Crysmus »

At this time, Tekill and I are currently waiting to hear back from the DM Team regarding the possibility of reforming the Thayan Enclave player guild.
For those interested, please please contact one of us here or over Discord (Crysmus#5855 and Tekill#3744). Since this post is active enough, it’d be nice to get an idea of how many players would be interested in seeing it come to fruition.
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Re: The Gates Thayan Enclave active at all?

Unread post by Druchii »

What sort of reformation?
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Re: The Gates Thayan Enclave active at all?

Unread post by Crysmus »

Considering that we’ve yet to hear anything from anyone who was in the old group, I would assume the sort of reformation that starts from scratch.
I cannot stress enough that this is simply a time to gauge interest. Discussions about the specifics of the group can be had at a later date, between the first batch of players who wish to participate from the outset.
We’ll likely take a look at how the previous iteration was organized, and work with that in mind with improvements we can make.
As player driven RP, the group will ultimately find its path based on the characters involved (and the occasional DM trickery heheh). Once the DMs have made a decision regarding the best course of action - and whether or not to authorize this effort - associated PCs will be given ample time to involve themselves in the initial push for RP. Until then, any and all ideas, questions, or concerns can be passed to Tekill and Myself (Points of Contact noted above). We’re more than happy to discuss any concepts you’d like to see implemented to make your RP experience just that much more enjoyable.


TLDR: We don’t know what we’re doing yet - nothing is set in stone. But shoot us some messages, and we can talk about your ideas if you’re interested!
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Re: The Gates Thayan Enclave active at all?

Unread post by K'yon Oblodra »

I think I still have an old Red Wizard that once was in the guild but sadly don't have access to the private forum either anymore...
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Re: The Gates Thayan Enclave active at all?

Unread post by Korchas »

Crysmus wrote: Thu Oct 31, 2019 12:40 pm Considering that we’ve yet to hear anything from anyone who was in the old group, I would assume the sort of reformation that starts from scratch.
I cannot stress enough that this is simply a time to gauge interest. Discussions about the specifics of the group can be had at a later date, between the first batch of players who wish to participate from the outset.
We’ll likely take a look at how the previous iteration was organized, and work with that in mind with improvements we can make.
As player driven RP, the group will ultimately find its path based on the characters involved (and the occasional DM trickery heheh). Once the DMs have made a decision regarding the best course of action - and whether or not to authorize this effort - associated PCs will be given ample time to involve themselves in the initial push for RP. Until then, any and all ideas, questions, or concerns can be passed to Tekill and Myself (Points of Contact noted above). We’re more than happy to discuss any concepts you’d like to see implemented to make your RP experience just that much more enjoyable.


TLDR: We don’t know what we’re doing yet - nothing is set in stone. But shoot us some messages, and we can talk about your ideas if you’re interested!
For what it is worth, I do recall attempts to do what you are striving for before. The moment anything gets moving, the old guild leads tend to resurface oddly enough, stay active for a month, then sink away again.
That holds true for near every guild I have seen that is not currently still active.
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